【问题标题】:picturebox Control is not working C# .NET (Visual Studio)图片框控件不起作用 C# .NET (Visual Studio)
【发布时间】:2014-01-09 15:09:56
【问题描述】:

我正在做一个钢琴键盘,它也有一个乐谱,所以当你按下键盘上的一个键时,根据持续时间,乐谱上会弹出一个音符(四分音符、半短音符等) .

我有一个表单(称为 Form1),其中有一个面板(Panel1),其中包含由按钮组成的键盘键。我还有一个音乐五线谱,它由一个包含五线谱的 PictureBox(或五线谱不知道它叫什么)和一个保存音高的测试文本框(基本上是映射时播放的音符)

问题是这样的。我需要在五线谱(pictureBox1)上显示音符,所以在作为主要课程的 Form1 中,但每当我写作时

mn = new MusicNote (nPos,nPitch, duration,nShape);
pictureBox1.Controls.Add(this.mn);
pictureBox1.Controls[pictureBox1.Controls.Count - 1].BringToFront(); //Bring the notes OVER the Stave

当我将每个 pictureBox1 替换为 thispanel1(例如)

时,它基本上不起作用
this.Controls.Add(this.mn); 

它会在 FORM1(灰色空间)或键盘本身(请参阅下方以查看键盘)上显示音符。问题在于,它实际上并没有添加到 PictureBox,而是添加到 Form1/Panel

你知道如何解决这个问题并让音乐笔记成为 PictureBox1 的一部分吗?因为我还需要一些方法来处理该图片框,例如当我单击其中一个音符时,它们实际上会以该持续时间播放该声音(其中我仍然需要弄清楚如何将控件从 Form1.cs 传递到 MusicNote.cs)

MusicNote.cs 与“添加”图像有关的部分编码如下:

public class MusicNote : PictureBox
{
    public int pitch;
    public int duration;
    public string noteShape;
    
    string nShape;
    
    bool isDragging = false;
    public string rootFolder = @"..\..\\bin\\Debug\\images\\";
    
    ArrayList al = new ArrayList();
    SoundPlayer sp = new SoundPlayer();
    Timer t1 = new Timer();

    public MusicNote(int x, int mPitch, int mDuration,string nShape)
        : base()
    {
        pitch = mPitch;
        duration = mDuration;
        noteShape = nShape;

        Location = new Point(x, 100);
        this.Size = new Size(35, 40);

        //--------- Get the Image of Note ----------

        Bitmap bmp = new Bitmap(@rootFolder + nShape + ".bmp");
        this.Image = bmp;
        this.BackColor = Color.Transparent;
        
        //-------Mouse Events-------

        this.MouseDown += new MouseEventHandler(StartDrag);
        this.MouseUp += new MouseEventHandler(StopDrag);
        this.MouseMove += new MouseEventHandler(NoteDrag);
        
    }
 

    etc
    ...
    ...
    ...
    }

Form1.cs 编码(发布所有内容,因为所有内容都从一种方法连接到另一种方法) 问题在于 private void onMouseUp (object sender, MouseEventArgs e) 这是最后一个方法

using System;
using System.Threading;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media;
using System.Collections;


namespace Piano
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }



        // Objects of Music Note, Piano Keys, and all variables surronding the Keyboard and Notes
        WhiteKey wk;
        BlackKey bk;
        public int pitch;
        public int duration = 0;
        string nShape = "";
        
        public const int xOff = 35;
        int count = 0;
        int nPos = 0;
        public string rootFolder = @"..\..\\bin\\Debug\\images\\";

        MusicNote mn;
        MusicStaff ms;
        SoundPlayer sp = new SoundPlayer();
        Stopwatch sw = new Stopwatch();
        
        //--------------- White and Black Keys Creation both Buttons and Position------------------
        public int[] wKeys = { 1, 3, 5, 6, 8, 10, 12, 13, 15, 17, 18, 20, 22, 24, 25 }; //White Keys notes numbers (pitch)
        public int[] bKeys = { 0, 2, 0, 4, 0, 0, 7, 0, 9, 0, 11, 0, 0, 14, 0, 16, 0, 0, 19, 0, 21, 0, 23, 0, 0 }; //Black Keys notes numbers (pitch)
        int[] wPos = { 35, 70, 105, 140, 175, 210, 245, 280, 315, 350, 385, 420, 455, 490, 525 }; // Position of White Keys on the Panel
        int[] bPos = { 0, 57, 0, 92, 0, 0, 162, 0, 197, 0, 232, 0, 0, 302, 0, 337, 0, 0, 407, 0, 442, 0, 477, 0, 1 }; //Position of the Black Keys in the Panel

        
        

        private void Form1_Load(object sender, System.EventArgs e)
        {
          
            for (int i = 0; i < 15; i++)
            {                
                WhiteKey wk = new WhiteKey(wKeys[i], wPos[i]-35,0); //create a new white Key with [i] Pitch, at that x position and at y =0 position
                wk.MouseDown += onMouseDown; //Plays the Key and starts Timer
                wk.MouseUp += onMouseUp; // Holds the data like Time and shape and so 
                this.panel1.Controls.Add(wk); //Give it control (to play and edit)
            }
            
              
             

            for (int i = 0; i < 25; i++) //same for the Black Keys but instead we use 25 keys and those denoted at 0 are where the WHITE KEYS should be placed
            {
                if (bKeys[i] != 0)
                {
                    //Same as above but for Black Key which is inherits from WhiteKey
                    bk = new BlackKey(bKeys[i], bPos[i]-35, 0);
                    bk.MouseDown += onMouseDown;
                    bk.MouseUp += onMouseUp;    
                    this.panel1.Controls.Add(bk);
                    this.panel1.Controls[this.panel1.Controls.Count - 1].BringToFront(); //Make the Black Keys show OVER the white  
                }
                    
            }
        }

      
       //Method showing what happens when you do a MouseDown Event
        private void onMouseDown(object sender, MouseEventArgs e)
        {
            wk = sender as WhiteKey; //gets the WhiteKey Controls


            pitch = wk.pitch; //assign pitch

            
            sp.SoundLocation = @"..\\..\\bin\\Debug\\sound\\mapped\\" + pitch + ".wav"; //find that pressed note
            sp.Play(); //play it

            sw.Reset(); //Reset Stop Watch
            sw.Start(); //Start Time

        }

        private void timeTick(object sender, EventArgs e)
        {
            duration++; 
        }
        
        private void onMouseUp (object sender, MouseEventArgs e)
        {

            if (e.Button == MouseButtons.Left)
            {
                sw.Stop(); //Stop time
                duration = (int)sw.ElapsedMilliseconds / 100;

                textBox.Text += (string)(pitch + " , ");  //add the Pitch used to the textbox
              
                // Will determine the Music Note Image
               if (duration >= 0 && duration < 2)
                {
                    nShape = "Quaver";
                 }
                else if (duration >= 2 && duration < 5)
                {
                    nShape = "Crotchet";
                }
                else if (duration >= 5 && duration < 8)
                {
                    nShape = "minim";
                }
                else if (duration >= 8 && duration < 10)
                {
                    nShape = "DotMin";
                }
                else if (duration >= 10)
                {
                    nShape = "SemiBreve";
                }

                count++; //will help Determine the 'x' coordiante of the Music Note
                nPos = xOff * count; //moves the x-coordinate by 35 pixels each note

                mn = new MusicNote(nPos,pitch,duration,nShape); //Creation of a new MusicNote
                pictureBox1.Controls.Add(this.mn); //PROBLEM --- Doesn't add to the PictureBox (Does Nothing)
                pictureBox1.Controls[pictureBox1.Controls.Count - 1].BringToFront(); //Brought to front of stave to make sure it doesn't get hidden in background
              
            }

        }
        
    }
}

知道如何将 CONTROL 添加到 PictureBox1 并制作 Music Note Show 吗?因为我设法让它在 Form1 和 Panel1 上显示,但在图片框上失败了

FORM1 上带有音符的钢琴外观

根据 Visual Studio DEBUGGER [Piano.Form1]

http://postimg.org/image/vdu0x1gv1/

N.B 很抱歉这篇文章很长,但我不知道该如何解释这个问题。

【问题讨论】:

    标签: c# winforms visual-studio-2012 controls picturebox


    【解决方案1】:

    我认为该程序只是在惹我生气..我尝试将某些内容更改为 png 并改回 bmp,现在它运行良好..我不知道为什么,但那里的代码是一样的

    感谢看到问题的人。

    【讨论】:

      【解决方案2】:

      要在图片框中播放声音,请执行此操作

       [DllImport("winmm.dll")]
              private static extern bool PlaySound(string lpszName, int hModule, int dwFlags);
      

      PlaySound("your sound loc ", 1, 0x0011);

      【讨论】:

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