【发布时间】:2015-07-29 04:51:08
【问题描述】:
参考这个小提琴 - http://jsfiddle.net/rnqLfz14/28/
[此代码不是我的-http://www.isaacsukin.com/news/2015/01/detailed-explanation-javascript-game-loops-and-timing]
//....
function stop() {
running = false;
started = false;
cancelAnimationFrame(frameID);
}
//...
function mainLoop(timestamp) {
// Throttle the frame rate.
if (timestamp < lastFrameTimeMs + (1000 / maxFPS)) {
frameID = requestAnimationFrame(mainLoop);
return;
}
delta += timestamp - lastFrameTimeMs;
lastFrameTimeMs = timestamp;
begin(timestamp, delta);
if (timestamp > lastFpsUpdate + 1000) {
fps = 0.25 * framesThisSecond + 0.75 * fps;
lastFpsUpdate = timestamp;
framesThisSecond = 0;
}
framesThisSecond++;
var numUpdateSteps = 0;
while (delta >= timestep) {
update(timestep);
delta -= timestep;
if (++numUpdateSteps >= 240) {
panic();
break;
}
}
draw(delta / timestep);
T.textContent = timestamp;
if (timestamp >= 6000.0) {
T.textContent = "Stopped!";
stop();
}
end(fps);
frameID = requestAnimationFrame(mainLoop);
}
//...
cancelAnimationFrame 函数不会停止动画循环。有什么建议吗?我已经为它挠了很长时间了,如果有任何建议,我将不胜感激。
【问题讨论】:
-
看起来您无论如何都会在
mainLoop末尾调用requestAnimationFrame(mainLoop);。 -
是的......我的坏......代码创建者也没有想到这一点?
-
我也差点炸了脑袋。答案很准确!
标签: javascript html animation requestanimationframe