【问题标题】:How to Call stateful widget(have form) method from another dart file?- Flutter如何从另一个 dart 文件中调用有状态小部件(有表单)方法?- Flutter
【发布时间】:2020-01-03 09:23:20
【问题描述】:

我在有状态小部件中有一个表单,在我的有状态小部件中,我使用提交方法验证我的表单。

在我的应用程序中,我在另一个 dart 文件的另一个页面中显示该表单。

我的表单在新页面和 appbar 操作中可见,我正在调用提交方法,但我不知道如何在新 dart 文件中调用该提交方法。

【问题讨论】:

    标签: forms flutter dart statefulwidget


    【解决方案1】:

    我认为你的问题不是验证逻辑,你可以在回调中做到这一点
    我认为您的情况是单击提交按钮时您可能会使用 SnackBar。您使用 SnackBar 来显示错误,并且您不想在 appbar 中重复此逻辑。

    诀窍是使用 GlobalKey 来保持 YourFormState 并使用 key.currentState 在 YourFormState 中调用函数,因此提交按钮和 appbar 动作可以调用相同的函数

    final key = new GlobalKey<MyCustomFormState>();
    ...
    appBar: AppBar(          
              title: Text(widget.title),
              actions: <Widget>[
                // action button
                IconButton(
                  icon: Icon(Icons.access_alarm),
                  onPressed: () {
                    key.currentState.validateform();
                  },
                ),
              ]),
    ...
    children: <Widget>[
            MyCustomForm(key: key),
    
    ... 
    
    class MyCustomForm extends StatefulWidget {
      MyCustomForm({ Key key }) : super(key: key);
    

    完整的工作代码

    import 'package:flutter/material.dart';
    
    void main() => runApp(MyApp());
    final key = new GlobalKey<MyCustomFormState>();
    
    class MyApp extends StatelessWidget {
      // This widget is the root of your application.
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter Demo',
          theme: ThemeData(
            // This is the theme of your application.
            //
            // Try running your application with "flutter run". You'll see the
            // application has a blue toolbar. Then, without quitting the app, try
            // changing the primarySwatch below to Colors.green and then invoke
            // "hot reload" (press "r" in the console where you ran "flutter run",
            // or simply save your changes to "hot reload" in a Flutter IDE).
            // Notice that the counter didn't reset back to zero; the application
            // is not restarted.
            primarySwatch: Colors.blue,
          ),
          home: MyHomePage(title: 'Flutter Demo Home Page'),
        );
      }
    }
    
    class MyHomePage extends StatefulWidget {
      MyHomePage({Key key, this.title}) : super(key: key);
    
      // This widget is the home page of your application. It is stateful, meaning
      // that it has a State object (defined below) that contains fields that affect
      // how it looks.
    
      // This class is the configuration for the state. It holds the values (in this
      // case the title) provided by the parent (in this case the App widget) and
      // used by the build method of the State. Fields in a Widget subclass are
      // always marked "final".
    
      final String title;
    
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }
    var myCustomForm =  MyCustomForm();
    
    class _MyHomePageState extends State<MyHomePage> {
      int _counter = 0;
    
      void _incrementCounter() {
        setState(() {
          // This call to setState tells the Flutter framework that something has
          // changed in this State, which causes it to rerun the build method below
          // so that the display can reflect the updated values. If we changed
          // _counter without calling setState(), then the build method would not be
          // called again, and so nothing would appear to happen.
          _counter++;
        });
      }
    
      @override
      Widget build(BuildContext context) {
        // This method is rerun every time setState is called, for instance as done
        // by the _incrementCounter method above.
        //
        // The Flutter framework has been optimized to make rerunning build methods
        // fast, so that you can just rebuild anything that needs updating rather
        // than having to individually change instances of widgets.
        return Scaffold(
          appBar: AppBar(
            // Here we take the value from the MyHomePage object that was created by
            // the App.build method, and use it to set our appbar title.
            title: Text(widget.title),
              actions: <Widget>[
          // action button
          IconButton(
          icon: Icon(Icons.access_alarm),
          onPressed: () {
            key.currentState.validateform();
          },
        ),
          ]),
          body: Center(
            // Center is a layout widget. It takes a single child and positions it
            // in the middle of the parent.
            child: Column(
              // Column is also layout widget. It takes a list of children and
              // arranges them vertically. By default, it sizes itself to fit its
              // children horizontally, and tries to be as tall as its parent.
              //
              // Invoke "debug painting" (press "p" in the console, choose the
              // "Toggle Debug Paint" action from the Flutter Inspector in Android
              // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
              // to see the wireframe for each widget.
              //
              // Column has various properties to control how it sizes itself and
              // how it positions its children. Here we use mainAxisAlignment to
              // center the children vertically; the main axis here is the vertical
              // axis because Columns are vertical (the cross axis would be
              // horizontal).
              mainAxisAlignment: MainAxisAlignment.center,
              children: <Widget>[
                MyCustomForm(key: key),
                Text(
                  'You have pushed the button this many times:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.display1,
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ), // This trailing comma makes auto-formatting nicer for build methods.
        );
      }
    }
    
    class MyCustomForm extends StatefulWidget {
      MyCustomForm({ Key key }) : super(key: key);
    
      @override
      MyCustomFormState createState() {
        return MyCustomFormState();
      }
    
    }
    
    // Create a corresponding State class.
    // This class holds data related to the form.
    class MyCustomFormState extends State<MyCustomForm> {
      // Create a global key that uniquely identifies the Form widget
      // and allows validation of the form.
      //
      // Note: This is a GlobalKey<FormState>,
      // not a GlobalKey<MyCustomFormState>.
      final _formKey = GlobalKey<FormState>();
    
      @override
      Widget build(BuildContext context) {
        // Build a Form widget using the _formKey created above.
        return Form(
          key: _formKey,
          child: Column(
            crossAxisAlignment: CrossAxisAlignment.start,
            children: <Widget>[
              TextFormField(
                validator: (value) {
                  if (value.isEmpty) {
                    return 'Please enter some text';
                  }
                  return null;
                },
              ),
              Padding(
                padding: const EdgeInsets.symmetric(vertical: 16.0),
                child: RaisedButton(
                  onPressed: () {
                    // Validate returns true if the form is valid, or false
                    // otherwise.
                    validateform();
                  },
                  child: Text('Submit'),
                ),
              ),
            ],
          ),
        );
      }
    
      void validateform() {
        // Validate returns true if the form is valid, or false
        // otherwise.
        if (_formKey.currentState.validate()) {
          // If the form is valid, display a Snackbar.
          Scaffold.of(context)
              .showSnackBar(SnackBar(content: Text('Processing Data')));
        }
      }
    }
    

    演示与 SnackBar 配合使用

    【讨论】:

    • 谢谢兄弟,您的代码运行良好。我有2个疑问。在 MyCustomFormState 类中,您删除了 _(下划线)。第一个疑问)。删除下划线会导致应用性能出现问题吗?第二个疑问)。我们已经为 FormState 使用了 GlobalKey,现在为 MyCustomFormState 创建了另一个 GlobalKey,因此使用 2 GlobalKey 将产生任何问题。我不太了解 GlobalKey。我是 Flutter 的初学者。请解释
    • MyCustomFormState 是来自谷歌的官方示例。我没有修改它。下划线表示私有。没有性能问题。两个不同的变量(键)没有冲突。
    • 详情可以看这个。 stackoverflow.com/questions/46542768/…
    • 哦,谢谢兄弟。而且我不需要 Snackbar。我在 1 个飞镖文件中有表格。在主 dart 文件中,我正在显示我的表单。在 Appbar 中,我正在调用提交按钮,它位于另一个 dart 文件中。因此,在调用该函数时,它的验证器使用 null 调用。这是我的问题。现在它解决了。
    • 嗨,我试过了,但它显示以下错误 ════════ 手势捕获的异常═══════════════════ ═════════════════════════════════════════════以下无方法抛出错误处理手势:在 null 上调用了方法“test”。接收者:null 尝试调用:test()
    【解决方案2】:

    您可以在另一个小部件的顶部创建 VoidCallback final,这将触发父小部件的操作。

    class FormWidget extends StatefulWidget {
      @override
      _FormWidgetState createState() => _FormWidgetState();
    }
    
    class _FormWidgetState extends State<FormWidget> {
      @override
      Widget build(BuildContext context) {
        return Column(
          children: <Widget>[
          //here goes your form and everything else
          SubmitButton(
            onClick: (){
              //perform the actions you need
            },
          ),
          ],
    
        );
      }
    }
    
    class SubmitButton extends StatelessWidget {
      final VoidCallback onClick;
    
      const SubmitButton({Key key, this.onClick}) : super(key: key);
      @override
      Widget build(BuildContext context) {
        return GestureDetector(
          onTap: onClick,
          child:Container(
    
            //your button
        ),
        );
      }
    }
    

    【讨论】:

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