【问题标题】:How do I play an audio stream from UDP packets using NAudio?如何使用 NAudio 从 UDP 数据包播放音频流?
【发布时间】:2020-09-13 16:53:41
【问题描述】:

我从 Voicemeeter 本地接收数据,它使用 VBAN 协议发送字节流。

我正在尝试使用 NAudio 解码字节并使用 WaveOutEvent 播放音频。我的实现与 NAudioDemo 中的 The NetworkChatDemo 几乎相同,查看此link 以了解有关 NAudio 的更多信息,它是一个很棒的音频库,非常感谢 Mark Heath。

我的实现:

private readonly ILogger<AudioController> _logger;
        private NetworkAudioPlayer player;
        private readonly INetworkChatCodec _codec;


        public AudioController(ILogger<AudioController> logger)
        {
            _logger = logger;
            _codec = new ALawChatCodec();
        }

        [HttpGet]
        [Route("start")]
        public IActionResult Start()
        {

            var receiver = new UdpAudioReceiver(6980);
            player = new NetworkAudioPlayer(_codec, receiver);

            return Ok("Hello");
        }

网络音频播放器:

private readonly INetworkChatCodec codec;
    private readonly IAudioReceiver receiver;
    private readonly IWavePlayer waveOut;
    private readonly BufferedWaveProvider waveProvider;

    public NetworkAudioPlayer(INetworkChatCodec codec, IAudioReceiver receiver)
    {
        this.codec = codec;
        this.receiver = receiver;
        receiver.OnReceived(OnDataReceived);

        waveOut = new WaveOutEvent();
        waveProvider = new BufferedWaveProvider(codec.RecordFormat);
        waveProvider.BufferDuration = TimeSpan.FromSeconds(300);
        waveOut.Init(waveProvider);
        waveOut.Play();
    }

    void OnDataReceived(byte[] compressed)
    {
        byte[] decoded = codec.Decode(compressed, 0, compressed.Length);
        waveProvider.AddSamples(decoded, 0, decoded.Length);
    }

    public void Dispose()
    {
        receiver?.Dispose();
        waveOut?.Dispose();
    }

我在这个实现中遇到了两个问题:

  • 首先,我无法将 BufferDuration 设置为无限值,因为它是实时流。
  • 其次,我什么都听不到,只有噪音。

如何将 BufferDuration 设置为无限?
如何正确播放音频?

更新:我能够通过将 bufferPorivider 的 DiscardOnBufferOverflow 的值设置为 true 来解决第一个问题。

关于噪音问题,我已经从这个question 找到了解决方案,Mark Heath 提到了

另外,您确定接收到的网络数据包中没有周围的元数据吗?如果是这样,则需要将其剥离,否则会产生噪音。

所以,我在将样本添加到 BufferProvider 时将 offset 的值更改为等于 28,这会导致异常:

  void OnDataReceived(byte[] compressed)
        {
            var l = compressed.Length;
            waveProvider.AddSamples(compressed, 28, compressed.Length);
        }

堆栈跟踪:

    > 
> System.ArgumentException
  HResult=0x80070057
  Message=Source array was not long enough. Check the source index, length, and the array's lower bounds. (Parameter 'sourceArray')
  Source=System.Private.CoreLib
  StackTrace:
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length)
   at NAudio.Utils.CircularBuffer.Write(Byte[] data, Int32 offset, Int32 count)
   at NAudio.Wave.BufferedWaveProvider.AddSamples(Byte[] buffer, Int32 offset, Int32 count)
   at POC.AudioStreaming.AudioManagers.NetworkAudioPlayer.OnDataReceived(Byte[] compressed) in C:\dev\POC.AudioStreaming\POC.AudioStreaming\AudioManagers\NetworkAudioPlayer.cs:line 41
   at POC.AudioStreaming.AudioManagers.UdpAudioReceiver.ListenerThread(Object state) in C:\dev\POC.AudioStreaming\POC.AudioStreaming\AudioManagers\UdpAudioReceiver.cs:line 38
   at System.Threading.QueueUserWorkItemCallback.<>c.<.cctor>b__6_0(QueueUserWorkItemCallback quwi)
   at System.Threading.ExecutionContext.RunForThreadPoolUnsafe[TState](ExecutionContext executionContext, Action`1 callback, TState& state)
   at System.Threading.QueueUserWorkItemCallback.Execute()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

我该如何解决这个异常?

【问题讨论】:

    标签: c# .net naudio


    【解决方案1】:

    我已经通过使用 Skip 函数从接收到的数据包中修剪前 28 个字节来解决异常:

     void OnDataReceived(byte[] compressed)
        {
            byte[] buffer = compressed.Skip(28).ToArray();
            waveProvider.AddSamples(buffer, 0, buffer.Length);
        }
    

    通过解决异常,我能够很好地听到音频。另外,我已经回答了我的问题。

    【讨论】:

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