【问题标题】:How to draw a line cube with OpenGL?如何用OpenGL绘制一个线立方体?
【发布时间】:2020-09-16 17:46:00
【问题描述】:

我正在尝试用线条画一个立方体。

这是我的代码。它只是给了我一个白色的框架,里面什么都没有。什么都没发生。我在这里做错了什么?是调用函数的顺序有问题还是投影有问题?


def myInit():
    glClearColor(0.0, 0.0, 0.0, 1.0) 
    glColor3f(0.2, 0.5, 0.4)
    gluPerspective(45, 1.33, 0.1, 50.0)


vertices= (
    (100, -100, -100),
    (100, 100, -100),
    (-100, 100, -100),
    (-100, -100, -100),
    (100, -100, 100),
    (100, 100, 100),
    (-100, -100, 100),
    (-100, 100, 100)
    )

edges = (
    (0,1),
    (0,3),
    (0,4),
    (2,1),
    (2,3),
    (2,7),
    (6,3),
    (6,4),
    (6,7),
    (5,1),
    (5,4),
    (5,7)
    )


def Display():
    glBegin(GL_LINES)
    for edge in edges:
        for vertex in edge:
            glVertex3fv(vertices[vertex])
    glEnd()

glutInit()
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB)   
glutInitWindowSize(800, 600)  
myInit()
glutDisplayFunc(Display) 
glutMainLoop()

【问题讨论】:

    标签: python opengl glut pyopengl opengl-compat


    【解决方案1】:

    所有不在Viewing frustum 中的几何图形都会被剪裁。立方体的大小为 200x200x200。您必须创建一个足够大的视锥体。

    例如设置一个远平面为 1000.0 的透视投影矩阵gluPerspective。投影矩阵旨在设置为当前投影矩阵 (GL_PROJECTION)。见glMatrixMode:

    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluPerspective(45, 1.33, 0.1, 1000.0) 
    
    
    Translate ([`glTranslate`](https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glTranslate.xml)) the model along the negative z axis, in between the near plane (0.1) and far (plane). The model or view matrix has to be set to the current model view matrix (`GL_MODELVIEW`):
    
    ```py
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()
    glTranslate(0, 0, -500)
    

    glClear清除每一帧的显示:

    def Display():
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    
        # [...]
    

    glutSwapBuffers交换当前双缓冲窗口的缓冲区,并通过调用glutPostRedisplay不断更新显示。

    def Display():
        # [...]
    
        glutSwapBuffers()
        glutPostRedisplay()
    

    另见Immediate mode and legacy OpenGL

    看例子:

    def init():
        glClearColor(0.0, 0.0, 0.0, 1.0) 
        
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective(45, 1.33, 0.1, 1000.0)
    
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        glTranslate(0, 0, -500)
    
    def Display():
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    
        glColor3f(0.2, 0.5, 0.4)
        glBegin(GL_LINES)
        for edge in edges:
            for vertex in edge:
                glVertex3fv(vertices[vertex])
        glEnd()
    
        glutSwapBuffers()
        glutPostRedisplay()
    

    【讨论】:

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