【发布时间】:2016-02-08 12:20:51
【问题描述】:
我正在尝试迭代一个元组数组(以常量的形式):
SPRITE_RIGHT = [(0, 0), (16, 0), (32, 0)]
SPRITE_LEFT = [(0, 16), (16, 16), (32, 0)]
SPRITE_UP = [(0, 32), (16, 32), (32, 0)]
SPRITE_DOWN = [(0, 48), (16, 48), (32, 0)]
def symbol(self):
self._status += 1
if (self._status > 2):
self._status = 0
if (self._dx > 0):
(x, y) = PacMan.SPRITE_RIGHT[self._status]
return (x,y)
if (self._dx < 0):
(x, y) = PacMan.SPRITE_LEFT[self._status]
return (x,y)
if (self._dy > 0):
(x, y) = PacMan.SPRITE_DOWN[self._status]
return (x,y)
if (self._dy < 0):
(x, y) = PacMan.SPRITE_UP[self._status]
return (x,y)
...
for a in arena.actors():
if not isinstance(a, Wall):
x, y, w, h = a.rect()
xs, ys = a.symbol() #This line gives me the problem
screen.blit(sprites, (x, y), area=(xs, ys, w, h))
当我执行程序时收到此错误:
TypeError: 'NoneType' object is not iterable
对于每个演员,我调用方法 symbol() 来获取其图像
例如,当我打印 PacMan.SPRITE_UP[0] 时,它会返回正确的 元组
【问题讨论】:
-
假设
self._status的值合理,您发布的代码似乎是正确的。也许你省略了太多。您能否尝试制作一个在执行时仍显示错误的最小工作示例? -
所以 SPRITE_RIGHT[self._status] 是 None
-
这是重现错误的最小示例