【发布时间】:2021-03-27 11:00:48
【问题描述】:
因此,我目前正在开展一个项目,该项目需要与您在平面布置图设计应用程序中所期望的功能相似的项目,并且我需要能够通过连接点击生成的点来绘制一个多边形(房间),线(墙)。
我发现了一些与我正在寻找的功能相似的非常棒的示例,但我不确定如何将其实现为功能性反应组件。
我已经看到 Fabric.js 和 Konva.js 在此类功能的其他一些实现中使用,但我似乎无法找到一个反应示例作为参考。
以下是我在codepen 上使用 jQuery 找到的示例
var min = 99;
var max = 999999;
var polygonMode = true;
var pointArray = new Array();
var lineArray = new Array();
var activeLine;
var activeShape = false;
var canvas
$(window).load(function() {
prototypefabric.initCanvas();
$('#create-polygon').click(function() {
prototypefabric.polygon.drawPolygon();
});
});
var prototypefabric = new function() {
this.initCanvas = function() {
canvas = window._canvas = new fabric.Canvas('c');
canvas.setWidth($(window).width());
canvas.setHeight($(window).height() - $('#nav-bar').height());
//canvas.selection = false;
canvas.on('mouse:down', function(options) {
if (options.target && options.target.id == pointArray[0].id) {
prototypefabric.polygon.generatePolygon(pointArray);
}
if (polygonMode) {
prototypefabric.polygon.addPoint(options);
}
});
canvas.on('mouse:up', function(options) {
});
canvas.on('mouse:move', function(options) {
if (activeLine && activeLine.class == "line") {
var pointer = canvas.getPointer(options.e);
activeLine.set({
x2: pointer.x,
y2: pointer.y
});
var points = activeShape.get("points");
points[pointArray.length] = {
x: pointer.x,
y: pointer.y
}
activeShape.set({
points: points
});
canvas.renderAll();
}
canvas.renderAll();
});
};
};
prototypefabric.polygon = {
drawPolygon: function() {
polygonMode = true;
pointArray = new Array();
lineArray = new Array();
activeLine;
},
addPoint: function(options) {
var random = Math.floor(Math.random() * (max - min + 1)) + min;
var id = new Date().getTime() + random;
var circle = new fabric.Circle({
radius: 5,
fill: '#ffffff',
stroke: '#333333',
strokeWidth: 0.5,
left: (options.e.layerX / canvas.getZoom()),
top: (options.e.layerY / canvas.getZoom()),
selectable: false,
hasBorders: false,
hasControls: false,
originX: 'center',
originY: 'center',
id: id,
objectCaching: false
});
if (pointArray.length == 0) {
circle.set({
fill: 'red'
})
}
var points = [(options.e.layerX / canvas.getZoom()), (options.e.layerY / canvas.getZoom()), (options.e.layerX / canvas.getZoom()), (options.e.layerY / canvas.getZoom())];
line = new fabric.Line(points, {
strokeWidth: 2,
fill: '#999999',
stroke: '#999999',
class: 'line',
originX: 'center',
originY: 'center',
selectable: false,
hasBorders: false,
hasControls: false,
evented: false,
objectCaching: false
});
if (activeShape) {
var pos = canvas.getPointer(options.e);
var points = activeShape.get("points");
points.push({
x: pos.x,
y: pos.y
});
var polygon = new fabric.Polygon(points, {
stroke: '#333333',
strokeWidth: 1,
fill: '#cccccc',
opacity: 0.3,
selectable: false,
hasBorders: false,
hasControls: false,
evented: false,
objectCaching: false
});
canvas.remove(activeShape);
canvas.add(polygon);
activeShape = polygon;
canvas.renderAll();
} else {
var polyPoint = [{
x: (options.e.layerX / canvas.getZoom()),
y: (options.e.layerY / canvas.getZoom())
}];
var polygon = new fabric.Polygon(polyPoint, {
stroke: '#333333',
strokeWidth: 1,
fill: '#cccccc',
opacity: 0.3,
selectable: false,
hasBorders: false,
hasControls: false,
evented: false,
objectCaching: false
});
activeShape = polygon;
canvas.add(polygon);
}
activeLine = line;
pointArray.push(circle);
lineArray.push(line);
canvas.add(line);
canvas.add(circle);
canvas.selection = false;
},
generatePolygon: function(pointArray) {
var points = new Array();
$.each(pointArray, function(index, point) {
points.push({
x: point.left,
y: point.top
});
canvas.remove(point);
});
$.each(lineArray, function(index, line) {
canvas.remove(line);
});
canvas.remove(activeShape).remove(activeLine);
var polygon = new fabric.Polygon(points, {
stroke: '#333333',
strokeWidth: 0.5,
fill: 'red',
opacity: 1,
hasBorders: false,
hasControls: false
});
canvas.add(polygon);
activeLine = null;
activeShape = null;
polygonMode = false;
canvas.selection = true;
}
};
* {
font-family: "Roboto", sans-serif;
font-weight: 100;
}
body {
overflow: hidden;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.2.0/fabric.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/materialize/1.0.0/js/materialize.min.js"></script>
<link href="https://cdnjs.cloudflare.com/ajax/libs/materialize/1.0.0/css/materialize.min.css" rel="stylesheet" />
<nav class="grey darken-4" role="navigation" id="nav-bar" style="height:50px;">
<div class="nav-wrapper container">
<a id="logo-container" class="brand-logo" style="line-height: 50px;font-size: 20px;">Fabric Polygon</a>
<ul id="nav-mobile" class="right hide-on-med-and-down">
<li><a id="create-polygon" style="line-height: 50px;font-size: 20px;cursor:pointer;">Create Polygon</a></li>
</ul>
</div>
</nav>
<div class="section no-pad-bot no-pad-top">
<canvas id="c"></canvas>
</div>
这基本上是我想要实现的最终功能。
非常感谢任何帮助或建议!
【问题讨论】:
-
您好,我正在寻找类似的东西。你最后做了什么?
标签: javascript reactjs canvas fabricjs polygon