【问题标题】:FCM notification not receiving in IOS 10 swift 3在 IOS 10 swift 3 中未收到 FCM 通知
【发布时间】:2017-02-25 09:46:01
【问题描述】:

长期以来,我一直在尝试在我的 ios 应用中获取 firebase 推送通知。我已经尝试了互联网上我能找到的一切。但遗憾的是没有运气。
任何帮助,将不胜感激。

我正在通过 firebase 控制台发送通知。有时当应用程序在前台运行时,最后一部分

extension AppDelegate : FIRMessagingDelegate {
    // Receive data message on iOS 10 devices.
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
        print("noti recieve remote notification in extesnion")
         print("%@ debug", remoteMessage)
        print("%@", remoteMessage.appData)

    }

被调用,但当应用程序处于后台时没有任何反应。我在功能中启用了“推送通知”和“后台模式”。

我仅在 ios 10 设备上对此进行了测试。

这是我在AppDelegate.swift中的代码

import UIKit
import FirebaseMessaging
import Firebase
import UserNotifications
import FirebaseInstanceID

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        FIRApp.configure()


     /*   let notificationType : UIUserNotificationType = [UIUserNotificationType.alert, UIUserNotificationType.badge, UIUserNotificationType.sound]
        let notificationSettings: UIUserNotificationSettings =  UIUserNotificationSettings(types:notificationType,categories:nil)
        application.registerForRemoteNotifications()
        application.registerUserNotificationSettings(notificationSettings)*/

     if #available(iOS 10.0, *) {
            print("if ios 10 ")
            let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
            UNUserNotificationCenter.current().requestAuthorization(
                options: authOptions,
                completionHandler: {_,_ in })

            // For iOS 10 display notification (sent via APNS)
            UNUserNotificationCenter.current().delegate = self
            // For iOS 10 data message (sent via FCM)
            FIRMessaging.messaging().remoteMessageDelegate = self
        application.registerForRemoteNotifications()

        } else {
        print("noti not ios 10")
        let settings: UIUserNotificationSettings =
            UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
        application.registerUserNotificationSettings(settings)
        }

        application.registerForRemoteNotifications()

        // [END register_for_notifications]



        // Add observer for InstanceID token refresh callback.
        NotificationCenter.default.addObserver(self,
                                                         selector: #selector(self.tokenRefreshNotification),
                                                         name: NSNotification.Name.firInstanceIDTokenRefresh,
                                                         object: nil)




             return true    }
    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
        print("noti didRegister notification woth device tocken")
       /* let tokenChars = UnsafePointer<CChar>(deviceToken.bytes)
        var tokenString = ""

        for i in 0..<deviceToken.count {
            tokenString += String(format: "%02.2hhx", arguments: [tokenChars[i]])
        }*/
      /* var token: String = ""
        for i in 0..<deviceToken.count {
            token += String(format: "%02.2hhx", deviceToken[i] as CVarArg)
        }

        FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod)

        print("noti tokenString: \(token)")*/
    }
    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }

    // [START receive_message]
    func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject],
                     fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
        print("noti notification recieved")
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification

        // Print message ID.
       // print("Message ID: \(userInfo["gcm.message_id"]!)")

        print("%@", "noti didReceiveRemoteNotification log")

        // Print full message.
        print("%@", userInfo)
    }
    // [END receive_message]

    // [START refresh_token]
    func tokenRefreshNotification(notification: NSNotification) {
        print("noti refresh tocken")

        if let refreshedToken = FIRInstanceID.instanceID().token() {
            print("noti InstanceID token: \(refreshedToken)")
        }

        // Connect to FCM since connection may have failed when attempted before having a token.
        connectToFcm()
    }
    // [END refresh_token]

    // [START connect_to_fcm]
    func connectToFcm() {
        FIRMessaging.messaging().connect { (error) in
            if (error != nil) {
                print("noti Unable to connect with FCM. \(error)")
            } else {
                print("noti Connected to FCM.")
            }
        }
    }
    // [END connect_to_fcm]

    func applicationDidBecomeActive(application: UIApplication) {
        connectToFcm()
    }

    // [START disconnect_from_fcm]
    func applicationDidEnterBackground(application: UIApplication) {
        FIRMessaging.messaging().disconnect()
        print("noti Disconnected from FCM.")
    }
    // [END disconnect_from_fcm]
}

// [START ios_10_message_handling]
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

    // Receive displayed notifications for iOS 10 devices.
    func userNotificationCenter(center: UNUserNotificationCenter,
                                willPresentNotification notification: UNNotification,
                                withCompletionHandler completionHandler: (UNNotificationPresentationOptions) -> Void) {

        print("noti userNotificationCenter #ios10") 
        let userInfo = notification.request.content.userInfo
        // Print message ID.
        print("Message ID: \(userInfo["gcm.message_id"]!)")

        // Print full message.
        print("%@", userInfo)
    }
}

extension AppDelegate : FIRMessagingDelegate {
    // Receive data message on iOS 10 devices.
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
        print("noti recieve remote notification in extesnion")
         print("%@ debug", remoteMessage)
        print("%@", remoteMessage.appData)

    }

}

【问题讨论】:

  • 尝试将消息的优先级设置为high
  • @TonyMkenu 感谢您的帮助,但我已经尝试设置它。这不是问题。
  • @MuneefM 我也有同样的问题。你有解决办法吗?如果是的话,你能帮我解决这个问题吗?
  • @GaneshKumar 我还没有找到解决方案。我暂停了它的工作,希望这可能是苹果或 FCM 中的一个错误。并将在最近的更新中修复。无论如何,如果您找到解决方案,也请在此处发布。谢谢
  • 您是否仅将 FCM 用于远程推送通知?如果您仅将 Firebase 用于远程推送通知,请删除 FIRMessagingDelegate 并删除 connectToFcm 方法。你不会需要它。让我知道它是否有效。

标签: ios swift firebase swift3 firebase-cloud-messaging


【解决方案1】:

我通过将以下代码添加到项目中解决了这个问题。

FIRInstanceIDAPNSTokenType.Sandbox 将在您通过 TestFlight 安装应用程序时使用,
和 FIRInstanceIDAPNSTokenType.Prod,当您的应用在 App Store 上线时。

func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) 
{
    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Sandbox)
    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Prod)
}

【讨论】:

    【解决方案2】:

    试试这个。这是有效的。

    import UIKit
    import Firebase
    import UserNotifications
    import FirebaseInstanceID
    import FirebaseMessaging
    
    @UIApplicationMain
    class AppDelegate: UIResponder, UIApplicationDelegate {
    
      var window: UIWindow?
    
    
      func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        if #available(iOS 10.0, *) {
          let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
          UNUserNotificationCenter.current().requestAuthorization(
            options: authOptions,
            completionHandler: {_,_ in })
    
          // For iOS 10 display notification (sent via APNS)
          UNUserNotificationCenter.current().delegate = self
          // For iOS 10 data message (sent via FCM)
          FIRMessaging.messaging().remoteMessageDelegate = self
    
        } else {
          let settings: UIUserNotificationSettings =
            UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
          application.registerUserNotificationSettings(settings)
        }
    
        application.registerForRemoteNotifications()
        NotificationCenter.default.addObserver(self,
                                               selector: #selector(self.tokenRefreshNotification),
                                               name: .firInstanceIDTokenRefresh,
                                               object: nil)
        FIRApp.configure()
        return true
      }
    
      func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
      }
    
      func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
        FIRMessaging.messaging().disconnect()
        print("Disconnected from FCM.")
      }
    
      func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
      }
    
      func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
        connectToFcm()
      }
    
      func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
      }
    
      func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
        let chars = (deviceToken as NSData).bytes.bindMemory(to: CChar.self, capacity: deviceToken.count)
        var token = ""
    
        for i in 0..<deviceToken.count {
          token += String(format: "%02.2hhx", arguments: [chars[i]])
        }
    
        FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.unknown)
    
        print("Device Token = ", token)
      }
    
      func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
        print("Did Fail to Register for Remote Notifications")
        print("\(error), \(error.localizedDescription)")
      }
    
      func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
                       fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification
    
        // Print message ID.
        print("Message ID: \(userInfo["gcm.message_id"]!)")
    
        // Print full message.
        print("%@", userInfo)
      }
    
      // [START refresh_token]
      func tokenRefreshNotification(_ notification: Notification) {
        if let refreshedToken = FIRInstanceID.instanceID().token() {
          print("InstanceID token: \(refreshedToken)")
        }
        // Connect to FCM since connection may have failed when attempted before having a token.
        connectToFcm()
      }
      // [END refresh_token]
    
      func connectToFcm() {
        FIRMessaging.messaging().connect { (error) in
          if (error != nil) {
            print("Unable to connect with FCM. \(error)")
          } else {
            print("Connected to FCM.")
          }
        }
      }
    
    }
    
    
    @available(iOS 10, *)
    extension AppDelegate : UNUserNotificationCenterDelegate {
    
      // Receive displayed notifications for iOS 10 devices.
      func userNotificationCenter(_ center: UNUserNotificationCenter,
                                  willPresent notification: UNNotification,
                                  withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
        let userInfo = notification.request.content.userInfo
        // Print message ID.
        print("Message ID: \(userInfo["gcm.message_id"]!)")
    
        // Print full message.
        print("%@", userInfo)
      }
    
      @available(iOS 10, *)
      func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
        print("Userinfo \(response.notification.request.content.userInfo)")
        //    print("Userinfo \(response.notification.request.content.userInfo)")
      }
    }
    
    extension AppDelegate : FIRMessagingDelegate {
      // Receive data message on iOS 10 devices.
      func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
        print("%@", remoteMessage.appData)
      }
    }
    

    【讨论】:

    • 添加所有这些后,我也无法收到推送通知。请指导我
    • @UmaMadhavi 你检查过你的payload了吗?
    • 是的,我正在接收。当我连接时,我正在接收,但是当我连接时,甚至没有调用该方法。
    • 无法获取 APNS 令牌错误 Domain=com.firebase.iid Code=1001 "(null)" 我收到此警告。
    • 。感谢您的回复。我会分享。我有一个疑问,我是否需要更改我的部署以获取通知,目前我使用的是 8.0
    【解决方案3】:

    令人惊讶的是,我为解决此问题所做的一切实际上是删除并重新安装应用程序。希望对您有所帮助。

    【讨论】:

      【解决方案4】:

      感谢您提出这个问题。

      当您在代码中注释此行时,必须使用以下语句

      FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod)
      

      取消注释下面的代码...

      希望对你有帮助...

      【讨论】:

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