【发布时间】:2017-01-12 12:29:58
【问题描述】:
我有一个瓷砖地图,只有 1 层与玩家正确碰撞。浏览了所有示例,但我似乎无法让它在多个层次上工作。
我有 1 个 tilemap,其中包含总共 13 层的所有 json 数据,但对于示例我只包含 3 个。
我想让玩家与不同的层发生碰撞并有不同的回调,例如如果在范围内等,则无法穿过,拾取物品,但都使用 1 个 spritemap/tilemap。
var game = new Phaser.Game(1200, 780, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
this.load.tilemap('main_map', 'img here', null, Phaser.Tilemap.TILED_JSON);
this.load.image('sprite_map', 'img here');
this.load.image('player_image', 'img here');
}
var map;
var tileset;
var bLayer;
var wLayer;
var player;
var sLayer;
var cursors;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
// initiallize the tilemap
map = game.add.tilemap('main_map');
map.addTilesetImage('otherNew', 'sprite_map');
//draw the layers
bLayer = map.createLayer(0);
wLayer = map.createLayer(1);
sLayer = map.createLayer(2);
wLayer.resizeWorld();
player = game.add.sprite(600, 600, 'player_image');
game.physics.arcade.enable(player);
player.body.collideWorldBounds = true; // works
//game camera and movment keys here
}
function update() {
game.physics.arcade.collide(player, wLayer); // DOES NOT WORK
game.physics.arcade.collide(player, sLayer); // THIS WORKS
map.setCollision(1, true, wLayer); // DOES NOT WORK
map.setCollision(2, true, sLayer); // THIS WORKS
//movement here already works so didn't include
}
【问题讨论】:
标签: json phaser-framework 2d-games