【发布时间】:2020-04-18 05:21:22
【问题描述】:
我正在尝试使用此 API 请求获取游戏列表。 https://steamspy.com/api.php?request=top100forever
但是我认为我的问题是所有游戏都在另一个东西中,只有 appid。 这就是响应的样子
{
"10": {
"appid": 10,
"name": "Counter-Strike",
"developer": "Valve",
"publisher": "Valve",
"score_rank": "",
"positive": 143404,
"negative": 3739,
"userscore": 0,
"owners": "20,000,000 .. 50,000,000",
"average_forever": 9671,
"average_2weeks": 815,
"median_forever": 287,
"median_2weeks": 925,
"price": "99",
"initialprice": "999",
"discount": "90"
},
"30": {
"appid": 30,
"name": "Day of Defeat",
"developer": "Valve",
"publisher": "Valve",
"score_rank": "",
"positive": 3885,
"negative": 463,
"userscore": 0,
"owners": "5,000,000 .. 10,000,000",
"average_forever": 259,
"average_2weeks": 0,
"median_forever": 33,
"median_2weeks": 0,
"price": "49",
"initialprice": "499",
"discount": "90"
},
....
}
我的api服务:
private const val BASE_URL_GAMES = "https://steamspy.com/"
private val moshi = Moshi.Builder()
//.add(ResponseGetGamesAdapter())
.add(KotlinJsonAdapterFactory())
.build()
//OkhttpClient for building http request url
private val tmdbClient = OkHttpClient().newBuilder()
.build()
private val retrofit = Retrofit.Builder()
.client(tmdbClient)
.addConverterFactory(MoshiConverterFactory.create(moshi))
.addCallAdapterFactory(CoroutineCallAdapterFactory())
.baseUrl(BASE_URL_GAMES)
.build()
interface GameApiService{
@GET("api.php?request=top100forever")
fun getTop100(): Deferred<List<Game>>
}
object GameApi {
val retrofitService: GameApiService by lazy {
retrofit.create(GameApiService::class.java)
}
}
视图模型
enum class GameApiStatus { LOADING, ERROR, DONE }
class GameOverviewViewModel : ViewModel() {
// TODO: Implement the
private val _response = MutableLiveData<String>()
private val _status = MutableLiveData<GameApiStatus>()
//private var gameRepository: GameRepository = GameRepository()
// The external immutable LiveData for the response String
val response: LiveData<GameApiStatus>
get() = _status
private val _properties = MutableLiveData<List<Game>>()
val properties: LiveData<List<Game>>
get() = _properties
// Create a Coroutine scope using a job to be able to cancel when needed
private var viewModelJob = Job()
// the Coroutine runs using the Main (UI) dispatcher
private val coroutineScope = CoroutineScope(viewModelJob + Dispatchers.Main )
init {
getTop100()
}
private fun getTop100() {
coroutineScope.launch {
// Get the Deferred object for our Retrofit request
var getPropertiesDeferred = GameApi.retrofitService.getTop100()
try {
// Await the completion of our Retrofit request
var listResult = getPropertiesDeferred.await()
_status.value = GameApiStatus.DONE
_properties.value = listResult
} catch (e: Exception) {
val error = e.message
_status.value = GameApiStatus.ERROR
_properties.value = ArrayList()
}
}
}
/**
* When the [ViewModel] is finished, we cancel our coroutine [viewModelJob], which tells the
* Retrofit service to stop.
*/
override fun onCleared() {
super.onCleared()
viewModelJob.cancel()
}
}
游戏模型
data class Game(
//var id:Int,
@field:Json(name = "appid")
var appid:Int,
@field:Json(name = "name")
var name:String
//var desc:String
)
在这一点上,我已经苦苦挣扎了很长时间,我可能在路上弄坏了更多东西哈哈 我想我需要某种适配器,但我完全一无所知。 试图尽可能地贴近我们课程中的做法,但在这一点上,我会采取任何工作方式:D
【问题讨论】:
标签: android kotlin retrofit2 moshi