【发布时间】:2020-05-21 07:36:16
【问题描述】:
我正在尝试使用 USB 将坐标从我的手机发送到我的计算机。
我正在使用 Socket.io 将 Node.js 服务器与 android 客户端连接,我正在使用
adb reverse tcp:9002 tcp:9002 连接端口。
这是 Node.js-Server 的外观:
const express = require('express'),
http = require('http'),
app = express(),
server = http.createServer(app),
io = require('socket.io').listen(server);
app.get('/', (req, res) => {
res.send('Server is running on port 9002')
});
io.on('connection',(socket) =>{
console.log('Android Connected')
socket.on('join', function() {
console.log('Android Ready')
//res.send('Android just connected')
socket.broadcast.emit('userjoinedthechat', " : Android has joined ")
});
socket.on('message',(messageContent) => {
console.log(messageContent)
var numbers = messageContent.match(/\d+/g).map(Number);
var x = numbers[0];
var y = numbers[1];
console.log("Thats X: " +x+ "and Y: "+y);
});
socket.on('disconnect', function(){
console.log('Android has left');
})
})
server.listen(9002,()=>{
console.log('Node app is running on port 9002')
});
这是 Android 客户端的 MainActivity:
package com.example.calibrator;
import androidx.appcompat.app.ActionBar;
import androidx.appcompat.app.AppCompatActivity;
import android.graphics.Point;
import android.os.Bundle;
import android.view.Display;
import android.view.MotionEvent;
import android.widget.RelativeLayout;
import android.widget.TextView;
import android.widget.FrameLayout.LayoutParams;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
private int screenWidth;
private int screenHeight;
private IOSender io;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Get Screenheight and Screenwidth of the Display
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
screenWidth = size.x;
screenHeight = size.y;
// set the Layout to fit the Screen
RelativeLayout layout = (RelativeLayout) findViewById(R.id.layout);
LayoutParams layoutParams = new LayoutParams(screenWidth,screenHeight);
layout.setLayoutParams(layoutParams);
if(getSupportActionBar() != null){
ActionBar actionBar = getSupportActionBar();
actionBar.hide();
}
io = new IOSender();
io.connect();
}
@Override
public boolean onTouchEvent(MotionEvent e){
RelativeLayout layout = findViewById(R.id.layout);
//MessageSender messageSender= new MessageSender();
//JSSender jsSender = new JSSender();
//Points where the Display is touched
int points = e.getPointerCount();
//useless?
layout.removeAllViews();
//clean the Layout if the last Finger is up
if(e.getAction() == MotionEvent.ACTION_UP){
layout.removeAllViews();
}else{
//Show Coordinates of the Touch
for(int i = 0; i < points;i++){
TextView textView = new TextView(this);
int x = (int)e.getX(i);
int y = (int)e.getY(i);
textView.setText("("+x+", "+y+")");
textView.setTextSize(30);
//to get the dynamic Height and Width of the TextView
textView.measure(0,0);
TextView tmp = new TextView(this);
tmp.setText(textView.getMeasuredHeight()+", "+ textView.getMeasuredWidth()+", "+ screenHeight +", "+screenWidth);
tmp.setTextSize(20);
//Too close in right corner
if ( x >= screenWidth - textView.getMeasuredWidth()&& y >= screenHeight - 2*textView.getMeasuredHeight() ) {
textView.setX(screenWidth - textView.getMeasuredWidth());
textView.setY(screenHeight - 2 * textView.getMeasuredHeight());
// Too close to right
}else if ( x >= screenWidth - textView.getMeasuredWidth()){
textView.setX(screenWidth - textView.getMeasuredWidth());
textView.setY(y);
// Too close to Bottom
} else if ( y >= screenHeight - 2*textView.getMeasuredHeight()){
textView.setX(x);
textView.setY(screenHeight - 2*textView.getMeasuredHeight());
} else {
textView.setX(x);
textView.setY(y);
}
layout.addView(tmp);
layout.addView(textView);
if(i==0) {
//messageSender.execute(textView.getText().toString());
//jsSender.execute(textView.getText().toString());
if(io.socket.connected()){
Toast.makeText(MainActivity.this, "Socket Connected!!",Toast.LENGTH_SHORT).show();
}else{
Toast.makeText(MainActivity.this, "No connection found",Toast.LENGTH_SHORT).show();
}
io.send(textView.getText().toString());
}
}
}
return true;
}
}
这是我的 IoSender:
package com.example.calibrator;
import com.github.nkzawa.socketio.client.IO;
import com.github.nkzawa.socketio.client.Socket;
import java.net.URISyntaxException;
public class IOSender {
public Socket socket;
public void connect(){
try{
socket = IO.socket("http://127.0.0.1:9002");
socket.connect();
socket.emit("join", "Android connected" );
} catch (URISyntaxException e) {
e.printStackTrace();
}
}
public void send(String msg){
socket.emit("message",msg);
}
}
几天前它工作过,但现在他们再也找不到对方了。 据我所知,没有对代码进行任何更改,我现在也不知道我的代码有什么问题。
【问题讨论】:
-
请检查设备节点js服务器和android客户端是否在同一个网络上。另外,在您的
connect()方法中,不要使用127.0.0.1,而是使用运行节点服务器的设备的真实IP 地址,然后重试。 -
@Atish 他们都使用PC的localhost,因为Phone的127.0.0.1:9002是通过adb reverse tcp:9002 tcp:9002连接到PC的同一个地址的。它们通过 USB 连接
-
请检查防火墙或其他杀毒软件是否阻塞了此端口。另外,检查您是否可以直接使用其他代码(在 PC 上)手动连接到您的套接字服务器。这是为了验证您的节点服务器是否正常工作。然后尝试调试手机的端口。
-
我在本地测试它并且服务器运行没有问题,但是如果我什至尝试使用 10.0.2.2 和我的端口(10.0.2.2 是一个环回地址到运行模拟器的 PC 的本地主机),它不会连接。所以这似乎是应用程序本身的问题。
-
这很奇怪。我仍然想知道应用程序是否存在问题。但是,如果您愿意以某种方式分享源代码,我们可以看看。
标签: android node.js socket.io adb