【发布时间】:2020-02-09 20:46:51
【问题描述】:
您好,我尝试使用以下代码创建一个“ScalarKeyFrameAnimation”,在第一次尝试时,我只切换一个开关。动画以“旋转”动画对象配置的方式开始和停止,但是当尝试几次时,我注意到视觉旋转越来越慢,然后停止。就像在 GIF 中一样
我已经在 Page_Loaded 事件上移动了旋转动画的创建。所以它只能创建一次。但是没有任何改变
private Compositor compositor = Window.Current.Compositor;
private Visual backvisual;
private void Page_Loaded(object sender, RoutedEventArgs e)
{
backvisual = ElementCompositionPreview.GetElementVisual(FanIcon);
backvisual.Size = new Vector2(100, 100);
backvisual.CenterPoint = new Vector3(backvisual.Size / 2, 0);
rotate = compositor.CreateScalarKeyFrameAnimation();
rotate.InsertKeyFrame(1f, 360, compositor.CreateLinearEasingFunction());
rotate.Duration = TimeSpan.FromMilliseconds(1000);
rotate.IterationBehavior = AnimationIterationBehavior.Forever;
}
private void ToggleFanSec1_Toggled(object sender, RoutedEventArgs e)
{
if (ToggleFanSec1.IsOn == true)
{
backvisual.StartAnimation(nameof(Visual.RotationAngleInDegrees), rotate);
}
else
{
backvisual.StopAnimation(nameof(Visual.RotationAngleInDegrees));
}
}[![enter image description here][1]][1]
【问题讨论】:
标签: c# xaml animation uwp composition