啊,很高兴在热门问题中看到 SuperCollider 问题。
我相信您正在寻找的方法是.dbamp。请参阅docs。
示例:(来自The SuperCollider Book,第 2 章)
/* Figure 2.6 */
(
SynthDef(\UGen_ex6, {arg gate = 1, roomsize = 200, revtime = 450;
var src, env, gverb;
env = EnvGen.kr(Env([0, 1, 0], [1, 4], [4, -4], 1), gate, doneAction: 2);
src = Resonz.ar(
Array.fill(4, {Dust.ar(6)}),
1760 * [1, 2.2, 3.95, 8.76] +
Array.fill(4, {LFNoise2.kr(1, 20)}),
0.01).sum * 30.dbamp;
gverb = GVerb.ar(
src,
roomsize,
revtime,
// feedback loop damping
0.99,
// input bw of signal
LFNoise2.kr(0.1).range(0.9, 0.7),
// spread
LFNoise1.kr(0.2).range(0.2, 0.6),
// almost no direct source
-60.dbamp,
// some early reflection
-18.dbamp,
// lots of the tail
3.dbamp,
roomsize);
Out.ar(0, gverb * env)
}).add;
)
a = Synth(\UGen_ex6);