【发布时间】:2018-06-12 11:31:08
【问题描述】:
我想做一些类似这个视频的事情。 https://www.youtube.com/watch?v=ioiaDXOI6zI
我希望能够像使用鼠标或键盘输入的视频一样变形网格和改变形状。我正在寻找一种轻松的方法来完成这项工作,因为每次更改顶点时都会创建一个新的网格,这在性能方面非常重要。我也想比较两个网格是否相似,但我坚持这一点,不胜感激任何帮助或指导。谢谢
这是我目前的代码:
public class MeshDeformation: MonoBehaviour {
MeshFilter mf;
Vector3[] verts;
public Vector3 value = new Vector3(0.01f,0.01f,0.01f);
void Start () {
mf = GetComponent<MeshFilter>();
verts = mf.mesh.vertices;
Debug.Log("Vertices" + verts.Length);
}
// Update is called once per frame
void Update () {
if(Input.GetMouseButton(0))
{
RaycastHit hit;
Vector3 input = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray,out hit, 300))
{
Vector3 hitVertices = FindNearestPoint(hit.point);
RaisePoint(hitVertices,value);
Debug.Log("coming inside");
}
}
}
private Vector3 FindNearestPoint(Vector3 point)
{
Vector3 NearestPoint = new Vector3();
float lastDistance = 99999999f;
for (int i = 0; i < verts.Length; i++)
{
float distance = GetDistance(point, verts[i]);
if (distance < lastDistance)
{
lastDistance = distance;
NearestPoint = verts[i];
}
}
return NearestPoint;
}
private float GetDistance(Vector3 start, Vector3 end)
{
return Mathf.Sqrt(Mathf.Pow((start.x - end.x), 2) + Mathf.Pow((start.y - end.y), 2) + Mathf.Pow((start.z - end.z), 2));
}
private void RaisePoint(Vector3 point, Vector3 val)
{
int index = -1;
for (int i = 0; i < verts.Length; i++)
{
if (verts[i] == point)
{
index = i;
break;
}
}
if (index == -1)
{
Debug.LogError("Could not match points");
}
else
{
Vector3 newPoint = verts[index];
newPoint += val;
verts[index] = newPoint;
// mf.mesh.Clear();
mf.mesh.vertices = verts;
mf.mesh.RecalculateNormals();
mf.mesh.RecalculateBounds();
}
}
}
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