这就是我结合 MediaRecorder 和基于 CuriousChad 出色答案的格式转换器的方式。只需将 MP3 编码器视为立体声即可工作。
首先,将 AudioFormat 设置为 'WEBM' (Chrome)、'MP3' 或 'WAV':
this.mediaRecorder.onstop = e => {
if (AudioFormat === 'MP3' || AudioFormat === 'WAV')
{
var data = this.chunks[0];
var blob = new Blob(this.chunks, { type : 'video/webm' });
const audioContext = new AudioContext();
const fileReader = new FileReader();
// Set up file reader on loaded end event
fileReader.onloadend = () => {
const arrayBuffer = fileReader.result;// as ArrayBuffer;
// Convert array buffer into audio buffer
audioContext.decodeAudioData(arrayBuffer, (audioBuffer) => {
// Do something with audioBuffer
console.log(audioBuffer)
var MP3Blob = this.audioBufferToWav(audioBuffer);
onStop(MP3Blob,audioBuffer);
})
}
//Load blob
fileReader.readAsArrayBuffer(blob)
}
else {
var data = this.chunks[0];
var blob = new Blob(this.chunks, { type : 'audio/mpeg' });
onStop(blob,data)
}
this.chunks = [];
};
二、Buffer转Wav:
audioBufferToWav(aBuffer) {
let numOfChan = aBuffer.numberOfChannels,
btwLength = aBuffer.length * numOfChan * 2 + 44,
btwArrBuff = new ArrayBuffer(btwLength),
btwView = new DataView(btwArrBuff),
btwChnls = [],
btwIndex,
btwSample,
btwOffset = 0,
btwPos = 0;
setUint32(0x46464952); // "RIFF"
setUint32(btwLength - 8); // file length - 8
setUint32(0x45564157); // "WAVE"
setUint32(0x20746d66); // "fmt " chunk
setUint32(16); // length = 16
setUint16(1); // PCM (uncompressed)
setUint16(numOfChan);
setUint32(aBuffer.sampleRate);
setUint32(aBuffer.sampleRate * 2 * numOfChan); // avg. bytes/sec
setUint16(numOfChan * 2); // block-align
setUint16(16); // 16-bit
setUint32(0x61746164); // "data" - chunk
setUint32(btwLength - btwPos - 4); // chunk length
for (btwIndex = 0; btwIndex < aBuffer.numberOfChannels; btwIndex++)
btwChnls.push(aBuffer.getChannelData(btwIndex));
while (btwPos < btwLength) {
for (btwIndex = 0; btwIndex < numOfChan; btwIndex++) {
// interleave btwChnls
btwSample = Math.max(-1, Math.min(1, btwChnls[btwIndex][btwOffset])); // clamp
btwSample = (0.5 + btwSample < 0 ? btwSample * 32768 : btwSample * 32767) | 0; // scale to 16-bit signed int
btwView.setInt16(btwPos, btwSample, true); // write 16-bit sample
btwPos += 2;
}
btwOffset++; // next source sample
}
let wavHdr = lamejs.WavHeader.readHeader(new DataView(btwArrBuff));
//Stereo
let data = new Int16Array(btwArrBuff, wavHdr.dataOffset, wavHdr.dataLen / 2);
let leftData = [];
let rightData = [];
for (let i = 0; i < data.length; i += 2) {
leftData.push(data[i]);
rightData.push(data[i + 1]);
}
var left = new Int16Array(leftData);
var right = new Int16Array(rightData);
if (AudioFormat === 'MP3')
{
//STEREO
if (wavHdr.channels===2)
return this.wavToMp3Stereo(wavHdr.channels, wavHdr.sampleRate, left,right);
//MONO
else if (wavHdr.channels===1)
return this.wavToMp3Mono(wavHdr.channels, wavHdr.sampleRate, data);
}
else
return new Blob([btwArrBuff], {type: "audio/wav"});
function setUint16(data) {
btwView.setUint16(btwPos, data, true);
btwPos += 2;
}
function setUint32(data) {
btwView.setUint32(btwPos, data, true);
btwPos += 4;
}
}
三、WAV转MP3:
我必须切换到立体声,因为我有 2 个左右 MP3Encoder 通道。
wavToMp3(channels, sampleRate, left, right = null) {
var buffer = [];
var mp3enc = new lamejs.Mp3Encoder(channels, sampleRate, 128);
var remaining = left.length;
var samplesPerFrame = 1152;
for (var i = 0; remaining >= samplesPerFrame; i += samplesPerFrame) {
if (!right)
{
var mono = left.subarray(i, i + samplesPerFrame);
var mp3buf = mp3enc.encodeBuffer(mono);
}
else {
var leftChunk = left.subarray(i, i + samplesPerFrame);
var rightChunk = right.subarray(i, i + samplesPerFrame);
var mp3buf = mp3enc.encodeBuffer(leftChunk,rightChunk);
}
if (mp3buf.length > 0) {
buffer.push(mp3buf);//new Int8Array(mp3buf));
}
remaining -= samplesPerFrame;
}
var d = mp3enc.flush();
if(d.length > 0){
buffer.push(new Int8Array(d));
}
var mp3Blob = new Blob(buffer, {type: 'audio/mp3'});
//var bUrl = window.URL.createObjectURL(mp3Blob);
// send the download link to the console
//console.log('mp3 download:', bUrl);
return mp3Blob;
}