首先,您需要使用与初始点颜色相同的像素定义一个遮罩(此处称为 seed)。您可以使用具有给定容差的inRange。假设 head 上有一个种子,你会得到类似的东西:
现在您需要找到包含您的种子的连接组件。您可以通过多种方式做到这一点。这里我修改了一个生成标签算法(可以找到here)。您将获得包含种子的 blob 的点列表。然后你可以用这些点制作一个面具:
现在您已经获得了所有点,因此可以轻松找到分段中的点数。要找到最常见的颜色,您可以使用段中包含的 BGR 值制作直方图。由于具有所有 RGB 值的直方图将具有 256*256*256 个 bin,因此使用地图更实用。我修改了找到 here 的代码,以使用给定的掩码制作直方图。
现在你只需要找到频率更高的颜色值。
对于这个例子,我得到了:
# points in segment: 2860
Most frequent color: [209, 226, 244] #: 168
看一下代码:
#include <opencv2/opencv.hpp>
#include <vector>
#include <stack>
#include <map>
using namespace cv;
using namespace std;
vector<Point> connected_components(const Mat1b& img, Point seed)
{
Mat1b src = img > 0;
int label = 0;
int w = src.cols;
int h = src.rows;
int i;
cv::Point point;
// Start from seed
std::stack<int, std::vector<int>> stack2;
i = seed.x + seed.y*w;
stack2.push(i);
// Current component
std::vector<cv::Point> comp;
while (!stack2.empty())
{
i = stack2.top();
stack2.pop();
int x2 = i%w;
int y2 = i / w;
src(y2, x2) = 0;
point.x = x2;
point.y = y2;
comp.push_back(point);
// 4 connected
if (x2 > 0 && (src(y2, x2 - 1) != 0))
{
stack2.push(i - 1);
src(y2, x2 - 1) = 0;
}
if (y2 > 0 && (src(y2 - 1, x2) != 0))
{
stack2.push(i - w);
src(y2 - 1, x2) = 0;
}
if (y2 < h - 1 && (src(y2 + 1, x2) != 0))
{
stack2.push(i + w);
src(y2 + 1, x2) = 0;
}
if (x2 < w - 1 && (src(y2, x2 + 1) != 0))
{
stack2.push(i + 1);
src(y2, x2 + 1) = 0;
}
// 8 connected
if (x2 > 0 && y2 > 0 && (src(y2 - 1, x2 - 1) != 0))
{
stack2.push(i - w - 1);
src(y2 - 1, x2 - 1) = 0;
}
if (x2 > 0 && y2 < h - 1 && (src(y2 + 1, x2 - 1) != 0))
{
stack2.push(i + w - 1);
src(y2 + 1, x2 - 1) = 0;
}
if (x2 < w - 1 && y2>0 && (src(y2 - 1, x2 + 1) != 0))
{
stack2.push(i - w + 1);
src(y2 - 1, x2 + 1) = 0;
}
if (x2 < w - 1 && y2 < h - 1 && (src(y2 + 1, x2 + 1) != 0))
{
stack2.push(i + w + 1);
src(y2 + 1, x2 + 1) = 0;
}
}
return comp;
}
struct lessVec3b
{
bool operator()(const Vec3b& lhs, const Vec3b& rhs) {
return (lhs[0] != rhs[0]) ? (lhs[0] < rhs[0]) : ((lhs[1] != rhs[1]) ? (lhs[1] < rhs[1]) : (lhs[2] < rhs[2]));
}
};
map<Vec3b, int, lessVec3b> getPalette(const Mat3b& src, const Mat1b& mask)
{
map<Vec3b, int, lessVec3b> palette;
for (int r = 0; r < src.rows; ++r)
{
for (int c = 0; c < src.cols; ++c)
{
if (mask(r, c))
{
Vec3b color = src(r, c);
if (palette.count(color) == 0)
{
palette[color] = 1;
}
else
{
palette[color] = palette[color] + 1;
}
}
}
}
return palette;
}
int main()
{
// Read the image
Mat3b image = imread("tsukuba.jpg");
// Segment
Mat3b segmented;
pyrMeanShiftFiltering(image, segmented, 16, 32);
// Seed
Point seed(140, 160);
// Define a tolerance
Vec3b tol(10,10,10);
// Extract mask of pixels with same value as seed
Mat1b mask;
inRange(segmented, segmented(seed) - tol, segmented(seed) + tol, mask);
// Find the connected component containing the seed
vector<Point> pts = connected_components(mask, seed);
// Number of pixels in the segment
int n_of_pixels_in_segment = pts.size();
Mat1b mask_segment(image.rows, image.cols, uchar(0));
for (const auto& pt : pts)
{
mask_segment(pt) = uchar(255);
}
// Get palette
map<Vec3b, int, lessVec3b> palette = getPalette(segmented, mask_segment);
// Get most frequent color
Vec3b most_frequent_color;
int freq = 0;
for (const auto& pal : palette)
{
if (pal.second > freq)
{
most_frequent_color = pal.first;
freq = pal.second;
}
}
cout << "# points in segment: " << n_of_pixels_in_segment << endl;
cout << "Most frequent color: " << most_frequent_color << " \t#: " << freq << endl;
return 0;
}