【发布时间】:2021-04-16 23:06:40
【问题描述】:
我正在尝试为我的 Roblox 游戏制作 2D GUI,但我搜索的代码仅将相机置于侧角以使其看起来 2D。但实际上,从某个角度来看,它只是 3D,使它看起来像 2D。
我正在尝试制作一个实际上是 2D 的 GUI,就像您将在这张图片中看到的那样。
我遇到的第一个网站有这样的代码:
local player = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
player.CharacterAdded:Wait()
player.Character:WaitForChild("HumanoidRootPart")
camera.CameraSubject = player.Character.HumanoidRootPart
camera.CameraType = Enum.CameraType.Attach
camera.FieldOfView = 40
local RunService = game:GetService("RunService")
local function onUpdate()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
camera.CFrame = CFrame.new(player.Character.HumanoidRootPart.Position) * CFrame.new(0,0,30)
end
end
RunService:BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, onUpdate)
local player = game.Players.LocalPlayer
local RunService = game:GetService("RunService")
local ContextActionService = game:GetService("ContextActionService")
local jumping = false
local leftValue, rightValue = 0, 0
local function onLeft(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
leftValue = 1
elseif inputState == Enum.UserInputState.End then
leftValue = 0
end
end
local function onRight(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
rightValue = 1
elseif inputState == Enum.UserInputState.End then
rightValue = 0
end
end
local function onJump(actionName, inputState)
if inputState == Enum.UserInputState.Begin then
jumping = true
elseif inputState == Enum.UserInputState.End then
jumping = false
end
end
local function onUpdate()
if player.Character and player.Character:FindFirstChild("Humanoid") then
if jumping then
player.Character.Humanoid.Jump = true
end
local moveDirection = rightValue - leftValue
player.Character.Humanoid:Move(Vector3.new(moveDirection,0,0), false)
end
end
RunService:BindToRenderStep("Control", Enum.RenderPriority.Input.Value, onUpdate)
ContextActionService:BindAction("Left", onLeft, true, "a", Enum.KeyCode.Left, Enum.KeyCode.DPadLeft)
ContextActionService:BindAction("Right", onRight, true, "d", Enum.KeyCode.Right, Enum.KeyCode.DPadRight)
ContextActionService:BindAction("Jump", onJump, true, "w", Enum.KeyCode.Space, Enum.KeyCode.Up, Enum.KeyCode.DPadUp, Enum.KeyCode.ButtonA)
它给出了这个结果:https://youtu.be/BEal4GHbKss
你能帮我在 Roblox 中制作一个 2D GUI 吗?谢谢。
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