【问题标题】:Segmentation fault while running cuda programs with OpenGL使用 OpenGL 运行 cuda 程序时出现分段错误
【发布时间】:2012-09-11 07:19:35
【问题描述】:

我正在编写一个可用的 cuda 代码 http://code.google.com/p/snp-gpgpu/source/browse/trunk/cuda_by_example_codes/chapter08/basic_interop.cu?r=4

我通过明确提及标头替换了标头,我提到它们如下:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <cuda.h>
#include <cuda_runtime.h>
#include "cutil.h"
#include <cuda_gl_interop.h>

我正在编译发出命令的代码 nvcc -o test_cuda basic_prog_num_1.cu -lGL -lGLU -lglut 该程序正在编译,没有任何错误,并且创建了 test_cuda 可执行文件。但是当我尝试运行可执行文件时 ./test_cuda 然后它给了我分段错误。我想提一件事,以前当我使用“cutil.h”进行编译时,发生了一个错误,即没有像 cutil.h 这样的文件或目录。所以我明确下载了“cutil.h”并包含在与程序相同的文件夹中。程序正在编译,没有任何错误,但在运行时返回分段错误。

代码如下:

PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers  = NULL;
PFNGLGENBUFFERSARBPROC    glGenBuffers     = NULL;
PFNGLBUFFERDATAARBPROC    glBufferData     = NULL;

#define     DIM    512

GLuint  bufferObj;
cudaGraphicsResource *resource;

__global__ void kernel( uchar4 *ptr ) {
    // map from threadIdx/BlockIdx to pixel position
    int x = threadIdx.x + blockIdx.x * blockDim.x;
    int y = threadIdx.y + blockIdx.y * blockDim.y;
    int offset = x + y * blockDim.x * gridDim.x;

    // now calculate the value at that position
    float fx = x/(float)DIM - 0.5f;
    float fy = y/(float)DIM - 0.5f;
    unsigned char   green = 128 + 127 *
                            sin( abs(fx*100) - abs(fy*100) );

    // accessing uchar4 vs unsigned char*
    ptr[offset].x = 0;
    ptr[offset].y = green;
    ptr[offset].z = 0;
    ptr[offset].w = 255;
}

static void key_func( unsigned char key, int x, int y ) {
    switch (key) {
        case 27:

            HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) );
            glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
            glDeleteBuffers( 1, &bufferObj );
            exit(0);
    }
}

static void draw_func( void ) {

    glDrawPixels( DIM, DIM, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
    glutSwapBuffers();
}


int main( int argc, char **argv ) {
    cudaDeviceProp  prop;
    int dev;

    memset( &prop, 0, sizeof( cudaDeviceProp ) );
    prop.major = 1;
    prop.minor = 0;
    HANDLE_ERROR( cudaChooseDevice( &dev, &prop ) );

    cudaGLSetGLDevice( dev );


    glutInit( &argc, argv );
    glutInitDisplayMode( GLUT_DOU@harrism : BLE | GLUT_RGBA );
    glutInitWindowSize( DIM, DIM );
    glutCreateWindow( "bitmap" );

    /*glBindBuffer    = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer");
    glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers");
    glGenBuffers    = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers");
    glBufferData    = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData");*/


    glGenBuffers( 1, &bufferObj );
    glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj );
    glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, DIM * DIM * 4,
                  NULL, GL_DYNAMIC_DRAW_ARB );


        cudaGraphicsGLRegisterBuf@harrism : fer( &resource, 
                                      bufferObj, 
                                      cudaGraphicsMapFlagsNone );


   cudaGraphicsMapResources( 1, &resource, NULL );
    uchar4* devPtr;
    size_t  size;

        cudaGraphicsResourceGetMappedPointer( (void**)&devPtr, 
                                              &size, 
                                              resource);

    dim3    grids(DIM/16,DIM/16);
    dim3    threads(16,16);
    kernel<<<grids,threads>>>( devPtr );
  cudaGraphicsUnmapResources( 1, &resource, NULL );

    // set up GLUT and kick off main loop
    glutKeyboardFunc( key_func );
    glutDisplayFunc( draw_func );
    glutMainLoop();
}

【问题讨论】:

  • 欢迎来到 Stack Overflow!我看到你问了很多问题,但你没有接受任何答案。如果您接受有用的答案,您将有更好的运气让人们回答您的问题。
  • 我不知道你的意思,我不知道如何接受答案。如果我有任何问题,我会在这个论坛上提出我的问题,人们会帮助我解决这些问题。如果我的问题得到解决,那么我在下面写下我的问题得到了解决,这样他们就不会再在同一个问题上浪费时间了,我感谢他们。还有什么我应该做的吗?请让我知道我还应该做什么以及我应该怎么做,我一定会这样做
  • 请看this answer in the StackOverflow FAQ,特别是关于投票好答案以及如何接受它们的部分(提示,单击复选标记)。一般来说,快速阅读整个常见问题解答是有帮助的。
  • 干净地安装库并重做每个编译过程。我认为您应该提供有关代码或设置的更多信息。
  • 我将浏览常见问题解答,并接受我之前帖子的答案。我对此感到非常抱歉,因为我不知道这件事。我会尽快做。谢谢。 @phoad:我将编辑我上面的帖子以提供我的代码的详细信息。谢谢。

标签: opengl ubuntu cuda segmentation-fault


【解决方案1】:

您在代码中注释掉了原书示例中的几行关键行。我不知道您为什么这样做,但最终结果是您在正确创建 openGL 渲染上下文之前尝试了某些 OGL 调用(glGenBuffers 是 seg 错误的来源)。

取消注释这 4 行会导致代码和标头中缺少“GET_PROC_ADDRESS”宏。这使我发现您没有正确包含原始书名。您的代码中还包含一些垃圾,例如各个地方的@harrism。

无论如何我拿了你的代码并添加了一些东西,以下对我有用:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <cuda.h>
#include <cuda_runtime.h>
// #include "cutil.h"
#include <cuda_gl_interop.h>

#include <GL/glext.h>
#include <GL/glx.h>
#define GET_PROC_ADDRESS( str ) glXGetProcAddress( (const GLubyte *)str )

static void HandleError( cudaError_t err, const char *file,  int line ) {
    if (err != cudaSuccess) {
            printf( "%s in %s at line %d\n", cudaGetErrorString( err ),  file, line );
            exit( EXIT_FAILURE );
    }
}
#define HANDLE_ERROR( err ) (HandleError( err, __FILE__, __LINE__ ))



PFNGLBINDBUFFERARBPROC    glBindBuffer     = NULL;
PFNGLDELETEBUFFERSARBPROC glDeleteBuffers  = NULL;
PFNGLGENBUFFERSARBPROC    glGenBuffers     = NULL;
PFNGLBUFFERDATAARBPROC    glBufferData     = NULL;

#define     DIM    512

GLuint  bufferObj;
cudaGraphicsResource *resource;

__global__ void kernel( uchar4 *ptr ) {
// map from threadIdx/BlockIdx to pixel position
int x = threadIdx.x + blockIdx.x * blockDim.x;
int y = threadIdx.y + blockIdx.y * blockDim.y;
int offset = x + y * blockDim.x * gridDim.x;

// now calculate the value at that position
float fx = x/(float)DIM - 0.5f;
float fy = y/(float)DIM - 0.5f;
unsigned char   green = 128 + 127 *
                        sin( abs(fx*100) - abs(fy*100) );

// accessing uchar4 vs unsigned char*
ptr[offset].x = 0;
ptr[offset].y = green;
ptr[offset].z = 0;
ptr[offset].w = 255;
}

static void key_func( unsigned char key, int x, int y ) {
  switch (key) {
    case 27:

        HANDLE_ERROR( cudaGraphicsUnregisterResource( resource ) );
        glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, 0 );
        glDeleteBuffers( 1, &bufferObj );
        exit(0);
  }
}

static void draw_func( void ) {

glDrawPixels( DIM, DIM, GL_RGBA, GL_UNSIGNED_BYTE, 0 );
glutSwapBuffers();
}


int main( int argc, char **argv ) {
cudaDeviceProp  prop;
int dev;

memset( &prop, 0, sizeof( cudaDeviceProp ) );
prop.major = 1;
prop.minor = 0;
HANDLE_ERROR( cudaChooseDevice( &dev, &prop ) );

cudaGLSetGLDevice( dev );

glutInit( &argc, argv );
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA );
glutInitWindowSize( DIM, DIM );
glutCreateWindow( "bitmap" );

glBindBuffer    = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer");
glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers");
glGenBuffers    = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers");
glBufferData    = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData");


glGenBuffers( 1, &bufferObj );
glBindBuffer( GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj );
glBufferData( GL_PIXEL_UNPACK_BUFFER_ARB, DIM * DIM * 4,
              NULL, GL_DYNAMIC_DRAW_ARB );


cudaGraphicsGLRegisterBuffer( &resource,
                                  bufferObj,
                                  cudaGraphicsMapFlagsNone );


cudaGraphicsMapResources( 1, &resource, NULL );
uchar4* devPtr;
size_t  size;

cudaGraphicsResourceGetMappedPointer( (void**)&devPtr,
                                          &size,
                                          resource);

dim3    grids(DIM/16,DIM/16);
dim3    threads(16,16);
kernel<<<grids,threads>>>( devPtr );
cudaGraphicsUnmapResources( 1, &resource, NULL );

// set up GLUT and kick off main loop
glutKeyboardFunc( key_func );
glutDisplayFunc( draw_func );
glutMainLoop();
}

【讨论】:

    猜你喜欢
    • 1970-01-01
    • 2013-11-30
    • 2013-09-13
    • 1970-01-01
    • 2015-06-23
    • 2019-03-27
    • 1970-01-01
    • 2021-07-18
    相关资源
    最近更新 更多