【发布时间】:2018-11-16 19:27:40
【问题描述】:
我正在尝试在 ARKit 的语音气泡中创建一个带有简单文本的报价生成器。
我可以用文字显示对话泡泡,但文字总是从中间开始,溢出对话泡泡之外。
如果能帮助它在对话气泡的左上角对齐并包裹在对话气泡内,我们将不胜感激。
结果
类
class SpeechBubbleNode: SCNNode {
private let textNode = TextNode()
var string: String? {
didSet {
textNode.string = string
}
}
override init() {
super.init()
// Speech Bubble
let plane = SCNPlane(width: 200.0, height: 100.0)
plane.cornerRadius = 4.0
plane.firstMaterial?.isDoubleSided = true
geometry = plane
// Text Node
textNode.position = SCNVector3(position.x, position.y, position.z + 1.0)
// textNode.position = convertPosition(SCNVector3(0.0, 0.0, 1.0), to: textNode)
// textNode.position = SCNVector3(0.0, 0.0, position.z + 1.0)
addChildNode(textNode)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
}
class TextNode: SCNNode {
private let textGeometry = SCNText()
var string: String? {
didSet {
updateTextContainerFrame()
textGeometry.string = string
}
}
override init() {
super.init()
textGeometry.truncationMode = CATextLayerTruncationMode.middle.rawValue
textGeometry.isWrapped = true
textGeometry.alignmentMode = CATextLayerAlignmentMode.left.rawValue
let blackMaterial = SCNMaterial()
blackMaterial.diffuse.contents = UIColor.black
blackMaterial.locksAmbientWithDiffuse = true
textGeometry.materials = [blackMaterial]
geometry = textGeometry
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
private func updateTextContainerFrame() {
let (min, max) = boundingBox
let width = CGFloat(max.x - min.x)
let height = CGFloat(max.y - min.y)
print("width :",max.x - min.x,"height :",max.y - min.y,"depth :",max.z - min.z)
textGeometry.containerFrame = CGRect(x: 0.0, y: 0.0, width: width, height: height)
// textGeometry.containerFrame = CGRect(origin: .zero, size: CGSize(width: 1.0, height: 1.0))
}
}
实施
private func makeSpeechBubbleNode(forBobbleheadNode bobbleheadNode: BobbleheadNode) {
let node = SpeechBubbleNode()
node.position = sceneView.scene.rootNode.convertPosition(bobbleheadNode.position, to: node)
node.scale = SCNVector3(0.002, 0.002, 0.002)
sceneView.scene.rootNode.addChildNode(speechBubbleNode)
self.speechBubbleNode = speechBubbleNode
speechBubbleNode.string = "Some random string that could be long and should wrap within speech bubble"
}
【问题讨论】:
标签: ios arkit word-wrap scnnode scntext