【发布时间】:2020-06-29 11:55:32
【问题描述】:
使用下面的代码,我想在 opengl 窗口中显示单个字符,但是如果字符在较小的尺寸中横向和垂直打印多次到一个空间中,我想,我想,我得到的只是性格应该是。谢谢。
代码(几乎全部):
import numpy
from freetype import *
import OpenGL.GL as gl
import OpenGL.GLUT as glut
text = 'H'
def makefont(filename, size):
face = Face(filename)
face.set_char_size( size*64 )
face.load_char(text, FT_LOAD_RENDER | FT_LOAD_FORCE_AUTOHINT)
bitmap = face.glyph.bitmap
data = bitmap.buffer
rows = bitmap.rows
width = bitmap.width
ascender = face.glyph.bitmap_top
descender = bitmap.rows-face.glyph.bitmap_top
height = ascender+descender
imageData = numpy.array(bitmap.buffer, numpy.uint8).reshape(rows,width)
imageData = imageData[::-1,:]
#########
textureID = gl.glGenTextures(1)
gl.glBindTexture( gl.GL_TEXTURE_2D, textureID )
gl.glTexParameterf( gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR )
gl.glTexParameterf( gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR )
gl.glTexImage2D( gl.GL_TEXTURE_2D, 0, gl.GL_RGBA, width, height, 0,
gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, imageData )
#
gl.glBindTexture(gl.GL_TEXTURE_2D, textureID)
gl.glBegin(gl.GL_QUADS)
gl.glTexCoord2f(0, 0)
x = 0
y = 0
w = width
h = height
gl.glVertex2f(x, y)
gl.glTexCoord2f(1, 0)
gl.glVertex2f(x + w, y)
gl.glTexCoord2f(1, 1)
gl.glVertex2f(x + w, y + h)
gl.glTexCoord2f(0, 1)
gl.glVertex2f( x, y + h)
gl.glEnd()
def on_display( ):
gl.glClearColor(1,1,1,1)
gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
gl.glColor(0,0,0,1)
makefont( './VeraMono.ttf', 64 )
glut.glutSwapBuffers( )
def on_reshape( width, height ):
#
if __name__ == '__main__':
import sys
glut.glutInitDisplayMode( glut.GLUT_DOUBLE | glut.GLUT_RGB | glut.GLUT_DEPTH )
gl.glTexEnvf( gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_MODULATE )
gl.glEnable( gl.GL_DEPTH_TEST )
gl.glEnable( gl.GL_BLEND )
gl.glEnable( gl.GL_COLOR_MATERIAL )
gl.glColorMaterial( gl.GL_FRONT_AND_BACK, gl.GL_AMBIENT_AND_DIFFUSE )
gl.glBlendFunc( gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA )
gl.glEnable( gl.GL_TEXTURE_2D )
glut.glutMainLoop( )
【问题讨论】:
标签: python opengl pyopengl freetype opengl-compat