【发布时间】:2018-11-03 01:18:51
【问题描述】:
编辑:只需更改代码以显示我对 Singleton 建议的尝试。
所以我正在尝试创建一个应用程序,该应用程序将从 UITableView 中选择用户并将其传递给另一个 UITableView。然后,它将被附加到该视图中的数组并显示为新表。这个想法是用户可以从多个列表中选择并创建一个包含所有选择的列表。
但是,我对 iOS 开发非常陌生,虽然我可以让它让我获取选定的值并在新的 UITableView 中显示它,但它只发送一个值而不保留或附加它。这意味着我永远无法在列表中显示多个添加内容。
所以,我得到的 atm 是选择一个单元格的能力,比如说“Kevin Smith”,该值被发送到新的 UITableView 并显示给用户。但如果我选择另一个值“John Smith”,那么只有 John 出现,而 Kevin 消失了。
这是我涉及的三个控制器:
第一个UITableView控制器
class PlayerViewController: UITableViewController {
var resultsController: NSFetchedResultsController<Player>!
let CDSPlayer = coreDataStackPlayer()
override func viewDidLoad() {
super.viewDidLoad()
tableView.allowsMultipleSelection = true
let request: NSFetchRequest<Player> = Player.fetchRequest()
let sortDescriptor = NSSortDescriptor(key: "level", ascending: true)
request.sortDescriptors = [sortDescriptor]
resultsController = NSFetchedResultsController(
fetchRequest: request,
managedObjectContext: CDSPlayer.managedContext,
sectionNameKeyPath: nil,
cacheName: nil
)
resultsController.delegate = self
do{
try resultsController.performFetch()
} catch {
print("Perform Fetch Error: \(error)")
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return resultsController.sections?[section].numberOfObjects ?? 0
}
override func tableView(_ _tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{
let cell = tableView.dequeueReusableCell(withIdentifier: "PlayerCell", for: indexPath)
let selectedIndexPaths = tableView.indexPathsForSelectedRows
let rowIsSelected = selectedIndexPaths != nil && selectedIndexPaths!.contains(indexPath)
cell.accessoryType = rowIsSelected ? .checkmark : .none
let player = resultsController.object(at: indexPath)
cell.textLabel?.text = player.name
return cell
}
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "player2form", sender: tableView.cellForRow(at: indexPath))
}
override func tableView(_ tableView: UITableView, trailingSwipeActionsConfigurationForRowAt indexPath: IndexPath) -> UISwipeActionsConfiguration? {
let action = UIContextualAction(style:.destructive, title: "Delete"){(action, view, completion) in
let player = self.resultsController.object(at: indexPath)
self.resultsController.managedObjectContext.delete(player)
do {
try self.resultsController.managedObjectContext.save()
self.errorMessage(message: "Player Character Deleted.");
completion(true)
} catch {
print("Delete Failed: \(error)")
self.errorMessage(message: "Failed to Delete Player Character.");
completion(false)
}
}
action.image = UIImage(named: "trash")
action.backgroundColor = .red
return UISwipeActionsConfiguration(actions: [action])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?){
if let _ = sender as? UIBarButtonItem, let vc = segue.destination as? AddPlayerViewController{
vc.managedContext = resultsController.managedObjectContext
}
if let cell = sender as? UITableViewCell, let vc = segue.destination as? AddPlayerViewController{
vc.managedContext = resultsController.managedObjectContext
if let indexPath = tableView.indexPath(for: cell){
let player = resultsController.object(at: indexPath)
Service.shared.allPlayers.append(player)
vc.player = player
}
}
}
//Error Function
func errorMessage(message:String){
let alert = UIAlertController(title: "Alert", message: message, preferredStyle:UIAlertControllerStyle.alert);
let okAction = UIAlertAction(title:"Ok", style:UIAlertActionStyle.default, handler:nil);
alert.addAction(okAction);
self.present(alert, animated: true, completion:nil);
}
}
extension PlayerViewController: NSFetchedResultsControllerDelegate{
func controllerWillChangeContent(_ controller: NSFetchedResultsController<NSFetchRequestResult>) {
tableView.beginUpdates()
}
func controllerDidChangeContent(_ controller: NSFetchedResultsController<NSFetchRequestResult>) {
tableView.endUpdates()
}
func controller(_ controller: NSFetchedResultsController<NSFetchRequestResult>, didChange anObject: Any, at indexPath: IndexPath?, for type: NSFetchedResultsChangeType, newIndexPath: IndexPath?) {
switch type{
case .insert:
if let indexPath = newIndexPath{
tableView.insertRows(at: [indexPath], with: .automatic)
}
case .delete:
if let indexPath = indexPath{
tableView.deleteRows(at: [indexPath], with: .automatic)
}
case .update:
if let indexPath = indexPath, let cell = tableView.cellForRow(at: indexPath){
let player = resultsController.object(at: indexPath)
cell.textLabel?.text = player.name
}
default:
break
}
}
传递数据的选择视图:
class AddPlayerViewController: UIViewController {
var managedContext: NSManagedObjectContext!
var player: Player?
var selectedItems = [String]()
@IBOutlet weak var done_btn: UIButton!
@IBOutlet weak var playerInput: UITextField!
@IBOutlet weak var cancel_btn: UIButton!
@IBAction func add2combat(_ sender: UIButton) {
self.performSegue(withIdentifier: "player2combat", sender: self)
}
@IBAction func done(_ sender: UIButton) {
guard let name = playerInput.text, !name.isEmpty else {
return //Add notice user cannot save empty items
}
if let player = self.player {
player.name = name
} else {
//Set values from input to the cell
let player = Player(context: managedContext)
player.name = name
}
do {
try managedContext.save()
playerInput.resignFirstResponder()
dismiss(animated: true)
} catch {
print("Error Saving Player Character: \(error)")
}
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?){
if segue.identifier == "player2combat" {
let selectedItems : [String] = [playerInput.text!]
let otherVc = segue.destination as! CombatSceneViewController
otherVc.selectedItems = selectedItems
print(selectedItems)
}
}
@IBAction func cancel(_ sender: UIButton) {
playerInput.resignFirstResponder()
dismiss(animated: true)
}
override func viewDidLoad() {
super.viewDidLoad()
playerInput.becomeFirstResponder()
if let player = player {
playerInput.text = player.name
playerInput.text = player.name
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
以及获取数据并尝试将其附加到现有数组的 UITableView。
class CombatSceneViewController: UITableViewController{
var selectedItems = Service.shared.allSelectedItems
override func viewDidLoad() {
super.viewDidLoad()
let otherVC = AddPlayerViewController()
selectedItems.append(contentsOf: otherVC.selectedItems)
saveData()
loadData()
print(selectedItems)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return selectedItems.count
}
override func tableView(_ _tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{
let cell = tableView.dequeueReusableCell(withIdentifier: "CombatCell", for: indexPath as IndexPath)
cell.textLabel?.text = selectedItems[indexPath.item]
return cell
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
tableView.reloadData()
}
func saveData() {
let data = NSMutableData()
// 1
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
let path = paths[0]
let file = (path as NSString).appendingPathComponent("Persistent.plist")
//2
let archiver = NSKeyedArchiver(forWritingWith: data)
archiver.encode(selectedItems, forKey: "Agents")
archiver.finishEncoding()
data.write(toFile: file, atomically: true)
}
func loadData() {
let paths = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
let path = paths[0]
let file = (path as NSString).appendingPathComponent("Persistent.plist")
// 1
if FileManager.default.fileExists(atPath: file) {
if let data = NSData(contentsOfFile: file) {
let unarchiver = NSKeyedUnarchiver(forReadingWith: data as Data)
selectedItems = unarchiver.decodeObject(forKey: "Agents") as! [String]
unarchiver.finishDecoding()
}
}
}
单例类:
class Service {
static let shared = Service()
var allPlayers = [Player]()
var allSelectedItems = [String]()
}
我希望我的格式正确...这是我在这里的第一篇文章,请温柔^^;。
【问题讨论】:
标签: ios arrays swift uitableview append