【发布时间】:2021-07-08 07:10:57
【问题描述】:
我发现很难在 scenekit 中的不可见平面上投射阴影,首先我试图在我的 AR 对象下创建一个不可见平面并在其上投射阴影,到目前为止都没有做到
我做对的一件事是我的对象在其他 AR 对象上有阴影,但在地面上没有(因为我认为我无法创建将投射阴影的不可见平面)
注意:我的项目使用的是苹果的演示项目代码
请帮助,在此先感谢
didAdd 节点委托
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
DispatchQueue.main.async {
self.statusViewController.cancelScheduledMessage(for: .planeEstimation)
self.statusViewController.showMessage("SURFACE DETECTED")
if self.virtualObjectLoader.loadedObjects.isEmpty {
self.statusViewController.scheduleMessage("TAP ON SCREEN TO PLACE AN OBJECT", inSeconds: 7.5, messageType: .contentPlacement)
}
}
updateQueue.async {
for object in self.virtualObjectLoader.loadedObjects {
object.adjustOntoPlaneAnchor(planeAnchor, using: node)
}
}
}
didUpdate 节点委托
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
guard let planeAnchor = anchor as? ARPlaneAnchor ,
let planeNode = node.childNodes.first,let plane = planeNode.geometry as? SCNPlane else { return }
// 2
let width = CGFloat(planeAnchor.extent.x)
let height = CGFloat(planeAnchor.extent.z)
plane.width = width
plane.height = height
// 3
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
planeNode.position = SCNVector3(x, y, z)
updateQueue.async {
for object in self.virtualObjectLoader.loadedObjects {
object.adjustOntoPlaneAnchor(planeAnchor, using: node)
}
}
}
在其他物体上投射阴影
【问题讨论】:
标签: ios swift augmented-reality scenekit arkit