【发布时间】:2021-09-23 15:36:39
【问题描述】:
我有 10 个同心圆,我想使用 FabricJs Canvas 制作动画。 我的目标是第一个内圈应该首先显示自己,然后是第二个,依此类推,使用递归或其他一些技术来避免代码重复。 我已经成功地为两个第一个内圈设置了动画,但使用了冗余代码。
const canvas = new fabric.Canvas('gameCanvas', {
selection: false
});
fabric.Object.prototype.originX = fabric.Object.prototype.originY = 'center';
let circles = [];
document.addEventListener('DOMContentLoaded', function() {
drawCircles();
});
document.getElementById('animateBtn').addEventListener('click', function() {
animateCircles();
});
function makeCircle(r) {
return new fabric.Circle({
left: 300,
top: 120,
strokeWidth: 1.5,
radius: r,
fill: 'white',
stroke: 'black',
selectable: false,
hoverCursor: 'default',
hasControls: false,
hasBorders: false
});
}
function drawCircles()
{
for(let i = 9; i >= 0; i--)
{
let circle = makeCircle(10*(i + 1));
circles.push(circle);
canvas.add(circle);
}
}
function animateCircles()
{
canvas.clear();
circles[9].animate({
opacity: 1
},
{
duration: 2000,
easing: fabric.util.ease['easeInElastic'],
onChange: canvas.renderAll.bind(canvas),
onComplete: function () {
circles[9].setCoords();
canvas.add(circles[9]);
canvas.renderAll();
circles[8].animate({
opacity: 1
},
{
duration: 2000,
easing: fabric.util.ease['easeInElastic'],
onChange: canvas.renderAll.bind(canvas),
onComplete: function () {
circles[8].setCoords();
canvas.add(circles[8]);
canvas.renderAll();
//On this line i need to use the code for animation
}
}
);
}
});
}
#container {
display: flex;
flex-direction: column;
justify-content: space-around;
align-items: center;
}
#animateBtn {
margin-top: .5em;
}
<div id="container">
<canvas id="gameCanvas" width="600" height="240" style="border: 2px solid green;"></canvas>
<button id="animateBtn">Start Animation</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.0.0/fabric.min.js"></script>
【问题讨论】:
标签: javascript recursion fabricjs