【发布时间】:2021-11-17 19:39:06
【问题描述】:
嘿!谁能帮帮我,我在将自定义 Path 渲染为 RenderTexture 时遇到了一些麻烦
如何用颜色填充路径?
我已经为我的问题准备了沙盒示例:https://stackblitz.com/edit/set-bounce-phaser-3-so-ixfkeq 这是代码示例:
function create() {
this.add.image(400, 300, 'sky');
graphics = new Phaser.GameObjects.Graphics(this);
graphics.lineStyle(4, 0x00ff00);
graphics.fillStyle(0x00ff00); // how to fill it??
rt = this.add.renderTexture(100, 100, 100, 100).setOrigin(0.5);
var circle = this.add
.circle(0, 0, 50, 0xff7e00)
.setAlpha(0.8)
.setVisible(false);
rt.draw(circle, 50, 50);
// This is just example, I need complex path with curves
const path = new Phaser.Curves.Path(); // how to fill it??
path.lineTo(50, 0);
path.lineTo(50, 50);
path.lineTo(0, 50);
path.closePath();
path.draw(graphics);
rt.draw(graphics, 25, 25);
}
使用此代码,我可以看到实心圆圈,并且路径只有描边
我错过了什么?
【问题讨论】:
-
这与 pixi.js 有什么关系? :)
标签: javascript phaser-framework pixi.js