【问题标题】:How to make a UILabel appear on screen when the an image isn't being tracked, and disappear when an image is being tracked如何在未跟踪图像时使 UILabel 出现在屏幕上,并在跟踪图像时消失
【发布时间】:2019-06-04 17:09:11
【问题描述】:

我正在使用 ARKit 制作一个图像识别应用程序,用户将相机对准空间中的几个不同图像,视频将在这些图像上播放。我创建了带有消息的 UILabel,以便向用户提供说明。当用户第一次打开应用程序时,我想向他们显示一条消息,告诉他们将相机对准图像。每当相机跟踪图像时,我希望 UILabel 消失。

在我的代码中,我可以在跟踪图像时使标签消失的位置,但是一旦我不再跟踪图像,我就无法让它重新出现。

extension ViewController: ARSCNViewDelegate {
    func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: 
ARAnchor) -> SCNNode? {
        let node = SCNNode()

        //Show video overlayed to image
        if let imageAnchor = anchor as? ARImageAnchor{
            DispatchQueue.main.async { self.messageView?.isHidden = 
true }
            let plane = SCNPlane(width: 
imageAnchor.referenceImage.physicalSize.width, height: 
imageAnchor.referenceImage.physicalSize.height)

            //Create Plane
            switch imageAnchor.referenceImage.name!{
            case "slaveAuction":
                //Set AVPlayer as the planes texture and play
                plane.firstMaterial?.diffuse.contents = 
self.slaveAuction
                self.slaveAuction.play()
            case "columbus":
                plane.firstMaterial?.diffuse.contents = 
self.columbus
                self.columbus.play()
            case "isabellasCourt":
                plane.firstMaterial?.diffuse.contents = 
self.isabellasCourt
                self.isabellasCourt.play()
            case "hawksbell":
                plane.firstMaterial?.diffuse.contents = 
self.hawksbell
                self.hawksbell.play()
            default:
                print("Images not found")
            }

            let planeNode = SCNNode(geometry: plane)

            // Rotate the plane to match the anchor
            planeNode.eulerAngles.x = -.pi/2

            // Add plane node to parent
            node.addChildNode(planeNode)
        }

        return node
    }

}

当我不跟踪图像时,我需要帮助来显示消息视图。

【问题讨论】:

    标签: swift uilabel augmented-reality arkit image-recognition


    【解决方案1】:

    使您的 planeNode 类变量。并检查您的节点是否在每一帧都可见。

    func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
        if let pointOfView = sceneView.pointOfView, planeNode != nil {
            let isMaybeVisible = sceneView.isNode(planeNode, insideFrustumOf: pointOfView)
            DispatchQueue.main.async {
                if isMaybeVisible{
                    self.messageView.isHidden = true
                }else{
                    self.messageView.isHidden = false
                }
            }
        }
    }
    

    看看isNode(_:insideFrustumOf:)

    【讨论】:

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