【发布时间】:2021-07-05 22:57:44
【问题描述】:
我正在使用fabricjs 来制作尺子工具。当用户单击画布时,它将绘制一个小矩形和一条线(长度为 0),因为用户开始移动鼠标,线的长度会增加。在该行的顶部有一个文本将显示该行的长度。线的长度正在更新但它不会显示更新的长度。一旦我再次单击完成绘图,它就会显示更新的长度。
这是我的代码
let oneSideDrawn = false;
canvas.on("mouse:down", (event) => {
function rulerDown() {
const mouse = canvas.getPointer(event.e);
const { x, y } = mouse;
const side = new fabric.Rect({
width: 3,
height: 16,
left: x,
top: y,
fill: "#222",
});
canvas.add(side);
updateCanvas();
if (oneSideDrawn) {
oneSideDrawn = false;
const objs = canvas.getObjects();
const length = objs.length;
const line = objs[length - 3];
const side2 = objs[length - 4];
side.set({ top: side2.top });
const txt = canvas.getById("myId");
const rulerGroup = new fabric.Group([side2, line, side, txt], {
basicStyle,
lockScalingX: true,
lockScalingY: true,
});
canvas.add(rulerGroup);
canvas.remove(side2);
canvas.remove(line);
canvas.remove(side);
canvas.remove(txt);
canvas.setActiveObject(rulerGroup);
updateCanvas();
updateMode("");
} else {
const line = new fabric.Rect({
width: 0,
height: 3,
left: x,
top: y + 6,
fill: "#222",
});
const txt = new fabric.Text("0 m", {
fontSize: 10,
left: line.left + line.width / 2,
top: side.top - 5,
id: "myId",
});
txt.set({ left: txt.left - txt.width / 2 });
canvas.add(line);
canvas.add(txt);
updateCanvas();
canvas.setActiveObject(line);
oneSideDrawn = true;
}
}
}
canvas.on("mouse:move", (event) => {
function rulerMove() {
const line = canvas.getActiveObject();
const lineTxt = canvas.getById("myId");
const mouse = canvas.getPointer(event.e);
const { x } = mouse;
const width = Math.abs(x - line.left);
if (!width) {
return false;
}
line.set({ width });
lineTxt.set({
text: parseFloat(width).toFixed(2) + " m",
left: line.left + width / 2 - 15,
});
updateCanvas();
}
}
这是一个屏幕截图
正如我们所见,console.log 中的文本正在更新,但画布上的值仍然是“0 m”
【问题讨论】:
标签: javascript canvas graphics html5-canvas fabricjs