【发布时间】:2019-01-02 14:32:11
【问题描述】:
目前正在使用 swift 在 scenekit 中开发游戏,我正在尝试实现相机约束以充分利用 Scenekit 提供的所有功能。我非常接近得到我想要的东西,但我错过了一件,似乎无法弄清楚。以下问题的视频。
This video 用我编写的代码显示我的相机跟随我的船。方向和角度都很好,并且具有很好的惯性。我通过以下代码实现了这一点:
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
updateCameraPosition()
}
func updateCameraPosition () {
let currentPosition = player.node.presentation.position
let newVector = getNewCameraVector(currentPosition: currentPosition, t: 0.03 )
cameraNode.runAction( SCNAction.move(to: newVector, duration: 0.2) )
prevCameraPosition = currentPosition
}
func getNewCameraVector (currentPosition:SCNVector3, t: Float) -> SCNVector3 {
let x = (1 - t) * prevCameraPosition.x + t * currentPosition.x
let y = cameraZoom
let z = ((1 - t) * prevCameraPosition.z + t * currentPosition.z) + cameraZPos!
return SCNVector3(x,y,z)
}
This video 显示相机跟随我的船有约束。它似乎只是在 x、z 轴上旋转。所以我真的很想让它像我写的代码一样在 x、z 轴上来回移动......或类似的东西。这些约束取自 WWDC 2017 scenekit fox 演示,我已经像这样实现了它们:
// look at "lookAtTarget"
let lookAtConstraint = SCNLookAtConstraint(target: player.node)
lookAtConstraint.influenceFactor = 0.07
lookAtConstraint.isGimbalLockEnabled = true
// distance constraints
let distanceConstraint = SCNDistanceConstraint(target: player.node)
let distance = CGFloat(simd_length(cameraNode.simdPosition))
distanceConstraint.minimumDistance = distance
distanceConstraint.maximumDistance = distance
// configure a constraint to maintain a constant altitude relative to the character
//let desiredAltitude = abs(cameraNode.simdWorldPosition.y)
//weak var weakSelf = self
let keepAltitude = SCNTransformConstraint.positionConstraint(inWorldSpace: true, with: {(_ node: SCNNode, _ position: SCNVector3) -> SCNVector3 in
return SCNVector3(0, self.cameraZoom, self.cameraZoom)
})
let accelerationConstraint = SCNAccelerationConstraint()
accelerationConstraint.maximumLinearVelocity = 1500.0
accelerationConstraint.maximumLinearAcceleration = 50.0
accelerationConstraint.damping = 0.05
cameraNode.constraints = [distanceConstraint, keepAltitude, accelerationConstraint, lookAtConstraint]
如果有人知道我如何实现这一点,我很想听听!没有任何关于这些新约束的文档,所以我只是在猜测我什么时候戴上它们。
【问题讨论】: