【问题标题】:Concurrent methods via multithreading通过多线程的并发方法
【发布时间】:2016-09-06 04:39:12
【问题描述】:

我正在尝试用 Java 制作游戏,这是我第一次处理多线程(嗯,除了通过 Clip 类同时播放音乐之外。)我有一个扩展 JPanel 的 Canvas 类,但在 Canvas 类中我还有一个 KeyListener 来接受输入,如下所示:

private class myKeyListener implements KeyListener
{
    public void keyPressed(KeyEvent keyEvent)
    {
        if(keyEvent.getKeyCode() == KeyEvent.VK_ESCAPE){System.exit (0);}

        Thread thread3 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_RIGHT){moveX(5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_LEFT){moveX(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_UP){moveY(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_DOWN){moveY (5, player1);}
                }
            };

        Thread thread4 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_D){moveX(5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_A){moveX(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_W){moveY(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_S){ moveY(5, player2);}
                }
            };

        Thread thread5 = new Thread() 
            {
                public void run() {
                    repaint();
                }
            };

        thread3.start();
        thread4.start();
        thread5.start();

        try{
            thread3.join();
            thread4.join();
            thread5.join();
        }
        catch (Exception e){System.out.println(e);}

        repaint();
    }

    public void keyReleased(KeyEvent keyEvent)
    {

    }

    public void keyTyped(KeyEvent keyEvent)
    {
    }
}

我的目标是拥有它,这样一个人就可以在画布上同时移动两个玩家(它们是矩形)。目前,一次只能移动一个,但不能同时移动两个。这是我第一次处理多线程,所以如果我犯了一个菜鸟的错误,我提前道歉。

【问题讨论】:

  • 我不明白你想做什么。您将无法使用此代码同时移动两个玩家,因为您不能同时按下两个键。每按一次键,keyPressed()方法就会被调用一次。
  • 你的意思是两个人使用同一个键盘,每个人控制一个玩家?
  • @Daniel 是的,我做到了。例如,在同一个键盘上,一个人将使用箭头键来控制 Rectangle player1,而另一个人将使用 WASD 来控制 Rectangle player2
  • 无需使用一个线程来移动每个玩家。我建议您使用一个线程来执行游戏循环(更新玩家位置,然后更新屏幕)。你能发布完整的代码,所以我可以帮忙吗?此代码无法编译。
  • @Daniel 我已将其作为答案发布在下面,因为代码太长,无法放入评论

标签: java multithreading java-canvas


【解决方案1】:
import java.awt.*;
import java.awt.event.*;
import javax.swing.JPanel;
import java.util.ArrayList;

/**
 * This code was originally by the user "UniBrain" from the website:
 * http://forum.codecall.net/topic/74377-moving-graphics-across-up-and-down-a-jpanel/?p=652384
 * 
 * but has been modified by me for my own purposes
 */

public class Canvas2 extends JPanel
{
//attributes
private Rectangle player1;
private Rectangle player2;
private ArrayList<KeyEvent> log;

//constructor
public Canvas2()
{
    //initialize object
    player1 = new Rectangle (50, 50, 50, 50);
    player2 = new Rectangle (50, 50, 50, 50);

    log = new ArrayList<KeyEvent>();

    //set canavs background colour
    setBackground (Color.white);

    //add the key listener in the constructor of your canavas/panel
    addKeyListener(new myKeyListener());

    //ensure focus is on this canavas/panel for key operations.
    setFocusable(true);
}

//painting
public void paintComponent(Graphics graphics)
{
    super.paintComponent(graphics);
    Graphics2D graphics2d =(Graphics2D)graphics;

    graphics.setColor(Color.blue);
    graphics2d.fill(player1);
    graphics2d.fill(player2);
}

//function which essentially re-creates rectangle with varying x orientations. (x-movement)
public void moveX(int mutationDistance, Rectangle sampleObject)
{
    sampleObject.setBounds(sampleObject.x + mutationDistance, sampleObject.y, sampleObject.width, sampleObject.height);
}

//function which essentially re-creates rectangle with varying y orientations. (y-movement)
public void moveY(int mutationDistance, Rectangle sampleObject)
{
    sampleObject.setBounds(sampleObject.x, sampleObject.y + mutationDistance, sampleObject.width, sampleObject.height);
}

public void move(){
    /*
     * This method of keeping track of key events and using a loop is taken from the user Michael Meyers at
     * http://stackoverflow.com/questions/752999/how-do-i-handle-multiple-key-presses-in-java
     */
    Thread thread1 = new Thread() 
        {
            public void run() {
                for(KeyEvent keyEvent: log){
                    if(keyEvent.getKeyCode() == KeyEvent.VK_RIGHT){moveX(5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_LEFT){moveX (-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_UP){moveY (-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_DOWN){moveY (5, player1);}
                }
            }
        };
    Thread thread2 = new Thread() 
        {
            public void run() {
                for(KeyEvent keyEvent: log){
                    if(keyEvent.getKeyCode() == KeyEvent.VK_D){moveX(5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_A){moveX(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_W){moveY(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_S){moveY(5, player2);}
                }
            }
        };

    //Starts the threads
    thread1.start();
    thread2.start();

    //Waits for them to finish
    try{
        thread1.join();
        thread2.join();
        log = new ArrayList<KeyEvent>();
    }
    catch (Exception e){System.out.println(e);}
}
//listener
private class myKeyListener implements KeyListener
{
    //implement all the possible actions on keys
    public void keyPressed(KeyEvent keyEvent)
    {
        if(keyEvent.getKeyCode() == KeyEvent.VK_ESCAPE){System.exit (0);}

        Thread thread3 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_RIGHT){moveX(5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_LEFT){moveX(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_UP){moveY(-5, player1);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_DOWN){moveY (5, player1);}
                }
            };

        Thread thread4 = new Thread() 
            {
                public void run() {
                    if(keyEvent.getKeyCode() == KeyEvent.VK_D){moveX(5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_A){moveX(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_W){moveY(-5, player2);}
                    if(keyEvent.getKeyCode() == KeyEvent.VK_S){ moveY(5, player2);}
                }
            };

        Thread thread5 = new Thread() 
            {
                public void run() {
                    repaint();
                }
            };

        thread3.start();
        thread4.start();
        thread5.start();

        try{
            thread3.join();
            thread4.join();
            thread5.join();
        }
        catch (Exception e){System.out.println(e);}

        repaint();
    }

    public void keyReleased(KeyEvent keyEvent)
    {
    }

    public void keyTyped(KeyEvent keyEvent)
    {
    }
}

public static void pause(int secs){
    try{Thread.sleep(secs*0);} catch(Exception e){}
}
}

然后由这个类执行

import javax.swing.JFrame;
import java.awt.Dimension;

/**
 * This code was taken from the user "UniBrain" from the website:
 * http://forum.codecall.net/topic/74377-moving-graphics-across-up-and-down-a-jpanel/?p=652384
 */

public class Display
{   

public static void main ( String [ ] arguments )
{
    JFrame frame = new JFrame("key listener demo");
    Canvas2 panel = new Canvas2();

    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    frame.add(panel);
    frame.setContentPane(panel);

    frame.setPreferredSize(new Dimension(800, 600));
    frame.setLocationRelativeTo(null);
    frame.setVisible(true);
    frame.pack();
}
}

【讨论】:

    【解决方案2】:

    这是代码。

    您只需要一个线程来执行“游戏循环”。

    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.JPanel;
    import java.util.ArrayList;
    
    public class Canvas2 extends JPanel {
        // attributes
        private Rectangle player1;
        private Rectangle player2;
        private ArrayList<KeyEvent> log;
    
        private boolean player1left = false;
        private boolean player1right = false;
        private boolean player1up = false;
        private boolean player1down = false;
        private boolean player2left = false;
        private boolean player2right = false;
        private boolean player2up = false;
        private boolean player2down = false;
    
        // constructor
        public Canvas2() {
            // initialize object
            player1 = new Rectangle(50, 50, 50, 50);
            player2 = new Rectangle(50, 50, 50, 50);
    
            log = new ArrayList<KeyEvent>();
    
            // set canavs background colour
            setBackground(Color.white);
    
            // add the key listener in the constructor of your canavas/panel
            addKeyListener(new myKeyListener());
    
            // ensure focus is on this canavas/panel for key operations.
            setFocusable(true);
    
            Thread gameLoop = new Thread() {
                public void run() {
                    while (true) {
                        updatePlayers();
                        repaint();
                        pause(10);
                    }
    
                }
            };
    
            gameLoop.start();
    
        }
    
        private void updatePlayers() {
            if (player1left) {
                moveX(-5, player1);
            }
            if (player1right) {
                moveX(5, player1);
            }
            if (player1up) {
                moveY(-5, player1);
            }
            if (player1down) {
                moveY(5, player1);
            }
            if (player2left) {
                moveX(-5, player2);
            }
            if (player2right) {
                moveX(5, player2);
            }
            if (player2up) {
                moveY(-5, player2);
            }
            if (player2down) {
                moveY(5, player2);
            }
        }
    
        // painting
        public void paintComponent(Graphics graphics) {
            super.paintComponent(graphics);
            Graphics2D graphics2d = (Graphics2D) graphics;
    
            graphics.setColor(Color.blue);
            graphics2d.fill(player1);
            graphics2d.fill(player2);
        }
    
        // function which essentially re-creates rectangle with varying x
        // orientations. (x-movement)
        public void moveX(int mutationDistance, Rectangle sampleObject) {
            sampleObject.setBounds(sampleObject.x + mutationDistance,
                    sampleObject.y, sampleObject.width, sampleObject.height);
        }
    
        // function which essentially re-creates rectangle with varying y
        // orientations. (y-movement)
        public void moveY(int mutationDistance, Rectangle sampleObject) {
            sampleObject.setBounds(sampleObject.x, sampleObject.y
                    + mutationDistance, sampleObject.width, sampleObject.height);
        }
    
        // listener
        private class myKeyListener implements KeyListener {
            // implement all the possible actions on keys
            public void keyPressed(final KeyEvent keyEvent) {
                if (keyEvent.getKeyCode() == KeyEvent.VK_ESCAPE) {
                    System.exit(0);
                }
    
                if (keyEvent.getKeyCode() == KeyEvent.VK_RIGHT) {
                    player1right = true;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_LEFT) {
                    player1left = true;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_UP) {
                    player1up = true;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_DOWN) {
                    player1down = true;
                }
    
                if (keyEvent.getKeyCode() == KeyEvent.VK_D) {
                    player2right = true;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_A) {
                    player2left = true;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_W) {
                    player2up = true;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_S) {
                    player2down = true;
                }
    
    
            }
    
            public void keyReleased(KeyEvent keyEvent) {
                if (keyEvent.getKeyCode() == KeyEvent.VK_RIGHT) {
                    player1right = false;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_LEFT) {
                    player1left = false;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_UP) {
                    player1up = false;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_DOWN) {
                    player1down = false;
                }
    
                if (keyEvent.getKeyCode() == KeyEvent.VK_D) {
                    player2right = false;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_A) {
                    player2left = false;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_W) {
                    player2up = false;
                }
                if (keyEvent.getKeyCode() == KeyEvent.VK_S) {
                    player2down = false;
                }
            }
    
            public void keyTyped(KeyEvent keyEvent) {
            }
        }
    
        public static void pause(int secs) {
            try {
                Thread.sleep(secs);
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    }
    

    【讨论】:

    • 谢谢@Daniel。我现在正在尝试使用 KeyBindings,但这完全符合我的目的。谢谢。
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