【发布时间】:2021-06-16 22:11:57
【问题描述】:
我正在尝试实现简单、简单的迷你 Web 服务器,它的主要和唯一任务是将简单的 html/js 页面发送到客户端,然后对其进行实时更新。实现传输层非常简单,但在服务器端实现 EventSource 时遇到了令人惊讶的困难......最初我尝试了这种简单的方法:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <string>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#define PORT 80
using namespace std;
string head =
"HTTP/1.1 200 OK\n\
Content-Type: text/html\n\
Content-Length: ";
string update_head =
"HTTP/1.1 200 OK\n\
Content-Type: text/event-stream\n\
Cache-Control: no-cache\n\
Content-Length: ";
string update = "retry: 10000\ndata: SERVER SAYS: ";
string response =
"<!DOCTYPE html>\
<html>\n\
<head>\n\
</head>\n\
<body>\n\
<div id=\"serverData\">Here is where the server sent data will appear</div>\n\
<script>\n\
if(typeof(EventSource)!==\"undefined\") {\n\
var eSource = new EventSource(\"/\");\n\
eSource.onmessage = function(event) {\n\
document.getElementById(\"serverData\").innerHTML = event.data;\n\
};\n\
}\n\
else {\n\
document.getElementById(\"serverData\").innerHTML=\"Whoops! Your browser doesn't receive server-sent events.\";\n\
}\n\
</script>\n\
</body>\n\
</html>";
int serverMain()
{
int listen_sock, new_sock;
struct sockaddr_in addr;
int addr_len = sizeof(addr);
listen_sock = socket(AF_INET, SOCK_STREAM, 0);
if(listen_sock == 0)
{
perror("Error creating socket");
return 1;
}
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(PORT);
memset(addr.sin_zero, 0, sizeof(addr.sin_zero));
int ret = bind(listen_sock, (struct sockaddr*)&addr, addr_len);
if(ret < 0)
{
perror("Error binding socket");
return 2;
}
ret = listen(listen_sock, 10);
if(ret < 0)
{
perror("Error setting up server as listеner");
return 3;
}
while(1)
{
char buff[2048] = {0};
printf("Waiting for clients...\n\n");
new_sock = accept(listen_sock, (struct sockaddr*)&addr, (socklen_t*)&addr_len);
if(new_sock < 0)
{
perror("Error accepting client connection into new socket");
return 4;
}
long bytes_read = read(new_sock, buff, 2048);
printf("------------------Client-Request------------------\n%s\
\n------------------Client-Request------------------\n", buff);
string reply = head + to_string(response.size()) + "\n\n" + response;
write(new_sock, reply.c_str(), reply.size());
printf("Server response sent.\n\n");
bytes_read = read(new_sock, buff, 2048);
printf("------------------Client-Request------------------\n%s\
\n------------------Client-Request------------------\n", buff);
for(int i = 0; i < 60; ++i)
{
sleep(1);
string msg = update + to_string(i) + "\n\ndata: some other stufff morestuff "
+ to_string(i) + "\n\n";
string upd = update_head + to_string(msg.size()) + "\n\n" + msg;
write(new_sock, upd.c_str(), upd.size());
printf("Server UPDATE %d sent.\n", i);
}
close(new_sock);
}
return 0;
}
TLDR:基本上,我只是每秒钟推送一次包含在标题中的“更新”。结果一点都不好:
浏览器仅实际接收到第一个更新,所有后续更新都将被忽略。更糟糕的是——在浏览器在 10 秒后再次发送 EventStream 数据请求后(查看 retry: 10000\n 我发送的每次按摩),服务器崩溃,没有错误消息(我仍然不知道是什么原因)。
在这之后我尝试了另一种方法:
for(int i = 0; i < 60; ++i)
{
bytes_read = read(new_sock, buff, 2048);
printf("------------------Client-Request------------------\n%s\
\n------------------Client-Request------------------\n", buff);
string msg = update + to_string(i) + "\n\ndata: some other stufff morestuff "
+ to_string(i) + "\n\n";
string upd = update_head + to_string(msg.size()) + "\n\n" + msg;
write(new_sock, upd.c_str(), upd.size());
printf("Server UPDATE %d sent.\n", i);
}
我从服务器更新循环中删除了sleep(1),并允许客户端向我发送请求,并且只有在该服务器可以发送更新(标头+数据)之后。这,有点,有点工作:
在某种程度上,是的,浏览器确实收到了所有更新并在 html 页面中正确显示。但是有些事情仍然存在……我需要 1 秒的时间间隔。当然,我可以设置retry: 1000\n,浏览器会每秒发送一次请求,一切都会“完美”地工作。但实际上并非如此。因为决定何时推送更新的不是服务器,而是执行更新的客户端。和每秒点击“刷新页面”按钮没有太大区别……
在网上看到的php和node.js示例中,在我看来,它们以某种方式连续发送数据而无需等待客户端。也许他们使用某种缓冲区或内存映射或其他东西?
【问题讨论】:
标签: c++ http tcp eventsource