【发布时间】:2020-11-03 22:23:59
【问题描述】:
我在 cs50 的游戏轨道上非常缓慢地工作,我被卡在了 Mario3 上。在视频中,他只讨论了代码,但我想把它写成我自己的,我在视频旁边写。我有与他完全相同的代码,但我不断收到这个错误,我不知道为什么。下面贴出代码,但据我所知,我已经赋值了self.mapWidth = 30,所以我不知道为什么它一直说它是一个nil值。
这是错误 Error code
这里是map.lua代码
require 'Util'
Map = Class{}
TILE_BRICK = 1
TILE_EMPTY = 4
--cloud tiles
CLOUD_LEFT = 6
CLOUD_RIGHT = 7
SCROLL_SPEED = 62
function Map:init()
self.spritesheet = love.graphics.newImage('graphics/spritesheet.png')
self.tileWidth = 16
self.tileHeight = 16
self.mapWidth = 30
self.mapHeight = 28
self.tiles = {}
self.camX = 0
self.camY = 0
self.mapWidthPixels = self.mapWidth * self.tileWidth
self.mapHeightPixels = self.mapHeight * self.tileHeight
self.tileSprites = generateQuads(self.spritesheet, self.tileWidth, self.tileHeight)
--fill map with empty tiles--
for y = 1, self.mapHeight do
for x = 1, self.mapWidth do
self:setTile(x, y, TILE_EMPTY)
end
end
for y =self.mapHeight / 2, self.mapHeight do
for x = 1, self.mapWidth do
self:setTile(x, y, TILE_BRICK)
end
end
end
function Map:setTile(x, y, tile)
self.tiles[(y - 1) * self.mapWidth + x] = tile
end
function Map:getTile(x, y)
return self.tiles[(y -1) * self.mapWidth + x]
end
local x = 1
while x < self.mapWidth do
if math.random(20) == 1 then
local cloudStart = math.random(self.mapHeight / 2 -6)
self.setTile(x, cloudStart, CLOUD_LEFT)
self:setTile(x + 1, cloudStart, CLOUD_RIGHT)
end
end
function Map:update(dt)
if love.keyboard.isDown('w') then
self.camY = math.max(0, math.floor(self.camY - SCROLL_SPEED * dt))
elseif love.keyboard.isDown('s') then
self.camY = math.min(self.mapHeightPixels - VIRTUAL_HEIGHT, math.floor(self.camY + SCROLL_SPEED * dt))
elseif love.keyboard.isDown('a') then
self.camX = math.max(0, math.floor(self.camX - SCROLL_SPEED *dt))
elseif love.keyboard.isDown('d') then
self.camX = math.min(self.mapWidthPixels - VIRTUAL_WIDTH, math.floor(self.camX + SCROLL_SPEED * dt))
end
end
function Map:render()
for y = 1, self.mapHeight do
for x = 1, self.mapWidth do
love.graphics.draw(self.spritesheet, self.tileSprites[self:getTile(x, y)],
(x - 1) * self.tileWidth, (y - 1) * self.tileHeight)
end
end
end
如果你需要,这里是我的 main.lua 代码
WINDOW_WIDTH = 1200
WINDOW_HEIGHT = 720
VIRTUAL_WIDTH = 432
VIRTUAL_HEIGHT = 243
Class = require 'class'
push = require 'push'
require 'Util'
require 'Map'
function love.load()
map = Map()
love.graphics.setDefaultFilter('nearest', 'nearest')
push:setupScreen(VIRTUAL_WIDTH,VIRTUAL_HEIGHT,WINDOW_WIDTH,WINDOW_HEIGHT, {
fullscreen = false,
resizable = false,
vsync = true
})
end
function love.update(dt)
map:update(dt)
if love.keyboard.isDown('escape') then
love.event.quit()
end
end
function love.draw()
push:apply('start')
love.graphics.translate(math.floor(-map.camX),math.floor(-map.camY))
love.graphics.clear(108/255, 140/255, 1, 1)
map:render()
push:apply('end')
end
提前感谢您的任何帮助。
【问题讨论】:
-
在
while循环中,您在任何函数之外引用self。我假设这是第 54 行。