【发布时间】:2020-06-14 01:26:51
【问题描述】:
我想为 Chrome-No-Internet-Dino-Game 创建一个 AI。因此我调整了这个Github-Repository 来满足我的需要。我使用以下公式计算新的 Q:
来源:https://en.wikipedia.org/wiki/Q-learning
我现在的问题是,即使经过大约 2.000.000 次迭代,我的游戏分数也没有增加。
您可以在这里找到游戏文件:https://pastebin.com/XrwQ0suJ
QLearning.py:
import pickle
import Game_headless
import Game
import numpy as np
from collections import defaultdict
rewardAlive = 1
rewardKill = -10000
alpha = 0.2 # Learningrate
gamma = 0.9 # Discount
Q = defaultdict(lambda: [0, 0, 0]) # 0 = Jump / 1 = Duck / 2 = Do Nothing
oldState = None
oldAction = None
gameCounter = 0
gameScores = []
def paramsToState(params):
cactus1X = round(params["cactus1X"] / 10) * 10
cactus2X = round(params["cactus2X"] / 10) * 10
cactus1Height = params["cactus1Height"]
cactus2Height = params["cactus2Height"]
pteraX = round(params["pteraX"] / 10) * 10
pteraY = params["pteraY"]
playerY = round(params["playerY"] / 10) * 10
gamespeed = params["gamespeed"]
return str(cactus1X) + "_" + str(cactus2X) + "_" + str(cactus1Height) + "_" + \
str(cactus2Height) + "_" + str(pteraX) + "_" + str(pteraY) + "_" + \
str(playerY) + "_" + str(gamespeed)
def shouldEmulateKeyPress(params): # 0 = Jump / 1 = Duck / 2 = Do Nothing
global oldState
global oldAction
state = paramsToState(params)
oldState = state
estReward = Q[state]
action = estReward.index(max(estReward))
if oldAction is None:
oldAction = action
return action
# Previous action was successful
# -> Update Q
prevReward = Q[oldState]
prevReward[oldAction] = (1 - alpha) * prevReward[oldAction] + \
alpha * (rewardAlive + gamma * max(estReward))
Q[oldState] = prevReward
oldAction = action
return action
def onGameOver(score):
# Previous action was NOT successful
# -> Update Q
global oldState
global oldAction
global gameCounter
global gameScores
gameScores.append(score)
if gameCounter % 10000 == 0:
print(f"{gameCounter} : {np.mean(gameScores[-100:])}")
prevReward = Q[oldState]
prevReward[oldAction] = (1 - alpha) * prevReward[oldAction] + \
alpha * rewardKill
Q[oldState] = prevReward
oldState = None
oldAction = None
if gameCounter % 10000 == 0:
with open("Q\\" + str(gameCounter) + ".pickle", "wb") as file:
pickle.dump(dict(Q), file)
gameCounter += 1
Game_headless.main(shouldEmulateKeyPress, onGameOver)
在每一帧上,来自Game_headless.py 的gameplay() 函数调用shouldEmulateKeyPress()。然后,该函数返回 0 表示 Jump,1 表示鸭子,2 表示空。
我尝试调整常量,但没有显示任何效果。
如果您有任何问题,请不要犹豫,问我!
提前谢谢!
【问题讨论】:
标签: python machine-learning deep-learning reinforcement-learning q-learning