【发布时间】:2014-02-21 21:03:49
【问题描述】:
您好最近我一直在做一个平台游戏来学习 pygame 并了解更多关于 python 的知识。我已经能够顺利地实现我想要的大部分功能,我现在正在研究子弹系统。我已将本教程用于子弹:http://programarcadegames.com/python_examples/show_file.php?file=bullets.py
问题是我的子弹只会朝一个方向射击,我需要它们朝我的游戏精灵所面对的方向射击。
到目前为止,我已经尝试为按下 A 键(左)或 D 键(右)时创建 True/False 值,并相应地更改添加到项目符号的值。(这只导致项目符号移动只有当按键被按下所以我删除它们)
这是我的子弹类:
class Bullet(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("C:/Users/Tom/Data/Art/bullet.png")
self.rect = self.image.get_rect()
def update(self):
self.rect.x += 10
这是我的播放器类:
class Player(Entity):
walking_frames_l = []
walking_frames_r = []
jumping_r = []
jumping_l = []
run_frames_r = []
run_frames_l = []
def __init__(self, x, y):
image = pygame.image.load("C:\Users\Tom\Data\Art\Player1.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player11.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player11.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player2.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player22.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player3.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player33.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player4.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player44.png")
self.walking_frames_r.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player1.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player11.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player11.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\Player2.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\player22.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\player3.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\player33.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\player4.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
image = pygame.image.load("C:\Users\Tom\Data\Art\player44.png")
image = pygame.transform.flip(image,True,False)
self.walking_frames_l.append(image)
self.frame_r = 0
self.frame_l = 0
self.last_key_pressed = None
Entity.__init__(self)
self.xvel = 0
self.yvel = 0
self.onGround = False
self.image = self.walking_frames_r[self.frame_r]
self.rect = Rect(x,y,23,31)
def update(self,shoot,up, down, left, right,select, pickups, platforms, inventory, player,bullets):
if shoot:
bullet = Bullet()
bullet.rect.x = player.rect.x
bullet.rect.y = player.rect.y
bullets.add(bullet)
if right:
print "right"
if left:
print "left"
if up:
# only jump if on the ground
if self.onGround: self.yvel -= 7
if down:
pass
if left:
self.last_key_pressed = "LEFT"
self.xvel = -4
self.frame_l += 1
self.image = self.walking_frames_l[self.frame_l]
if self.frame_l == 8: self.frame_l = 0
if right:
self.last_key_pressed = "RIGHT"
self.xvel = 4
self.frame_r += 1
self.image = self.walking_frames_r[self.frame_r]
if self.frame_r == 8: self.frame_r = 0
if not (left or right):
if self.last_key_pressed == "LEFT":
self.image = self.walking_frames_l[1]
if self.last_key_pressed == "RIGHT":
self.image = self.walking_frames_r[1]
if not self.onGround:
# only accelerate with gravity if in the air
self.yvel += 0.3
# max falling speed
if self.yvel > 30: self.yvel = 30
if not(left or right):
self.xvel = 0
# increment in x direction
self.rect.left += self.xvel
# do x-axis collisions
self.collide(self.xvel, 0,pickups, platforms,select,inventory)
# increment in y direction
self.rect.top += self.yvel
# assuming we're in the air
self.onGround = False;
# do y-axis collisions
self.collide(0, self.yvel, pickups, platforms,select,inventory)
完整代码可以看这里:http://pastebin.com/ttLJTdv4
谢谢!
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标签: python pygame sprite 2d-games