【发布时间】:2021-03-29 08:42:48
【问题描述】:
我和调酒师一起回来了!
所以现在一切正常,我可以控制泵,并且可以根据需要更新所有内容。现在我想在单击要获取的饮料后添加一个弹出窗口或进度条。
我的问题是弹出窗口直到函数“pour_drink”完成后不久才出现。据我了解,这与在执行其余任务之前没有给弹出窗口足够的时间出现有关。我试过 time.sleep() 但这会暂停一切,我试过寻找其他解决方案,但无济于事。
现在代码不是好代码,我使用了邪恶的全局变量,但它可以工作,所以我很满意,你不需要 就代码的一般结构提供反馈(尽管如果您想查看所有写得不好的代码,我们也欢迎您)。另外,忽略所有的 cmets.. 它们没有任何帮助,我会在完成项目之前做出更好的。
函数pour_drink 在DrinkMenu 类中,我为弹出窗口编写了函数popup_func。因此,如果有人有一个好的(或丑陋的)解决方案,我会全力以赴。这个项目占用了学校工作的时间,我很愚蠢,可以让它去做。
编辑:澄清:我想添加一个弹出窗口(或进度条),最好带有一个取消按钮来取消正在倒的饮料。
处理用于倒饮料的泵的函数是类drinkMenu 中的'pour_drink'。所以我想要的是在访问浇注功能时弹出窗口显示,然后在完成后消失。
如果可能的话,最好有一个取消按钮,让程序从函数 pour_drink 中跳出来,但如果实现起来太难,这不是必需的。
到目前为止,我已经尝试过使用多处理,但我无法让它工作。 DrinkMenu 类中的 popup_func 来自我尝试将 pour_drink 和 popup_func 两个函数拆分为两个进程的尝试。但问题依然存在,并且仅在 pour_drink 功能完成后短暂显示弹出窗口。
感谢您的帮助!
.py 文件:
#Necessary files: bartender.py, bartenderkv.kv pump_config.py, drinks_doc.py
from kivy.core.window import Window
#Uncomment to go directly to fullscreen
Window.fullscreen = 'auto'
#Everything needed for kivy
from kivy.app import App
from kivy.uix.widget import Widget
from kivy.lang import Builder
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.core.window import Window
from kivy.uix.button import Button
from kivy.clock import mainthread
from functools import partial
from kivy.uix.popup import Popup
from kivy.uix.label import Label
#Import drink list
from drinks_doc import drink_list, drink_options
from pump_config import config
pins_ingredients = {}
#import gpio control library
import RPi.GPIO as GPIO
GPIO.setmode(GPIO.BCM)
GPIO.setwarnings(False)
import time
#Define the different screens
class MainMenu(Screen):
def use_last(self,*args,**kwargs):
global pins_ingredients
#Write a function that use the last used settings,
#i.e that the pumps have corresponding ingredients.
try:
from pump_config import config
for pmp in config:
pins_ingredients[config[str(pmp)]['value']] = [config[str(pmp)]['pin'],config[str(pmp)]['flowrate']]
self.load_available_drinks(pins_ingredients.keys())
self.parent.current = "DrinkMenu"
except:
bttn = Button(text = "Close", font_size=24, size_hint_x = 0.5, size_hint_y = 0.5)
self.popup = Popup(title='No Previous Settings Found!', title_size = '32sp',
content=bttn,
auto_dismiss=False)
bttn.bind(on_release = self.close_n_open)
self.popup.open()
def close_n_open(self,*args,**kwargs):
self.popup.dismiss()
def load_available_drinks(self, ingredients_list):
global drinks
drinks = []
for dri in drink_list:
dr = list(dri["ingredients"].keys())
result = all(elem in ingredients_list for elem in dr)
if result:
drinks.append(dri["name"])
class DrinkMenu(Screen):
@mainthread
def on_enter(self):
self.buttons = []
self.ids.drinks.clear_widgets()
for btn in range(len(drinks)):
self.buttons.append(Button(text=str(drinks[btn])))
self.buttons[btn].bind(on_press = self.pour_drink)
self.ids.drinks.add_widget(self.buttons[btn])
def popup_func(self, onoff):
if onoff == "ON":
self.popup = Popup(title='No Previous Settings Found!', title_size = '32sp',
auto_dismiss=False)
self.popup.open()
elif onoff == "OFF":
self.popup.dismiss()
for k in range(10):
pass
def pour_drink(self, button):
self.popup_func("ON")
#The pins_ingredient dictionary, each value has a list, first number is pin on raspberry pi, the second is the flowrate in ml/min =>
#temp_ingredients = drink_list[button.text]
for num in range(len(drink_list)):
if drink_list[num]['name'] == str(button.text):
temp_ingredients = drink_list[num]['ingredients']
for ing in temp_ingredients:
flow_rate = pins_ingredients[ing][1]
amount = temp_ingredients[ing]
temp_ingredients[ing] = amount/(flow_rate/60)
continue
#The pins_ingredients has ingredients as keys, list as value
#with first pin on RPi, second flowrate of that pump
#The temp_ingredients has ingredients as keys, and a list as
#value, first: how long the pump needs to be on for,
#second is primed for "ON"
ings = len(list(temp_ingredients.keys()))
#print(temp_ingredients)
start = time.time()
state = True
for ing in temp_ingredients:
GPIO.output(pins_ingredients[str(ing)][0],GPIO.HIGH)
deleted = []
while state:
for ing in temp_ingredients:
if ing not in deleted:
if time.time()-start >= temp_ingredients[ing]:
#print(temp_ingredients[ing])
GPIO.output(pins_ingredients[str(ing)][0],GPIO.LOW)
ings -= 1
deleted.append(ing)
if ings == 0:
state = False
self.popup_func("OFF")
class TopUpMenu(Screen):
global pins_ingredients
@mainthread
def on_enter(self):
global pins_ingredients
#print(pins_ingredients)
listed = list(pins_ingredients.keys())
self.buttons = []
self.ids.topupdrinks.clear_widgets()
counter = 0
for btn in range(len(listed)):
if str(listed[btn]) != "None":
self.buttons.append(Button(text=str(listed[btn])))
self.buttons[counter].bind(on_press = partial(self.top_up, str(listed[btn]), "ON"))
self.buttons[counter].bind(on_release = partial(self.top_up,str(listed[btn]),"OFF"))
self.ids.topupdrinks.add_widget(self.buttons[counter])
counter += 1
def top_up(self, *args, **kwargs):
global pins_ingredients
#If state is "ON" set pump pin high
#If state is "OFF" set pump pin low
ingredient = str(args[0])
state = str(args[1])
if state == "ON":
#Set the pin high to turn on corresponding pump
#print(str(ingredient)+ " ON")
GPIO.output(pins_ingredients[ingredient][0],GPIO.HIGH)
if state == "OFF":
#Set the pin low to turn off corresponding pump
#print(str(ingredient)+" OFF")
GPIO.output(pins_ingredients[ingredient][0],GPIO.LOW)
class LoadNewIngredients(Screen):
global drinks
global ingredients
global pins_ingredients
#I want to use the ingredients list in the kivy file
temp_list = [None]*len(list(config.keys()))
def anydup(self, thelist):
seen = set()
for x in thelist:
if x != None:
if x in seen: return True
seen.add(x)
return False
def get_ingredients(self,*args,**kwargs):
global ingredients
ingredients = []
for drink in range(len(drink_list)):
ings = list(drink_list[drink]['ingredients'].keys())
for ing in range(len(ings)):
elem = ings[ing]
if elem not in ingredients:
ingredients.append(elem)
return ingredients
def spinner_clicked(self, ident, value):
if ident == 1:
self.temp_list[0] = str(value)
if ident == 2:
self.temp_list[1] = str(value)
if ident == 3:
self.temp_list[2] = str(value)
if ident == 4:
self.temp_list[3] = str(value)
if ident == 5:
self.temp_list[4] = str(value)
if ident == 6:
self.temp_list[5] = str(value)
if ident == 7:
self.temp_list[6] = str(value)
if ident == 8:
self.temp_list[7] = str(value)
if ident == 9:
self.temp_list[8] = str(value)
def continued(self,*args,**kwargs):
global pins_ingredients
if self.temp_list[0] != "Pump_1":
config["pump_1"]["value"] = self.temp_list[0]
else:
config["pump_1"]["value"] = None
if self.temp_list[1] != "Pump_2":
config["pump_2"]["value"] = self.temp_list[1]
else:
config["pump_2"]["value"] = None
if self.temp_list[2] != "Pump_3":
config["pump_3"]["value"] = self.temp_list[2]
else:
config["pump_3"]["value"] = None
if self.temp_list[3] != "Pump_4":
config["pump_4"]["value"] = self.temp_list[3]
else:
config["pump_4"]["value"] = None
if self.temp_list[4] != "Pump_5":
config["pump_5"]["value"] = self.temp_list[4]
else:
config["pump_5"]["value"] = None
if self.temp_list[5] != "Pump_6":
config["pump_6"]["value"] = self.temp_list[5]
else:
config["pump_6"]["value"] = None
if self.temp_list[6] != "Pump_7":
config["pump_7"]["value"] = self.temp_list[6]
else:
config["pump_7"]["value"] = None
if self.temp_list[7] != "Pump_8":
config["pump_8"]["value"] = self.temp_list[7]
else:
config["pump_8"]["value"] = None
if self.temp_list[8] != "Pump_8":
config["pump_9"]["value"] = self.temp_list[8]
else:
config["pump_9"]["value"] = None
if not self.anydup(self.temp_list):
#print(self.temp_list)
pins_ingredients = {}
filehandler = open('pump_config.py', 'wt')
filehandler.write("config = " + str(config))
filehandler.close()
for pmp in config:
if config[str(pmp)]['value'] != None:
pins_ingredients[config[str(pmp)]['value']] = [config[str(pmp)]['pin'],config[str(pmp)]['flowrate']]
#print(pins_ingredients)
self.load_available_drinks(pins_ingredients.keys())
self.ids.spinner_id_1.text = "Pump_1"
self.ids.spinner_id_2.text = "Pump_2"
self.ids.spinner_id_3.text = "Pump_3"
self.ids.spinner_id_4.text = "Pump_4"
self.ids.spinner_id_5.text = "Pump_5"
self.ids.spinner_id_6.text = "Pump_6"
self.ids.spinner_id_7.text = "Pump_7"
self.ids.spinner_id_8.text = "Pump_8"
self.ids.spinner_id_8.text = "Pump_9"
self.parent.current = "DrinkMenu"
else:
bttn = Button(text = "Ok, I'm sorry!", font_size=24, size_hint_x = 0.5, size_hint_y = 0.5)
self.popup = Popup(title='There can be NO duplicate ingredients!', title_size = '32sp',
content=bttn,
auto_dismiss=False)
bttn.bind(on_release = self.close_n_open)
self.popup.open()
self.parent.current = "LoadNewIngredients"
def close_n_open(self,*args,**kwargs):
self.popup.dismiss()
def load_available_drinks(self, ingredients_list):
global drinks
drinks = []
for dri in drink_list:
dr = list(dri["ingredients"].keys())
result = all(elem in ingredients_list for elem in dr)
if result:
drinks.append(dri["name"])
#Define the ScreenManager
class MenuManager(ScreenManager):
pass
#Designate the .kv design file
kv = Builder.load_file('bartenderkv.kv')
class BartenderApp(App):
def build(self):
return kv
if __name__ == '__main__':
#set up all gpio pins
for pmp in config:
GPIO.setup(config[pmp]['pin'],GPIO.OUT)
GPIO.output(config[pmp]['pin'],GPIO.LOW)
BartenderApp().run()
为了完整起见:.kv 文件:
#Need to define everything, the ScreenManager is the entity that keeps tabs
#on all the different menu windows
#This is for the popup, lets you instansiate a class from anywhere
#:import Factory kivy.factory.Factory
#:import ScrollView kivy.uix.scrollview
MenuManager:
MainMenu:
LoadNewIngredients:
DrinkMenu:
TopUpMenu:
<MainMenu>:
#name defines the signature, referenced when we want to move to it
name: "MainMenu"
GridLayout:
rows: 3
size: root.width, root.height
padding: 10
spacing: 10
Label:
text: "Main Menu"
font_size: 32
GridLayout:
cols: 2
size: root.width, root.height
spacing: 10
Button:
text: "Use Last Settings"
font_size: 32
on_press: root.use_last()
#on_release: app.root.current = "DrinkMenu"
Button:
text: "Load New Ingredients"
font_size: 32
on_release: app.root.current = "LoadNewIngredients"
Button:
text: "See Permissable Ingredients"
font_size: 32
#on_press: print("It Works")
on_release: Factory.PermissablePopup().open()
<LoadNewIngredients>:
name: "LoadNewIngredients"
GridLayout:
cols: 2
size: root.width, root.height
padding: 10
spacing: 10
#size hint sets relative sized, x-dir, y-dir
GridLayout:
size: root.width, root.height
size_hint_x: 0.2
rows: 2
Button:
text: "Continue"
font_size: 24
on_release: root.continued()
Button:
text: "Main Menu"
font_size: 24
on_release: app.root.current = "MainMenu"
GridLayout:
id: choices
rows: 3
cols: 6
orientation: 'tb-lr'
Label:
id: pump_1
text: "Pump 1"
font_size: 24
Label:
id: pump_2
text: "Pump 2"
font_size: 24
Label:
id: pump_3
text: "Pump 3"
font_size: 24
#Spinner is the easy drop down version in kivy, lets see how it looks.
Spinner:
id: spinner_id_1
text: "Pump_1"
#This references the get_ingredients function in the main p
values: root.get_ingredients()
on_text: root.spinner_clicked(1,spinner_id_1.text)
Spinner:
id: spinner_id_2
text: "Pump_2"
values: root.get_ingredients()
on_text: root.spinner_clicked(2,spinner_id_2.text)
Spinner:
id: spinner_id_3
text: "Pump_3"
values: root.get_ingredients()
on_text: root.spinner_clicked(3,spinner_id_3.text)
Label:
id: pump_4
text: "Pump 4"
font_size: 24
Label:
id: pump_5
text: "Pump 5"
font_size: 24
Label:
id: pump_6
text: "Pump 6"
font_size: 24
Spinner:
id: spinner_id_4
text: "Pump_4"
values: root.get_ingredients()
on_text: root.spinner_clicked(4,spinner_id_4.text)
#Spinner is the drop down version, lets see how it looks.
Spinner:
id: spinner_id_5
text: "Pump_5"
values: root.get_ingredients()
on_text: root.spinner_clicked(5,spinner_id_5.text)
Spinner:
id: spinner_id_6
text: "Pump_6"
values: root.get_ingredients()
on_text: root.spinner_clicked(6,spinner_id_6.text)
Label:
id: pump_7
text: "Pump 7"
font_size: 24
Label:
id: pump_8
text: "Pump 8"
font_size: 24
Label:
id: pump_9
text: "Pump 9"
font_size: 24
Spinner:
id: spinner_id_7
text: "Pump_7"
values: root.get_ingredients()
on_text: root.spinner_clicked(7,spinner_id_7.text)
Spinner:
id: spinner_id_8
text: "Pump_8"
values: root.get_ingredients()
on_text: root.spinner_clicked(8,spinner_id_8.text)
Spinner:
id: spinner_id_9
text: "Pump_9"
values: root.get_ingredients()
on_text: root.spinner_clicked(9,spinner_id_9.text)
<DrinkMenu>:
name: "DrinkMenu"
GridLayout:
cols: 2
width: root.width
height: self.minimum_height
padding: 10
spacing: 10
GridLayout:
height: root.height
size_hint_x: 0.4
rows: 2
Button:
text: "Top Up"
font_size: 24
on_release: app.root.current = "TopUpMenu"
Button:
text: "Main Menu"
font_size: 24
on_release: app.root.current = "MainMenu"
ScrollView:
size_hint_y: 0.1
pos_hint: {'x':0, 'y': 0.11}
do_scroll_x: False
do_scroll_y: True
GridLayout:
id: drinks
orientation: 'lr-tb'
size_hint_y: None
size_hint_x: 1.0
cols: 3
height: self.minimum_height
#row_default_height changes the buttons height
row_default_height: 150
row_force_default: True
<TopUpMenu>:
name: "TopUpMenu"
GridLayout:
cols: 2
width: root.width
height: self.minimum_height
padding: 10
spacing: 10
GridLayout:
height: root.height
size_hint_x: 0.4
rows: 1
Button:
text: "Back"
font_size: 24
on_release: app.root.current = "DrinkMenu"
ScrollView:
size_hint_y: 0.1
pos_hint: {'x':0, 'y': 0.11}
do_scroll_x: False
do_scroll_y: True
GridLayout:
id: topupdrinks
orientation: 'lr-tb'
size_hint_y: None
size_hint_x: 1.0
cols: 3
height: self.minimum_height
#row_default_height changes the buttons height
row_default_height: 150
row_force_default: True
#Create a rounded button, the @Button is what it inherits
<RoundedButton@Button>
background_color: (0,0,0,0)
background_normal: ''
canvas.before:
Color:
rgba:
(48/255,84/255,150/255,1)\
if self.state == 'normal' else (0.6,0.6,1,1) # Color is red if button is not pressed, otherwise color is green
RoundedRectangle:
size: self.size
pos: self.pos
radius: [58]
#Create a home button
#Create a drink button
#Create a new ingredients button
#Create a use last settings button
#Create a permissable ingredients button
<PermissablePopup@Popup>
auto_dismiss: False
#size_hint: 0.6,0.2
#pos_hint: {"x":0.2, "top":0.9}
title: "Permissable Ingredients"
GridLayout:
rows: 2
size: root.width, root.height
spacing: 10
GridLayout:
cols: 2
Label:
text: "Sodas"
font_size: 32
#Add list of sodas
Label:
text: "Alcohol"
font_size: 32
#Add list of alcohols
Button:
text: "Done"
font_size: 24
on_release: root.dismiss()
【问题讨论】:
-
嗨,Rickard,很乐意为您提供更多帮助,但我对您的问题感到有些困惑。请您:(a) 确保所有拼写和语法都正确(有点难以阅读)和 (b) 明确列出您想要达到的目标
-
嗨@jda5!是的,对不起,我在上面的问题中添加了一些说明。如果我需要澄清其他任何事情,请告诉我!谢谢!
标签: python user-interface kivy popup kivy-language