【发布时间】:2018-03-25 02:28:55
【问题描述】:
我对 Lua 语言很陌生,正在尝试创建一个简单的井字游戏。我很难弄清楚如何检查获胜者。我尝试过 if-then 语句,但我认为我用错了。不确定检查获胜者的最佳方法是什么,因此非常感谢任何建议或帮助。
代码是-
local composer = require( "composer" )
local scene = composer.newScene()
d = display
w20 = d.contentWidth * .2
h20 = d.contentHeight * .2
w40 = d.contentWidth * .4
h40 = d.contentHeight * .4
w60 = d.contentWidth * .6
h60 = d.contentHeight * .6
w80 = d.contentWidth * .8
h80 = d.contentHeight * .8
----DRAW LINES FOR BOARD
local lline = d.newLine(w40,h20,w40,h80 )
lline.strokeWidth = 5
local rline = d.newLine(w60,h20,w60,h80 )
rline.strokeWidth = 5
local bline = d.newLine(w20,h40,w80,h40 )
bline.strokeWidth = 5
local tline = d.newLine(w20,h60,w80,h60 )
tline.strokeWidth = 5
--PLACE BOARD COMPARTMENT DIMENSIONS IN TABLE
board ={
{"tl",1,w20,h40,w40,h20,0},
{"tm",2,w40,h40,w60,h20,0},
{"tr",3,w60,h40,w80,h20,0},
{"ml",4,w20,h60,w40,h40,0},
{"mm",5,w40,h60,w60,h40,0},
{"mr",6,w60,h60,w80,h40,0},
{"bl",7,w20,h80,w40,h60,0},
{"bm",8,w40,h80,w60,h60,0},
{"br",9,w60,h80,w80,h60,0}
}
--
local EMPTY, X, O = 0, 1, 2
local whichTurn = 0
--FILL COMPARTMENT W/ COLOUR WHEN TOUCHED
local function fill(event)
if (event.phase == "ended") then
for t = 1,9 do
if event.x > board[t][3] and event.x < board[t][5] then
if event.y < board[t][4] and event.y > board[t][6] then
if board[t][7] == EMPTY then
if whichTurn == 1 then
whichTurn = 2
else
whichTurn = 1
end
board[t][7] = whichTurn
if board[t][7] == 1 then
local xText = display.newText("X", board[t][3], board[t][4], "Arial", 80)
xText.anchorX = 0
xText.anchorY = 100
elseif board[t][7] == 2 then
local oText = display.newText("O", board[t][3], board[t][4], "Arial", 80)
oText.anchorX = 0
oText.anchorY = 100
end
end
end
end
end
end
local function checkWinner()
for i = 1,9 do
if board[i][2] == 1 and board[i][7] == 1 then
boxOne = "x"
end
if board[i][2] == 2 and board[i][7] == 1 then
boxTwo = "x"
end
if board[i][2] == 3 and board[i][7] == 1 then
boxThree = "x"
end
if boxOne == "x" and boxTwo == "x" and boxThree == "x" then
display.newText("Winner", 10, 100, "Arial", 200)
end
end
end
end
Runtime:addEventListener ("touch", fill)
return scene
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