【发布时间】:2016-09-17 16:49:11
【问题描述】:
我继续我的协作草图工具的工作,并尝试添加对视网膜设备的支持。目前,如果用户在 ipad air 上创建绘图,我有以下行为: small movie
这是我的代码:
this.getZoomLevel = function (height) {
if (height > 1024) {
return 1024 / height;
} else {
return height / 1024;
}
};
this.calculateCanvasSize = function(pHeight, pWidth) {
var result = {
height: 0,
width: 0
};
while (result.width < pWidth - 1 && result.height < pHeight - 1) {
result.height = result.height + 1;
result.width = result.height * 4 / 3;
}
return result;
};
this.initCanvas = function () {
try {
var parent = document.getElementsByClassName('komaso-canvas-container')[0];
var canvasSize = this.calculateCanvasSize(parent.clientHeight, parent.clientWidth);
var canvasHtml = "<div id='wrapper-" + this.Id + "' class='whiteboard-canvas-wrapper' data-ng-show='CurrentPage.Id==" + this.Id + "'><canvas width='" + canvasSize.width + "' height='" + canvasSize.height + "' id='whiteboard-" + this.Id + "' class='whiteboard'><p>Your brower does not support Canvas/p></canvas></div>";
$(parent).append($compile(canvasHtml)(scope));
this.Canvaso = document.getElementById(this.HtmlId);
if (!this.Canvaso) {
console.log('Error: Cannot find the imageView canvas element!');
return;
}
if (!this.Canvaso.getContext) {
console.log('Error: no canvas.getContext!');
return;
}
this.FabricCanvas = new fabric.Canvas(this.HtmlId, { selectionColor: 'transparent' });
this.FabricCanvas.setWidth(canvasSize.width);
this.FabricCanvas.setHeight(canvasSize.height);
fabric.Object.prototype.transparentCorners = false;
this.FabricCanvas.on('mouse:down', this.onMouseDown);
this.FabricCanvas.on('mouse:up', this.onMouseUp);
this.FabricCanvas.on('mouse:move', this.onMouseMove);
this.FabricCanvas.on('object:added', this.onObjectAdded);
this.FabricCanvas.on('text:editing:exited', self.onTextObjectEdited);
if (window.devicePixelRatio !== 1) {
var c = this.FabricCanvas.getElement();
var w = c.width, h = c.height;
c.setAttribute('width', w * window.devicePixelRatio);
c.setAttribute('height', h * window.devicePixelRatio);
$(c).width(canvasSize.width);
$(c).height(canvasSize.height);
c.getContext('2d').scale(window.devicePixelRatio, window.devicePixelRatio);
}
this.FabricCanvas.setZoom(this.getZoomLevel(this.Canvaso.height));
this.ToggleTool(self.CurrentTool.ToolName);
this.WhiteboardInitiated = true;
} catch (e) {
console.log(e);
}
};
getZoomLevel 返回值传递给 Fabric js 画布对象的 SetZoom 方法。我们决定让所有客户端的画布宽高为 4:3,默认尺寸为 1024*768。所以我们根据这个尺寸计算缩放系数。
calculateCanvasSize - 根据 4:3 规则返回画布的宽度和高度。
如果您对如何解决此错误行为有任何想法,请发表您的评论。提前谢谢!
【问题讨论】:
-
你用的是什么版本的面料?
-
嗨,安德里亚。我们使用的是 1.6