【发布时间】:2018-03-30 20:21:27
【问题描述】:
我的<canvas> 元素占用100vw 和100vh。我希望能够单击它的任何位置并在那里绘制图片。现在,当我单击屏幕时,图像不会在靠近我单击的位置绘制。我越靠近左上角,它就越接近。但是,如果我稍微偏离角落,图像就会被推到很远的右下方。
我如何计算我似乎需要的偏移量才能让图像准确地绘制在我点击的位置?
//var count1 = (Math.floor(Math.random() * screen.width)) + 1;
//var count2 = (Math.floor(Math.random() * screen.height)) + 1;
function onCanvasClick() {
var image = document.getElementById("image");
var xLoc = event.clientX;
var yLoc = event.clientY;
var loc = "xLoc is: " + xLoc + " | yLoc is: " + yLoc;
console.log(loc);
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.drawImage(image, xLoc, yLoc);
}
#myCanvas {
width: 99vw;
height: 99vh;
border: 2px solid rgba(255, 255, 255, 0.5);
background-color: rgba(58, 154, 221, 0.3);
}
#image {
width: 100px;
height: 100px;
display: none;
}
<canvas id="myCanvas" onmousedown="onCanvasClick()">You dont support this!</canvas>
<img id="image" src="//lorempixel.com/100/100/abstract/5/"></img>
【问题讨论】:
标签: javascript html html5-canvas drawimage onmousedown