【问题标题】:draw sphere using python3 in GTK+ window using GLUT使用 GLUT 在 GTK+ 窗口中使用 python3 绘制球体
【发布时间】:2018-06-22 14:01:21
【问题描述】:

我的目的是在 GTK+ 窗口中绘制一些 3d 对象。我发现 OpenGL 最适合我的目的。因此,我为此目的使用 GTK+ 和 pyopenGL。

这是我目前的状态,只能画一个GtkGlArea:

import gi
import sys
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk, Gio, Gdk
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *


class GridWindow(Gtk.ApplicationWindow):
  def __init__(self, app):
    Gtk.Window.__init__(self, application = app,
                        default_width=1000,
                        default_height=200,
                        border_width=2,
                        name = "MyWindow")

    # Main drawing area
    self.area = DrawArea()
    self.area.set_size_request(1000,800)
    # To attach everything
    grid = Gtk.Grid()

    grid.attach(self.area,1,0,1,1)
    self.add(grid)

class DrawArea(Gtk.GLArea):
    def __init__(self):
        Gtk.GLArea.__init__(self)
        self.connect("realize", self.on_realize)
        self.connect("render", self.render)
        glutInit(sys.argv)
        glutDisplayFunc(self.render)
        return

    def on_realize(self, area):
        ctx = self.get_context()
        ctx.make_current()
        err = self.get_error()
        if err:
            print("The error is {}".format(err))

    def render(self, area, ctx):
        glClearColor(.7,.70,.70,1)
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        color = [1.0,0.,0.,1.]
        glutSolidSphere(2,20,20)
        return True

class draw(Gtk.Application):
  def __init__(self):
    Gtk.Application.__init__(self)
  def do_activate(self):
    win = GridWindow(self)
    win.show_all()


app = draw()
exit_status = app.run(sys.argv)
sys.exit(exit_status)

没有 Glut 的调用,这是显示 GLArea。但是当我尝试使用 Glut 绘制球体时,它的抛出错误:

python3 devel.py 
Traceback (most recent call last):
  File "devel.py", line 54, in do_activate
    win = GridWindow(self)
  File "devel.py", line 19, in __init__
    self.area = DrawArea()
  File "devel.py", line 33, in __init__
    glutDisplayFunc(self.render)
  File "/usr/lib/python3.6/site-packages/OpenGL/GLUT/special.py", line 147, in __call__
    contextdata.setValue( self.CONTEXT_DATA_KEY, cCallback )
  File "/usr/lib/python3.6/site-packages/OpenGL/contextdata.py", line 58, in setValue
    context = getContext( context )
  File "/usr/lib/python3.6/site-packages/OpenGL/contextdata.py", line 41, in getContext
    """Attempt to retrieve context when no valid context"""
OpenGL.error.Error: Attempt to retrieve context when no valid context

由于python3+opengl+gtk3的资源不多,所以有点麻烦。

更新代码在 Rabbid76 首次回复后:

import gi
import sys
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk, Gio, Gdk
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *


class GridWindow(Gtk.ApplicationWindow):
  def __init__(self, app):
    Gtk.Window.__init__(self, application = app,
                        default_width=1000,
                        default_height=200,
                        border_width=2,
                        name = "MyWindow")

    # Main drawing area
    self.area = DrawArea()
    self.area.set_size_request(1000,800)
    # To attach everything
    grid = Gtk.Grid()

    grid.attach(self.area,1,0,1,1)
    self.add(grid)

class DrawArea(Gtk.GLArea):
    def __init__(self):
        Gtk.GLArea.__init__(self)
        self.connect("realize", self.on_realize)
        self.connect("render", self.render)
        glutInit(sys.argv)
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
        glutInitWindowSize(600, 800)
        glutCreateWindow(b'my OpenGL window')
        glutDisplayFunc(self.render)
        glutMainLoop()

    def on_realize(self, area):
        ctx = self.get_context()
        ctx.make_current()
        err = self.get_error()
        if err:
            print("The error is {}".format(err))

    def render(self):
        glClearColor(.7,.70,.70,1)
        glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
        color = [1.0,0.,0.,1.]
        glutSolidSphere(20,20,20)
        glutSwapBuffers()
        glutPostRedisplay()
        return True

class draw(Gtk.Application):
  def __init__(self):
    Gtk.Application.__init__(self)
  def do_activate(self):
    win = GridWindow(self)
    win.show_all()


app = draw()
exit_status = app.run(sys.argv)
sys.exit(exit_status)

【问题讨论】:

  • 那是通用的,适用于C语言。我需要这段代码的帮助,因为 pyopengl+gtk 文档太稀疏了。但是,有一个信息很有趣Gtk+GLUT 没有意义。这是正确的吗?在那种情况下,在openGl中绘制球体的方法是什么?
  • @Rabbid76:请取消删除您的回复。还是有用的。

标签: python-3.x opengl gtk3 glut pyopengl


【解决方案1】:

您不能同时使用 GTK 和 GLUT。见How do I use GTK and glut together?

如果您想在“过剩”窗口中绘制glutSolidSphere 球体,那么您必须使用当前的 OpenGL 上下文创建一个 OpenGL 窗口。见glutCreateWindowglutMainLoopglutSwapBuffersglutPostRedisplay

class DrawArea:
    def __init__(self):
        glutInit(sys.argv)
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
        glutInitWindowSize(600, 800)
        glutCreateWindow(b'my OpenGL window')
        glutDisplayFunc(self.render)
        glutMainLoop()


   def render(self, area, ctx):

        .....

        glutSwapBuffers()
        glutPostRedisplay()


另见Texture wrapping an entire sphere in PyOpenGL

【讨论】:

  • 您好,感谢您的回复。但这既不是在过剩窗口中绘制球体,也不是在 GLArea 上打开 glutwindow。你可以再检查一下吗?附上更新的代码
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