【发布时间】:2012-10-14 17:16:59
【问题描述】:
public static ArrayList<IntPoint> getCircleLineIntersectionPoint(IntPoint pointA, IntPoint pointB, IntPoint center, int radius) {
// returns a list of intersection points between a line which passes through given points,
// pointA and pointB, and a circle described by given radius and center coordinate
double disc, A, B, C, slope, c;
double x1, x2, y1, y2;
IntPoint point1, point2;
ArrayList<IntPoint> intersections = new ArrayList<IntPoint>();
try{
slope = Util.calculateSlope(pointA, pointB);
}catch (UndefinedSlopeException e){
C = Math.pow(center.y, 2) + Math.pow(pointB.x, 2) - 2 * pointB.x * center.x + Math.pow(center.x, 2) - Math.pow(radius, 2);
B = -2 * center.y;
A = 1;
disc = Math.pow(B, 2) - 4 * 1 * C;
if (disc < 0){
return intersections;
}
else{
y1 = (-B + Math.sqrt(disc)) / (2 * A);
y2 = (-B - Math.sqrt(disc)) / (2 * A);
x1 = pointB.x;
x2 = pointB.x;
}
point1 = new IntPoint((int)x1, (int)y1);
point2 = new IntPoint((int)x2, (int)y2);
if (Util.euclideanDistance(pointA, point2) > Util.euclideanDistance(pointA, point1)){
intersections.add(point1);
}
else{
intersections.add(point2);
}
return intersections;
}
if (slope == 0){
C = Math.pow(center.x, 2) + Math.pow(center.y, 2) + Math.pow(pointB.y, 2) - 2 * pointB.y * center.y - Math.pow(radius, 2);
B = -2 * center.x;
A = 1;
disc = Math.pow(B, 2) - 4 * 1 * C;
if (disc < 0){
return intersections;
}
else{
x1 = (-B + Math.sqrt(disc)) / (2*A);
x2 = (-B - Math.sqrt(disc)) / (2*A);
y1 = pointB.y;
y2 = pointB.y;
}
}
else{
c = slope * pointA.x + pointA.y;
B = (2 * center.x + 2 * center.y * slope + 2 * c * slope);
A = 1 + Math.pow(slope, 2);
C = (Math.pow(center.x, 2) + Math.pow(c, 2) + 2 * center.y * c + Math.pow(center.y, 2) - Math.pow(radius, 2));
disc = Math.pow(B, 2) - (4 * A * C);
if (disc < 0){
return intersections;
}
else{
x1 = (-B + Math.sqrt(disc)) / (2 * A);
x2 = (-B - Math.sqrt(disc)) / (2 * A);
y1 = slope * x1 - c;
y2 = slope * x2 - c;
}
}
point1 = new IntPoint((int)x1, (int)y1);
point2 = new IntPoint((int)x2, (int)y2);
if (Util.euclideanDistance(pointA, point2) > Util.euclideanDistance(pointA, point1)){
//if (Util.angleBetween(pointA, pointB, point1) < Math.PI/2){
intersections.add(point1);
//}
}
else{
//if (Util.angleBetween(pointA, pointB, point1) < Math.PI/2){
intersections.add(point2);
//}
}
return intersections;
}
我正在使用上述算法来测试圆和线之间的交点。它有时可以正常工作,但有时会失败。该代码表示从圆和线方程(x-a)^+(y-b)^2=r^2 和y = mx - mx1 + y1 同时求解x 得到的方程。有没有人知道我的数学或其他地方哪里出错了?
【问题讨论】:
-
你能举一个导致它失败的线条和圆圈的例子吗?为什么要将 x,y 坐标转换为整数?
-
你能不能试着在你使用它们的地方声明你的变量,而不是完全在其他地方?并给他们更有意义的名字? (不过,
slope是一个好的开始。)除此之外,我也不希望您要查找的点具有整数坐标,因此转换似乎非常可疑。 -
使用的 IntPoint 类由库提供,坐标必须在 int 中
-
那么也许你最好在圆上找到整数点(2个与中心水平对齐,2个与中心垂直对齐,只有当半径是毕达哥拉斯三元组中的最大数时才会更多)并检查其中是否有任何在线... ;-)
-
+1 表示三元组,但这并不涵盖所有解决方案? e.g.