【发布时间】:2018-03-05 05:39:06
【问题描述】:
我在 Linux Mint 18.1 上使用 C++17 学习了 SFML 2.3.2 来学习使用 GUI。作为 Hello World 之后的第二个项目,我正在尝试重现 Snake,该游戏旧手机已预装。到目前为止,大部分东西都可以正常工作,除了一些我以后必须处理的小例外,有些是由于游戏尚未完全完成造成的。
只是为了确保我正确理解了这个问题,因为我以前从未使用过低级语言的 GUI 和图像。首先将图像加载到纹理中,然后将纹理添加到精灵,然后将该精灵绘制到窗口上?
程序可以完美编译,正确初始化所有内容,并且运行时没有出现无法解释的重大问题。除了图像不显示。精灵在那里并以其默认的单色背景颜色显示,但不显示任何图像。
我做错了什么,我该如何解决?谢谢!
// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// CREATE NEW FONT
sf::Font create_font()
{
sf::Font f;
bool id = f.loadFromFile("/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-B.ttf");
if (id == false)
{
std::cerr << "Font:\tCould not be loaded." << std::endl;
}
else
{
std::cerr << "Font:\tLoaded successfully." << std::endl;
}
return f;
}
// CREATE NEW SPRITE USING TEXTURE, GIVEN ARE PATH WITH COORDINATES AND DIMENSIONS
sf::Sprite load_img(std::string path, long x, long y, long w, long h)
{
sf::Texture t;
bool id = t.loadFromFile(path);
if (id == false)
{
std::cerr << "Texture:\t" << path << "\tFailed to load." << std::endl;
}
else
{
std::cerr << "Texture:\t" << path << "\tLoaded successfully." << std::endl;
}
sf::Sprite s(t);
s.setTextureRect(sf::IntRect((int)x, (int)y, (int)w, (int)h));
s.setPosition(x, y);
return s;
}
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
unsigned long score = 0;
unsigned long head_old_position_x, head_old_position_y;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Sprite background = load_img(wdir + "img/background.png", 0, 0, 512, 512);
sf::Sprite head = load_img(wdir + "img/head.png", 47, 39, 8, 8);
sf::Sprite body = load_img(wdir + "img/body.png", 39, 39, 8, 8);
sf::Sprite poison = load_img(wdir + "img/poison.png", 119, 119, 8, 8);
sf::Sprite trap = load_img(wdir + "img/trap.png", 159, 159, 8, 8);
sf::Sprite candy = load_img(wdir + "img/candy.png", 199, 199, 8, 8);
// FONT
sf::Font font = create_font();
// TEXT
sf::Text score_display(title, font, 20);
sc// HEADERS
#include <iostream>
#include <SFML/Graphics.hpp>
#include <SFML/Graphics/Color.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/System/String.hpp>
#include <SFML/Window/Keyboard.hpp>
// CREATE NEW FONT
sf::Font create_font()
{
sf::Font f;
bool id = f.loadFromFile("/usr/share/fonts/truetype/ubuntu-font-family/Ubuntu-B.ttf");
if (id == false)
{
std::cerr << "Font:\tCould not be loaded." << std::endl;
}
else
{
std::cerr << "Font:\tLoaded successfully." << std::endl;
}
return f;
}
// CREATE NEW SPRITE USING TEXTURE, GIVEN ARE PATH WITH COORDINATES AND DIMENSIONS
sf::Sprite load_img(std::string path, long x, long y, long w, long h)
{
sf::Texture t;
bool id = t.loadFromFile(path);
if (id == false)
{
std::cerr << "Texture:\t" << path << "\tFailed to load." << std::endl;
}
else
{
std::cerr << "Texture:\t" << path << "\tLoaded successfully." << std::endl;
}
sf::Sprite s(t);
s.setTextureRect(sf::IntRect((int)x, (int)y, (int)w, (int)h));
s.setPosition(x, y);
return s;
}
// MAIN FUNCTION
int main()
{
// DECLARING/DEFINING VARIABLES
unsigned long window_width = 512;
unsigned long window_height = 512;
unsigned long score = 0;
unsigned long head_old_position_x, head_old_position_y;
std::string title = "Snek";
std::string wdir = "/home/kate/Documents/coding/snek/";
// WINDOW
sf::RenderWindow window(sf::VideoMode(window_width, window_height), title);
window.setFramerateLimit(60);
// SPRITES
sf::Sprite background = load_img(wdir + "/img/background.png", 0, 0, 512, 512);
sf::Sprite head = load_img(wdir + "/img/head.png", 47, 39, 8, 8);
sf::Sprite body = load_img(wdir + "/img/body.png", 39, 39, 8, 8);
sf::Sprite poison = load_img(wdir + "/img/poison.png", 119, 119, 8, 8);
sf::Sprite trap = load_img(wdir + "/img/trap.png", 159, 159, 8, 8);
sf::Sprite candy = load_img(wdir + "/img/candy.png", 199, 199, 8, 8);
// FONT
sf::Font font = create_font();
// TEXT
sf::Text score_display(title, font, 20);
score_display.setString(std::to_string(score));
score_display.setPosition(5, 5);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
head_old_position_x = head.getPosition().x;
head_old_position_y = head.getPosition().y;
// MOVEMENT BASED ON KEYBOARD INPUT
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
head.setPosition(head.getPosition().x - 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
head.setPosition(head.getPosition().x, head.getPosition().y - 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
head.setPosition(head.getPosition().x + 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
head.setPosition(head.getPosition().x, head.getPosition().y + 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (body.getPosition().x == candy.getPosition().x && body.getPosition().y == candy.getPosition().y)
{
score ++;
score_display.setString(std::to_string(score));
}
// REFRESH WINDOW
window.clear();
window.draw(background);
window.draw(head);
window.draw(body);
window.draw(poison);
window.draw(trap);
window.draw(candy);
window.draw(score_display);
window.display();
}
}
return 0;
}
ore_display.setString(std::to_string(score));
score_display.setPosition(5, 5);
// LOOP
while (window.isOpen())
{
sf::Event event;
while ( window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
{ window.close(); }
head_old_position_x = head.getPosition().x;
head_old_position_y = head.getPosition().y;
// MOVEMENT BASED ON KEYBOARD INPUT
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
{
head.setPosition(head.getPosition().x - 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{
head.setPosition(head.getPosition().x, head.getPosition().y - 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
{
head.setPosition(head.getPosition().x + 8, head.getPosition().y);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
head.setPosition(head.getPosition().x, head.getPosition().y + 8);
body.setPosition(head_old_position_x, head_old_position_y);
}
if (body.getPosition().x == candy.getPosition().x && body.getPosition().y == candy.getPosition().y)
{
score ++;
score_display.setString(std::to_string(score));
}
// REFRESH WINDOW
window.clear();
window.draw(background);
window.draw(head);
window.draw(body);
window.draw(poison);
window.draw(trap);
window.draw(candy);
window.draw(score_display);
window.display();
}
}
return 0;
}
【问题讨论】:
-
控制台有消息吗?
-
图片不显示的常见原因是纹理超出范围,或者无法加载。
-
@ArnavBorborah 不,任何 SFML 函数都没有。我自己的错误检查确认一切应该按预期工作。
标签: c++ image user-interface sfml c++17