【问题标题】:How do I leave a trail behind a sprite with pygame?如何使用pygame在精灵后面留下痕迹?
【发布时间】:2019-05-07 15:55:49
【问题描述】:

众所周知,如果你移动一个精灵而不在它留下轨迹之前填充屏幕,但是,我想在移动其他东西时留下一个很酷的轨迹(这意味着我不能简单地停止填充屏幕。 在此先感谢您的帮助

【问题讨论】:

    标签: animation pygame sprite trail


    【解决方案1】:

    一种解决方案是创建另一个透明表面(此处称为alpha_surf),其大小与您在其上用轨迹对对象进行blit 的屏幕大小相同。它必须是每像素的 alpha 表面,您可以通过传递 pygame.SRCALPHA 特殊标志来创建它。

    通过用透明白色填充对象并减少每帧alpha_surf 上所有像素的 alpha,并传递pygame.BLEND_RGBA_MULT 标志,以便仅影响 alpha 通道。

    import pygame as pg
    from pygame.math import Vector2
    
    
    class Player(pg.sprite.Sprite):
    
        def __init__(self, pos, *groups):
            super().__init__(*groups)
            self.image = pg.Surface((50, 50), pg.SRCALPHA)
            pg.draw.circle(self.image, pg.Color('dodgerblue'), (25, 25), 25)
            self.rect = self.image.get_rect(center=pos)
            self.vel = Vector2(0, 0)
            self.pos = Vector2(pos)
    
        def update(self):
            self.pos += self.vel
            self.rect.center = self.pos
    
    
    def main():
        pg.init()
        screen = pg.display.set_mode((640, 480))
        # Blit objects with trails onto this surface instead of the screen.
        alpha_surf = pg.Surface(screen.get_size(), pg.SRCALPHA)
        clock = pg.time.Clock()
        all_sprites = pg.sprite.Group()
        player = Player((150, 150), all_sprites)
    
        while True:
            for event in pg.event.get():
                if event.type == pg.QUIT:
                    return
                elif event.type == pg.KEYDOWN:
                    if event.key == pg.K_d:
                        player.vel.x = 5
                    elif event.key == pg.K_a:
                        player.vel.x = -5
                    elif event.key == pg.K_w:
                        player.vel.y = -5
                    elif event.key == pg.K_s:
                        player.vel.y = 5
                elif event.type == pg.KEYUP:
                    if event.key == pg.K_d and player.vel.x > 0:
                        player.vel.x = 0
                    elif event.key == pg.K_a and player.vel.x < 0:
                        player.vel.x = 0
                    elif event.key == pg.K_w:
                        player.vel.y = 0
                    elif event.key == pg.K_s:
                        player.vel.y = 0
    
            # Reduce the alpha of all pixels on this surface each frame.
            # Control the fade speed with the alpha value.
            alpha_surf.fill((255, 255, 255, 220), special_flags=pg.BLEND_RGBA_MULT)
    
            all_sprites.update()
            screen.fill((20, 50, 80))  # Clear the screen.
            all_sprites.draw(alpha_surf)  # Draw the objects onto the alpha_surf.
            screen.blit(alpha_surf, (0, 0))  # Blit the alpha_surf onto the screen.
            pg.display.flip()
            clock.tick(60)
    
    
    if __name__ == '__main__':
        main()
        pg.quit()
    

    或者,您可以创建具有不同 alpha 值的精灵图像的多个版本,并存储精灵的先前位置。然后在前面的位置用较低的 alpha 对图像进行 blit。

    如果您想创建不同类型的轨迹,例如烟雾,您也可以使用其他图像或粒子来代替 self.image

    这是另一个变体,带有单独的不同图像,用于在精灵的 self.images 被 blitted 之前被 blitted,因此它会出现在它们下方:

    import pygame as pg
    from pygame.math import Vector2
    
    
    class Player(pg.sprite.Sprite):
    
        def __init__(self, pos, *groups):
            super().__init__(*groups)
            self.image = pg.Surface((50, 70), pg.SRCALPHA)
            self.image.fill(pg.Color('sienna1'))
            self.rect = self.image.get_rect(center=pos)
            # A separate image for the trail (just a single-color circle).
            self.trail_image = pg.Surface((40, 40), pg.SRCALPHA)
            pg.draw.circle(self.trail_image, pg.Color('dodgerblue'), (20, 20), 20)
            self.trail_rect = self.trail_image.get_rect()
    
            self.vel = Vector2(0, 0)
            self.pos = Vector2(pos)
    
        def update(self):
            self.pos += self.vel
            self.rect.center = self.pos
            # Update the rect of the trail as well, because we'll blit it there.
            self.trail_rect.center = self.rect.center
    
    
    def main():
        pg.init()
        screen = pg.display.set_mode((640, 480))
        # Blit objects with trails onto this surface instead of the screen.
        alpha_surf = pg.Surface(screen.get_size(), pg.SRCALPHA)
        clock = pg.time.Clock()
        all_sprites = pg.sprite.Group()
        sprites_with_trails = pg.sprite.Group()
        player = Player((150, 150), all_sprites, sprites_with_trails)
    
        while True:
            for event in pg.event.get():
                if event.type == pg.QUIT:
                    return
                elif event.type == pg.KEYDOWN:
                    if event.key == pg.K_d:
                        player.vel.x = 5
                    elif event.key == pg.K_a:
                        player.vel.x = -5
                    elif event.key == pg.K_w:
                        player.vel.y = -5
                    elif event.key == pg.K_s:
                        player.vel.y = 5
                elif event.type == pg.KEYUP:
                    if event.key == pg.K_d and player.vel.x > 0:
                        player.vel.x = 0
                    elif event.key == pg.K_a and player.vel.x < 0:
                        player.vel.x = 0
                    elif event.key == pg.K_w:
                        player.vel.y = 0
                    elif event.key == pg.K_s:
                        player.vel.y = 0
    
            # Reduce the alpha of all pixels on this surface each frame.
            # Control the fade speed with the alpha value.
            alpha_surf.fill((255, 255, 255, 244), special_flags=pg.BLEND_RGBA_MULT)
    
            all_sprites.update()
            screen.fill((20, 50, 80))  # Clear the screen.
            # Blit the trails onto the alpha_surf.
            for sprite in sprites_with_trails:
                alpha_surf.blit(sprite.trail_image, sprite.trail_rect)
            screen.blit(alpha_surf, (0, 0))  # Blit the alpha_surf onto the screen.
            all_sprites.draw(screen)  # Draw the objects onto the alpha_surf.
            pg.display.flip()
            clock.tick(60)
    
    
    if __name__ == '__main__':
        main()
        pg.quit()
    

    【讨论】:

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