【发布时间】:2021-07-14 10:33:45
【问题描述】:
您好,我想在我的机器人中做某事,但我做不到,我需要您的帮助。我想要做的是“如果玩家大于 1,则将其置于机器人的状态”,恰恰相反。
代码在这里;
const presence = async () => {
let res = await oyuncular("players");
if (oyuncular >= 1)
client.user.setPresence({activity: {name: `Sunucuda ${res.data.length} kişi`,type:"PLAYING"}, status:"dnd"}) //{name: `Turnuvada ${res.data.length} kişi`,type:"PLAYING"} --- {activity: {name: `Sunucuda ${res.data.length} kişi`,type:"PLAYING"}, status:"dnd"} --- {activity: {name: `Sunucu Bakımda!`,type:"PLAYING"}, status:"dnd"}
if (oyuncular <= 1)
client.user.setPresence({activity: {name: `Sunucu Kapalı`,type:"PLAYING"}, status:"dnd"})
return;
}
【问题讨论】:
-
当前的实现有什么问题?并且 res 变量不是保存您要检查的值吗?
标签: javascript node.js if-statement discord discord.js