【发布时间】:2016-08-02 11:21:21
【问题描述】:
当我的 SCNView 准备好时,以及当它实际呈现在我的视图上时,似乎有延迟 - 我总是在视图出现之前看到一瞬间的白色。我能做些什么来防止这种情况发生?
func loadModels(frame:CGRect, type:ItemViewType, completion: (() -> Void)!) {
self.container = self.scene.rootNode.childNodeWithName("Container", recursively: true)!
self.item = self.container.childNodeWithName("Item", recursively: true)
self.pattern = self.item.childNodeWithName("TopLayer", recursively: true)
self.buttom = self.item.childNodeWithName("BottomRubber", recursively: true)!
self.shell = self.item.childNodeWithName("Shell", recursively: true)!
self.leftRimLit = self.scene.rootNode.childNodeWithName("leftRimLit", recursively: true)
self.specDirLit = self.scene.rootNode.childNodeWithName("specDirLit", recursively: true)
self.omni = self.scene.rootNode.childNodeWithName("omni", recursively: true)
self.scnView = SCNView(frame: frame)
self.scnView!.scene = self.scene
self.scnView!.autoenablesDefaultLighting = false
//default position
self.scnView?.pointOfView?.position = SCNVector3Make(-1.41011, -21.553, 3.34132)
self.scnView?.pointOfView?.eulerAngles = SCNVector3Make(1.58788, -0.0114007, -0.0574705)
self.scnView?.pointOfView?.scale = SCNVector3Make(1, 1, 1.5)
self.item.pivot = SCNMatrix4MakeTranslation(0, 0, 4)
self.item.position = SCNVector3(x: 0.387027979, y: 9.58867455, z: 3.71733069)
self.item.scale = SCNVector3(x: 1.0999999, y: 1.0999999, z: 1.10000002)
self.item.rotation = SCNVector4(x: 0.865282714, y: 0.455411941, z: 0.20948948, w: 2.20000005)
self.container.pivot = SCNMatrix4MakeTranslation(0, 0, 0)
self.setBackground(type)
self.setItemPosition(type)
completion()
}
一旦背景最终出现,所有的定位都是正确的。
self.SO3DItemView = SO3DItemModel(frame: self.view.frame)
self.SO3DItemView!.loadModels(self.view.frame, type: .Tada, completion:
{() -> Void in
self.view.insertSubview(self.SO3DItemView!.scnView!, belowSubview:self.overlay)
UIView.animateWithDuration(0.7, delay: 0.0, options: .CurveEaseIn, animations:
{() -> Void in
self.overlay.alpha = 0.0
}, completion:{ (finished: Bool) -> Void in
self.view.sendSubviewToBack(self.overlay)
})
现在我有一个淡出的叠加层来缓解其中的一些问题,但在速度较慢的设备 (iPhone 5) 上,我仍然可以在 scnView 卡入完成之前看到白色。
【问题讨论】:
标签: ios swift scenekit scnnode