【问题标题】:How to connect an android client to a server written in C? [closed]如何将android客户端连接到用C编写的服务器? [关闭]
【发布时间】:2017-08-10 12:57:45
【问题描述】:

我需要将一个 android 客户端连接到一个用 C 编写的服务器。我实际上正在开发一个简单的聊天应用程序。

【问题讨论】:

  • 使用 NDK 和 C++

标签: android c sockets


【解决方案1】:

只要使用socket,Android的Java和C都有。您可以阅读文档。

或者,这是快速的方法。只需像 https://examples.javacodegeeks.com/android/core/socket-core/android-socket-example/ 那样创建 Android Socket 客户端并像 https://www.tutorialspoint.com/unix_sockets/socket_server_example.htm 那样创建服务器。

这是sn-p:

client.java

package com.javacodegeeks.android.androidsocketclient;

import java.io.BufferedWriter;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;

public class Client extends Activity {

    private Socket socket;

    private static final int SERVERPORT = 5000;
    private static final String SERVER_IP = "10.0.2.2";

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);      

        new Thread(new ClientThread()).start();
    }

    public void onClick(View view) {
        try {
            EditText et = (EditText) findViewById(R.id.EditText01);
            String str = et.getText().toString();
            PrintWriter out = new PrintWriter(new BufferedWriter(
                    new OutputStreamWriter(socket.getOutputStream())),
                    true);
            out.println(str);
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        } catch (Exception e) {
            e.printStackTrace();
        }
    }

    class ClientThread implements Runnable {

        @Override
        public void run() {

            try {
                InetAddress serverAddr = InetAddress.getByName(SERVER_IP);

                socket = new Socket(serverAddr, SERVERPORT);

            } catch (UnknownHostException e1) {
                e1.printStackTrace();
            } catch (IOException e1) {
                e1.printStackTrace();
            }

        }

    }
}

server.c 在 *NIX 环境中。

/*
    C socket server example
*/

#include<stdio.h>
#include<string.h>    //strlen
#include<sys/socket.h>
#include<arpa/inet.h> //inet_addr
#include<unistd.h>    //write

int main(int argc , char *argv[])
{
    int socket_desc , client_sock , c , read_size;
    struct sockaddr_in server , client;
    char client_message[2000];

    //Create socket
    socket_desc = socket(AF_INET , SOCK_STREAM , 0);
    if (socket_desc == -1)
    {
        printf("Could not create socket");
    }
    puts("Socket created");

    //Prepare the sockaddr_in structure
    server.sin_family = AF_INET;
    server.sin_addr.s_addr = INADDR_ANY;
    server.sin_port = htons( 8888 );

    //Bind
    if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0)
    {
        //print the error message
        perror("bind failed. Error");
        return 1;
    }
    puts("bind done");

    //Listen
    listen(socket_desc , 3);

    //Accept and incoming connection
    puts("Waiting for incoming connections...");
    c = sizeof(struct sockaddr_in);

    //accept connection from an incoming client
    client_sock = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c);
    if (client_sock < 0)
    {
        perror("accept failed");
        return 1;
    }
    puts("Connection accepted");

    //Receive a message from client
    while( (read_size = recv(client_sock , client_message , 2000 , 0)) > 0 )
    {
        //Send the message back to client
        write(client_sock , client_message , strlen(client_message));
    }

    if(read_size == 0)
    {
        puts("Client disconnected");
        fflush(stdout);
    }
    else if(read_size == -1)
    {
        perror("recv failed");
    }

    return 0;
}

【讨论】:

  • 客户端中的服务器端口5000不应该与实际的服务器端口8888匹配吗?
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