【发布时间】:2015-03-07 07:53:45
【问题描述】:
我正在使用 C# TcpClient 按以下方式发送几个数据包,它工作正常,但是 Send() 一次接受 2MByte 的数据,所以我的上传进度计数器工作不正常..
Console.WriteLine("New transmit pack len={0}", transmit_data.Length);
while ((Transmit_offset < transmit_data.Length) && (client.sock.Poll(0, SelectMode.SelectWrite)))
{
int sendret = client.sock.Send(transmit_data, Transmit_offset, transmit_data.Length - Transmit_offset, SocketFlags.None);
//#if SocketDebug
Console.WriteLine("Sent " + sendret + " bytes");
//#endif
Transmit_offset += sendret;
BytesOut += sendret;
if (transmit_data.Length > 512)
{
double progress = ((double)Transmit_offset / (double)transmit_data.Length) * 100;
Console.WriteLine("Upload offset=" + offset + " packetlen="+PacketLen + " progress="+progress);
//Console.WriteLine("Data transfer complete!");
UploadProgress = Convert.ToInt32(progress);
// Console.WriteLine("Up={0}", UploadProgress);
if (progress > 100)
{
}
}
}
我的调试输出如下,我已经验证这个 2mb 数据包最终会到达另一端,尽管我的本地 Tcp 客户端声称它是立即发送的,并带有完整有效负载的返回值..
SendBufferSize=8192
New transmit pack len=47
Sent 47 bytes
Connected
Sending file Server v1.56.exe....
New transmit pack len=79
Sent 79 bytes
New transmit pack len=2222367
Sent 2222367 bytes
Upload offset=0 packetlen=11504 progress=100
Upload Progress: 100%
Upload Progress: 100%
Upload Progress: 100%
Upload Progress: 100%
所以我的问题是如何真实地获得上传真实进度的反馈,因为我知道它在后台花费时间,或者我如何制作 C# Socket.Send() 表现得更像 Linux send()?
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