【发布时间】:2015-05-01 02:24:34
【问题描述】:
我为一些按钮创建了一个自定义类。这些是“可拖动”按钮,顾名思义,是可以相互拖放(取决于是否设置了 allowDrag 属性)然后执行操作的按钮。 这些拖动按钮的代码已经发布在这里: Drag n Drop Button and Drop-down menu PyQt/Qt designer
显然,当按钮在 QWidget 中时,它们工作得很好,但是当它们被添加到 QGraphicsView 的场景中时(我也为它创建了一个自定义类),drop 事件不起作用。我收到了 QGraphicsItem::ungrabMouse: not a mouse grabber 警告。
这是自定义 GraphicsView 的代码:
from PyQt4 import QtGui, QtCore
class WiringGraphicsView(QtGui.QGraphicsView):
#Initializer method
def __init__(self, parent = None, scene=None):
QtGui.QGraphicsView.__init__(self, scene, parent)
#Set Accept Drops property true
self.setAcceptDrops(True)
#This method creates a line between two widgets
def paintWire(self, start_widget, end_widget):
#Size and Position of both widgets
_start = start_widget.geometry()
_end = end_widget.geometry()
#Creates a Brush object with Red color
brush = QtGui.QBrush(QtGui.QColor(255, 0, 0) )
#Creates Pen object with specified brush
pen = QtGui.QPen(brush, 2)
#Create a Line object between two widgets
line = QtGui.QGraphicsLineItem(_start.x() + _start.width() / 2, _start.y() + _start.height() / 2, _end.x() + _end.width() / 2, _end.y() + _end.height() / 2)
#Set the Pen for the Line
line.setPen(pen)
#Add this line item to the scene.
self.scene().addItem( line )
这里是自定义按钮和 graphicsView 所在的代码:
from PyQt4.QtGui import *
from PyQt4.QtCore import *
from dragbutton import DragButton
from wiringgraphicsview import WiringGraphicsView
import icons_rc
app = QApplication([])
scene = QGraphicsScene()
menu = QMenu()
# put a button into the scene and move it
button1 = DragButton('Button 1')
button1.setText("")
button1.setDefault(False)
button1.setAutoDefault(True)
#button1.setMouseTracking(True)
button1.setAllowDrag(True) #Allow Drag n Drop of DragButton
button1.setGeometry(QRect(50, 50, 51, 31)) #Set dimensions of it
#Set icon of button1
icon = QIcon()
icon.addPixmap(QPixmap(":/audio-input-line.png"), QIcon.Normal, QIcon.Off)
button1.setIcon(icon)
button1.setFlat(True)
button1.setMenu(menu)
#Create a QGraphicsProxyWidget adding the widget to scene
scene_button1 = scene.addWidget(button1)
#move the button on the scene
r1 = scene_button1.geometry()
r1.moveTo(-100, -50)
# put another button into the scene
button2 = DragButton('Button 2')
button2.setText("")
#This button shoudn't be dragged, it is just for dropping.
button2.setAllowDrag(False)
button2.setAcceptDrops(True)
icon = QIcon()
icon.addPixmap(QPixmap(":/input_small.png"), QIcon.Normal, QIcon.Off)
button2.setIcon(icon)
#button2.setMouseTracking(True)
#button2.setGeometry(QRect(270, 150, 41, 31))
scene_button2 = scene.addWidget(button2)
scene_button2.setAcceptDrops(True)
r2 = scene_button2.geometry()
# Create the view using the scene
view = WiringGraphicsView(None, scene)
view.resize(300, 200)
view.show()
#and paint a wire between those buttons
view.paintWire(button1, button2)
app.exec_()
另外:如果我想先将按钮嵌入水平或垂直布局(按顺序排列)然后再嵌入 QgraphicsView,这可能吗?
编辑:我已经发现您可以像任何其他小部件一样将带有子按钮的布局添加到图形场景中。 我仍然不知道为什么当在 Qgraphicsscene/QgraphicsView 内部时,我在 dragbutton 类中实现的拖放操作不起作用。 我阅读的大多数文档都谈到了在 QgraphicsItem 类中实现拖放逻辑。 基于 QGraphicsItem 创建一个新类是个好主意,但此时让我做以下问题:
- 我想如何重新实现按钮行为?单击效果、属性和添加 QMenu 的可能性?当我使用
addWidget将 QButton 或我的自定义 DragButton 添加到场景中时,这已经有效。 - 布局怎么样?我无法将 QgraphicsItem 添加到布局中,然后将布局添加到场景中!当它们在场景/视图中时,有没有办法让这些项目按顺序排列?
编辑 2:我包含在我的另一篇文章中发布的“DragButton”类的代码,因为与这个问题相关。
from PyQt4 import QtGui, QtCore
class DragButton(QtGui.QPushButton):
def __init__(self, parent):
super(DragButton, self).__init__(parent)
self.allowDrag = True
def setAllowDrag(self, allowDrag):
if type(allowDrag) == bool:
self.allowDrag = allowDrag
else:
raise TypeError("You have to set a boolean type")
def mouseMoveEvent(self, e):
if e.buttons() != QtCore.Qt.RightButton:
return
if self.allowDrag == True:
# write the relative cursor position to mime data
mimeData = QtCore.QMimeData()
# simple string with 'x,y'
mimeData.setText('%d,%d' % (e.x(), e.y()))
print mimeData.text()
# let's make it fancy. we'll show a "ghost" of the button as we drag
# grab the button to a pixmap
pixmap = QtGui.QPixmap.grabWidget(self)
# below makes the pixmap half transparent
painter = QtGui.QPainter(pixmap)
painter.setCompositionMode(painter.CompositionMode_DestinationIn)
painter.fillRect(pixmap.rect(), QtGui.QColor(0, 0, 0, 127))
painter.end()
# make a QDrag
drag = QtGui.QDrag(self)
# put our MimeData
drag.setMimeData(mimeData)
# set its Pixmap
drag.setPixmap(pixmap)
# shift the Pixmap so that it coincides with the cursor position
drag.setHotSpot(e.pos())
# start the drag operation
# exec_ will return the accepted action from dropEvent
if drag.exec_(QtCore.Qt.LinkAction | QtCore.Qt.MoveAction) == QtCore.Qt.LinkAction:
print 'linked'
else:
print 'moved'
def mousePressEvent(self, e):
QtGui.QPushButton.mousePressEvent(self, e)
if e.button() == QtCore.Qt.LeftButton:
print 'press'
#AQUI DEBO IMPLEMENTAR EL MENU CONTEXTUAL
def dragEnterEvent(self, e):
e.accept()
def dropEvent(self, e):
# get the relative position from the mime data
mime = e.mimeData().text()
x, y = map(int, mime.split(','))
# move
# so move the dragged button (i.e. event.source())
print e.pos()
#e.source().move(e.pos()-QtCore.QPoint(x, y))
# set the drop action as LinkAction
e.setDropAction(QtCore.Qt.LinkAction)
# tell the QDrag we accepted it
e.accept()
【问题讨论】:
-
我试图从所有这些代码片段中拼凑出一个示例,但我无法重现您看到的错误。我无法移动按钮,但它确实会在终端中打印出“移动”和坐标。它不会打印您引用的错误。我不太确定你期望发生什么。您当前的代码都没有对移动 QGraphicsScene 中的按钮做任何事情......
-
@three_pineapples 至少应该打印“已链接”,并且光标应该在即将下降时发生变化。当他们在场景中时不会发生。你看到上面按钮代码的链接了吗?又来了:stackoverflow.com/questions/28258050/…
-
@three_pineapples 我添加了按钮的代码。正如我所说,它们在布局或小部件中时按预期工作,但一旦将它们添加到图形场景中显然就不起作用
-
您能否发布/链接到在 qwidget 模式下使用 DragButton 而没有 qgraphicsview/scene 的可运行示例?这样我可以更好地理解它应该如何工作。
-
@three_pineapples 这里是:tny.cz/8e8727b0
标签: python qt drag-and-drop pyqt