【发布时间】:2019-08-02 21:59:30
【问题描述】:
我试图创建一个画布,我们可以在其中使用鼠标事件在所选输入函数中绘制直线和矩形。
我将 mousedown、mousemove 和 mouseup 事件侦听器附加到画布 DOM 并在直线输入或矩形输入时使用适当的功能 被选中
但它什么也没画。
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var canvasOffset = $("#canvas").offset();
var offsetX = canvasOffset.left;
var offsetY = canvasOffset.top;
var storedLines = [];
var startX = 0;
var startY = 0;
var isDown;
var isDrawing = false;
ctx.strokeStyle = "orange";
ctx.lineWidth = 3;
function handleRecUp() {
isDrawing = false;
canvas.style.cursor = "default";
}
function handleRecMove(e) {
if (isDrawing) {
var mouseX = parseInt(e.clientX - offsetX);
var mouseY = parseInt(e.clientY - offsetY);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.rect(startX, startY, mouseX - startX, mouseY - startY);
ctx.stroke();
}
}
function handleRecDown(e) {
canvas.style.cursor = "crosshair";
isDrawing = true
startX = parseInt(e.clientX - offsetX);
startY = parseInt(e.clientY - offsetY);
}
function handleMouseDown(e) {
e.preventDefault();
e.stopPropagation();
var mouseX = parseInt(e.clientX - offsetX);
var mouseY = parseInt(e.clientY - offsetY);
isDown = true;
startX = mouseX;
startY = mouseY;
}
function handleMouseMove(e) {
e.preventDefault();
e.stopPropagation();
if (!isDown) {
return;
}
redrawStoredLines();
var mouseX = parseInt(e.clientX - offsetX);
var mouseY = parseInt(e.clientY - offsetY);
// draw the current line
ctx.beginPath();
ctx.moveTo(startX, startY);
ctx.lineTo(mouseX, mouseY);
ctx.stroke()
}
function handleMouseUp(e) {
e.preventDefault();
e.stopPropagation();
isDown = false;
var mouseX = parseInt(e.clientX - offsetX);
var mouseY = parseInt(e.clientY - offsetY);
storedLines.push({
x1: startX,
y1: startY,
x2: mouseX,
y2: mouseY
});
redrawStoredLines();
}
function handleMouseOut(e) {
e.preventDefault();
e.stopPropagation();
if(!isDown){return;}
isDown = false;
var mouseX = parseInt(e.clientX - offsetX);
var mouseY = parseInt(e.clientY - offsetY);
storedLines.push({
x1: startX,
y1: startY,
x2: mouseX,
y2: mouseY
});
redrawStoredLines();
}
function redrawStoredLines() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (storedLines.length == 0) {
return;
}
// redraw each stored line
for (var i = 0; i < storedLines.length; i++) {
ctx.beginPath();
ctx.moveTo(storedLines[i].x1, storedLines[i].y1);
ctx.lineTo(storedLines[i].x2, storedLines[i].y2);
ctx.stroke();
}
}
let l = document.getElementById("line");
let c = document.getElementById("clear");
let r = document.getElementById("rect");
if(l.checked === true)
{
$("#canvas").mousedown(function (e) {
handleMouseDown(e);
});
$("#canvas").mousemove(function (e) {
handleMouseMove(e);
});
$("#canvas").mouseup(function (e) {
handleMouseUp(e);
});
$("#canvas").mouseout(function (e) {
handleMouseOut(e);
});
}
if(c.checked === true)
{
storedLines.length = 0;
redrawStoredLines();
}
if(r.checked === true)
{
$("#canvas").on('mousedown', function (e) {
handleRecDown(e);
}).on('mouseup', function(e) {
handleRecUp();
}).on('mousemove', function(e) {
handleRecMove(e);
});
}
body {
background-color: ivory;
padding:10px;
}
canvas {
border:1px solid red;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas id="canvas" width=300 height=300></canvas><br/>
<div>
<input type="radio" name="shape" id="clear" value="clear" checked>Clear<br>
<input type="radio" name="shape" id="line" value="line">Line<br>
<input type="radio" name="shape" id="rect" value="rect">Rectangle<br>
</div>
【问题讨论】:
-
永远不会调用函数
handleCanvas,因此永远不会分配鼠标事件处理程序。 -
你说得对,我已经编辑了问题