最后我想到有一种更简单、更快捷的方法,只需要在运行时进行少量分配。这种新方法无需进行任何类型的搜索,并且只需要进行 1 次测量,但是,它确实需要做出一个假设,该假设对于大多数应用来说是完全合理的。
- 字体的宽度和高度必须与字体的磅值成正比。除了对渲染上下文进行的最模糊的转换之外,所有其他转换都会发生这种情况。
使用这个假设,我们可以计算字体尺寸与磅值的比率,并通过线性推断找到给定区域所需的字体大小。我为此编写的一些代码如下:
编辑:
初始测量的准确性受基本字体大小的限制。使用非常小的字体大小作为基础可能会影响结果。但是基础字体越大越准确,线性逼近越准确。
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Shape;
import java.awt.font.GlyphVector;
import java.awt.geom.Rectangle2D;
public class FontUtilities
{
public static Font createFontToFit
(
String value,
double width,
double height,
Font base,
Graphics context
)
{
double measuredWidth;
double measuredHeight;
double baseFontSize;
FontMetrics ruler;
Rectangle2D bounds;
double heightBasedFontSize;
double widthBasedFontSize;
GlyphVector vector;
Shape outline;
if
(
(value == null) ||
(base == null) ||
(context == null) ||
(width != width) ||
(height != height)
)
{
return null;
}
//measure the size of the string in the current font size
baseFontSize = base.getSize2D();
ruler = context.getFontMetrics(base);
vector = base.createGlyphVector(ruler.getFontRenderContext(), value);
//use the bounds measurement on the outline of the text since this is the only
//measurement method that seems to be bug free and consistent in java
outline = vector.getOutline(0, 0);
bounds = outline.getBounds();
measuredWidth = bounds.getWidth();
measuredHeight = bounds.getHeight();
//assume that each of the width and the height of the string
//is proportional to the font size, calculate the ratio
//and extrapolate linearly to determine the needed font size.
//should have 2 font sizes one for matching the width, and one for
//matching the height, return the least of the 2
widthBasedFontSize = (baseFontSize*width)/measuredWidth;
heightBasedFontSize = (baseFontSize*height)/measuredHeight;
if(widthBasedFontSize < heightBasedFontSize)
{
return base.deriveFont(base.getStyle(), (float)widthBasedFontSize);
}
else
{
return base.deriveFont(base.getStyle(), (float)heightBasedFontSize);
}
}
}