【发布时间】:2020-01-03 02:52:51
【问题描述】:
我正在实例化一个球,它运行良好,当我尝试调用 centerCoordinatesOn 时它崩溃了。
Ball = Class{}
function Ball:init(skin)
-- simple positional and dimensional variables
self.width = 8
self.height = 8
-- these variables are for keeping track of our velocity on both the
-- X and Y axis, since the ball can move in two dimensions
self.dy = 0
self.dx = 0
-- this will effectively be the color of our ball, and we will index
-- our table of Quads relating to the global block texture using this
self.skin = skin
self.needsStartup = true
end
function Ball:centerCoordinatesOn(x, y, width)
print(x.." "..y.." "..width)--attempt to concatenate local 'width' (a nil value)
self.x = x + (width / 2) - 4
self.y = y - 8
end
self.ball = Ball()
self.ball.skin = math.random(7)
self.ball.centerCoordinatesOn(1,1,1)--crash
如果我删除该方法并手动调用它的内容,它就可以正常工作:
self.ball.x = 1 + (1 / 2) - 4
self.ball.y = 1 - 8
我也尝试过重命名变量,也许它们会与类宽度的内部方法冲突-> self.width,但即使我称它们为a,b,c也会发生同样的事情。
【问题讨论】:
-
您忘记了
:self.ball.centerCoordinatesOn(1,1,1)应该是self.ball:centerCoordinatesOn(1,1,1)。:传递self所以没有它的调用应该是self.ball.centerCoordinatesOn(self.ball, 1, 1, 1) -
在右边...我是盲人。谢谢!