【问题标题】:Video Editing issues in iOSiOS 中的视频编辑问题
【发布时间】:2012-10-26 03:24:09
【问题描述】:

我目前正在开发一个 iOS 应用程序,它可以合并所需数量的视频。一旦用户点击按钮合并视频,视频就会被加入并使用 AVPlayer 播放:

CMTime nextClipStartTime = kCMTimeZero;
NSInteger i;
CMTime transitionDuration = CMTimeMake(1, 1); // Default transition duration is one second.

// Add two video tracks and two audio tracks.
AVMutableCompositionTrack *compositionVideoTracks[2];
AVMutableCompositionTrack *compositionAudioTracks[2];
compositionVideoTracks[0] = [self.mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
compositionVideoTracks[1] = [self.mixComposition addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
compositionAudioTracks[0] = [self.mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
compositionAudioTracks[1] = [self.mixComposition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];

CMTimeRange *passThroughTimeRanges = alloca(sizeof(CMTimeRange) * [self.selectedAssets count]);
CMTimeRange *transitionTimeRanges = alloca(sizeof(CMTimeRange) * [self.selectedAssets count]);

// Place clips into alternating video & audio tracks in composition, overlapped by transitionDuration.
for (i = 0; i < [self.selectedAssets count]; i++ )
{
    NSInteger alternatingIndex = i % 2; // alternating targets: 0, 1, 0, 1, ...
    AVURLAsset *asset = [self.selectedAssets objectAtIndex:i];

    NSLog(@"number of tracks %d",asset.tracks.count);

    CMTimeRange assetTimeRange;
    assetTimeRange.start = kCMTimeZero;
    assetTimeRange.duration = asset.duration;
    NSValue *clipTimeRange = [NSValue valueWithCMTimeRange:assetTimeRange];
    CMTimeRange timeRangeInAsset;
    if (clipTimeRange)
        timeRangeInAsset = [clipTimeRange CMTimeRangeValue];
    else
        timeRangeInAsset = CMTimeRangeMake(kCMTimeZero, [asset duration]);

    AVAssetTrack *clipVideoTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
    [compositionVideoTracks[alternatingIndex] insertTimeRange:timeRangeInAsset ofTrack:clipVideoTrack atTime:nextClipStartTime error:nil];

    AVAssetTrack *clipAudioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
    [compositionAudioTracks[alternatingIndex] insertTimeRange:timeRangeInAsset ofTrack:clipAudioTrack atTime:nextClipStartTime error:nil];

    // Remember the time range in which this clip should pass through.
    // Every clip after the first begins with a transition.
    // Every clip before the last ends with a transition.
    // Exclude those transitions from the pass through time ranges.
    passThroughTimeRanges[i] = CMTimeRangeMake(nextClipStartTime, timeRangeInAsset.duration);
    if (i > 0) {
        passThroughTimeRanges[i].start = CMTimeAdd(passThroughTimeRanges[i].start, transitionDuration);
        passThroughTimeRanges[i].duration = CMTimeSubtract(passThroughTimeRanges[i].duration, transitionDuration);
    }
    if (i+1 < [self.selectedAssets count]) {
        passThroughTimeRanges[i].duration = CMTimeSubtract(passThroughTimeRanges[i].duration, transitionDuration);
    }

    // The end of this clip will overlap the start of the next by transitionDuration.
    // (Note: this arithmetic falls apart if timeRangeInAsset.duration < 2 * transitionDuration.)
    nextClipStartTime = CMTimeAdd(nextClipStartTime, timeRangeInAsset.duration);
    nextClipStartTime = CMTimeSubtract(nextClipStartTime, transitionDuration);

    // Remember the time range for the transition to the next item.
    transitionTimeRanges[i] = CMTimeRangeMake(nextClipStartTime, transitionDuration);
}

// Set up the video composition if we are to perform crossfade or push transitions between clips.
NSMutableArray *instructions = [NSMutableArray array];

// Cycle between "pass through A", "transition from A to B", "pass through B", "transition from B to A".
for (i = 0; i < [self.selectedAssets count]; i++ )
{
    NSInteger alternatingIndex = i % 2; // alternating targets

    // Pass through clip i.
    AVMutableVideoCompositionInstruction *passThroughInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
    passThroughInstruction.timeRange = passThroughTimeRanges[i];
    AVMutableVideoCompositionLayerInstruction *passThroughLayer = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionVideoTracks[alternatingIndex]];

    passThroughInstruction.layerInstructions = [NSArray arrayWithObject:passThroughLayer];
    [instructions addObject:passThroughInstruction];

    AVMutableVideoCompositionLayerInstruction *fromLayer;

    AVMutableVideoCompositionLayerInstruction *toLayer;

    if (i+1 < [self.selectedAssets count])
    {
        // Add transition from clip i to clip i+1.

        AVMutableVideoCompositionInstruction *transitionInstruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
        transitionInstruction.timeRange = transitionTimeRanges[i];
        fromLayer = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionVideoTracks[alternatingIndex]];
        toLayer = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:compositionVideoTracks[1-alternatingIndex]];


        // Fade out the fromLayer by setting a ramp from 1.0 to 0.0.
        [fromLayer setOpacityRampFromStartOpacity:1.0 toEndOpacity:0.0 timeRange:transitionTimeRanges[i]];

        transitionInstruction.layerInstructions = [NSArray arrayWithObjects:fromLayer, toLayer, nil];
        [instructions addObject:transitionInstruction];



    }

    AVURLAsset *sourceAsset = [AVURLAsset URLAssetWithURL:[self.selectedItemsURL objectAtIndex:i] options:[NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES] forKey:AVURLAssetPreferPreciseDurationAndTimingKey]];

    AVAssetTrack *sourceVideoTrack = [[sourceAsset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];



    CGSize temp = CGSizeApplyAffineTransform(sourceVideoTrack.naturalSize, sourceVideoTrack.preferredTransform);
    CGSize size = CGSizeMake(fabsf(temp.width), fabsf(temp.height));
    CGAffineTransform transform = sourceVideoTrack.preferredTransform;

    self.videoComposition.renderSize = sourceVideoTrack.naturalSize;
    if (size.width > size.height) {

        [fromLayer setTransform:transform atTime:sourceAsset.duration];
    } else {


        float s = size.width/size.height;


        CGAffineTransform new = CGAffineTransformConcat(transform, CGAffineTransformMakeScale(s,s));

        float x = (size.height - size.width*s)/2;

        CGAffineTransform newer = CGAffineTransformConcat(new, CGAffineTransformMakeTranslation(x, 0));

        [fromLayer setTransform:newer atTime:sourceAsset.duration];
    }



}

self.videoComposition.instructions = instructions;

self.videoComposition.frameDuration = CMTimeMake(1, 30);



NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *myPathDocs =  [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"mergeVideo-%d.mov",arc4random() % 1000]];

NSURL *url = [NSURL fileURLWithPath:myPathDocs];

self.exporter = [[AVAssetExportSession alloc] initWithAsset:self.mixComposition presetName:AVAssetExportPresetMediumQuality];
self.exporter.outputURL=url;
self.exporter.outputFileType = AVFileTypeQuickTimeMovie;
self.exporter.videoComposition = self.videoComposition;
self.exporter.shouldOptimizeForNetworkUse = YES;

self.playerItem = [AVPlayerItem playerItemWithAsset:self.mixComposition];
self.playerItem.videoComposition = self.videoComposition;
AVPlayer *player = [AVPlayer playerWithPlayerItem:self.playerItem];
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:player];
[playerLayer setFrame:CGRectMake(0, 0, self.imageView.frame.size.width, self.imageView.frame.size.height)];
[[[self imageView] layer] addSublayer:playerLayer];
playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
[player play];

[[NSNotificationCenter defaultCenter]
 addObserver:self selector:@selector(checkPlayEnded) name:AVPlayerItemDidPlayToEndTimeNotification object:self.playerItem];

我目前面临以下问题:

  1. 如果一个视频是纵向的,而另一个是横向的,我将如何在横向旋转纵向视频,因为我的视图是横向的,但纵向视频保留其原始? (我正在加载存储在相机胶卷中的视频,而不是在我的应用程序中录制它们)

  2. 忽略上述问题,如果我合并任意数量的视频,它们都可以正常工作。一旦我将该新视频保存在我的库中,然后再次将其加载到我的应用程序中并尝试将该视频与其他一些新视频一起加入,分辨率就会受到干扰,尽管如果两个视频在应用程序中单独播放,效果真的很好。我该如何解决?

(我已经尝试按照 WWDC 2010 视频编辑教程进行操作,所以这段代码是从那里提取的。)

【问题讨论】:

  • 如果您到现在还没有得到解决方案,请告诉我,我知道如何解决这个问题 ....
  • @ParvezBelim 感谢您的关注。我实施了以下解决方案,帮助我解决了这些问题。 1. 每当用户想要在项目中添加视频时,都会检查其方向,如果不是横向,则将其转换为横向然后添加到项目中。
  • 2.问题 2 的发生是因为 AVExportSession 导出的视频和相机创建的视频的分辨率不同。所以现在,它们首先被转换为预选的分辨率,然后被添加到项目中,这导致项目中的所有视频都具有相同的分辨率,因此一切正常。
  • @ParvezBelim 如果您有更合适的解决方案,非常欢迎您分享:)
  • 查看我给出的答案

标签: ios avfoundation video-editing avasset


【解决方案1】:

您可以在为 AVMutableVideoCompositionInstruction 创建对象时检查上述代码中视频运行时的方向。

要附加到代码以修复问题的代码是......

AVMutableVideoCompositionInstruction *instruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, [mutableComposition duration]);
AVAssetTrack *videoTrack = [[mutableComposition tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];

AVMutableVideoCompositionLayerInstruction * layerInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoTrack];

UIImageOrientation videoAssetOrientation_  = UIImageOrientationUp;
BOOL  isVideoAssetPortrait_  = NO;
CGAffineTransform videoTransform = assetVideoTrack.preferredTransform;

if(videoTransform.a == 0 && videoTransform.b == 1.0 && videoTransform.c == -1.0 && videoTransform.d == 0)
{
    videoAssetOrientation_= UIImageOrientationRight;
    isVideoAssetPortrait_ = YES;
}
if(videoTransform.a == 0 && videoTransform.b == -1.0 && videoTransform.c == 1.0 && videoTransform.d == 0)
{
    videoAssetOrientation_ =  UIImageOrientationLeft;
    isVideoAssetPortrait_ = YES;
}

CGFloat FirstAssetScaleToFitRatio = 320.0 / assetVideoTrack.naturalSize.width;
if(isVideoAssetPortrait_)
{
    videoSize=CGSizeMake(350,400);
    FirstAssetScaleToFitRatio = 320.0/assetVideoTrack.naturalSize.height;
    CGAffineTransform FirstAssetScaleFactor = CGAffineTransformMakeScale(FirstAssetScaleToFitRatio,FirstAssetScaleToFitRatio);
    [layerInstruction setTransform:CGAffineTransformConcat(assetVideoTrack.preferredTransform, FirstAssetScaleFactor) atTime:kCMTimeZero];
}
else
{
    videoSize=CGSizeMake(assetVideoTrack.naturalSize.width,assetVideoTrack.naturalSize.height);
}

以上代码将横向视频保持为横向,并防止视频从纵向转换为横向。

我希望这会有所帮助。而不是先转换为正确的方向,然后再应用编辑。如果您附加此代码,您的一步将减少,并且可以在一个代码中同时做很多事情(即编辑和方向)更快的方式。

【讨论】:

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