【发布时间】:2013-12-26 09:38:54
【问题描述】:
我想使用 C# 将灰度数据转换为彩色图像。 我尝试 2D 并转换 1D 数据并显示位图,但我想显示彩色图像。
【问题讨论】:
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标签: c# image grayscale colorize
我想使用 C# 将灰度数据转换为彩色图像。 我尝试 2D 并转换 1D 数据并显示位图,但我想显示彩色图像。
【问题讨论】:
标签: c# image grayscale colorize
.NET 框架的内置图形和绘图功能不支持使用灰度图像。
我做了同样的事情,将灰色图像显示为带有假色的热图。
就我而言,我使用了库 Emgu.CV
这是我用于项目的一些示例代码:
/*
* -----------------------------------------------------------------------------------
* Step 3: Resize the gray image by using smoothing on it.
* This makes the image-data more smooth for further processing
* -----------------------------------------------------------------------------------
* */
var width = Convert.ToInt32(this.Params["Width"]);
var smoothWidth = Convert.ToInt32(width / 150F);
grayShadeMatrix = grayShadeMatrix.Resize(width, Convert.ToInt32(width * (float)ySize / (float)xSize), Emgu.CV.CvEnum.INTER.CV_INTER_LINEAR);
grayShadeMatrix = grayShadeMatrix.SmoothBlur(smoothWidth, smoothWidth);
#endregion
#region Step 4: Create HeatMap by applying gradient color
/*
* -----------------------------------------------------------------------------------
* Step 4: Create the heatmap by using the value of the every point as hue-angle for the color
* This way the color can be calculated very quickly. Also applies a log-function
* on the value, to make the lower values visible too
* -----------------------------------------------------------------------------------
* */
this.MaxHueValuePerValuePoint = MAX_HUE_VALUE / this.MaxValue;
this.MaxHueValuePreCompiled = Math.Log(MAX_HUE_VALUE, ScalaLogBase);
var grayShadeMatrixConverted = grayShadeMatrix.Convert<byte>(GetHueValue);
// Create the hsv image
var heatMapHsv = new Image<Hsv, byte>(grayShadeMatrixConverted.Width, grayShadeMatrixConverted.Height, new Hsv());
heatMapHsv = heatMapHsv.Max(255); // Set each color-channel to 255 by default (hue: 255, sat: 255, val: 255)
heatMapHsv[0] = grayShadeMatrixConverted; // Now set the hue channel to the calculated hue values
// Convert hsv image back to rgb, for correct display
var heatMap = new Image<Rgba, byte>(grayShadeMatrixConverted.Width, grayShadeMatrixConverted.Height, new Rgba());
CvInvoke.cvCvtColor(heatMapHsv.Ptr, heatMap.Ptr, Emgu.CV.CvEnum.COLOR_CONVERSION.CV_HSV2RGB);
#endregion
函数GetHueValue:
/// <summary>
/// Calculates the hue value by applying a logarithmic function to the values
/// </summary>
/// <param name="f"></param>
/// <returns></returns>
private byte GetHueValue(ushort f)
{
f = Convert.ToUInt16(f < 1 ? 0 : f);
var hue = (double)MAX_HUE_VALUE / Math.Log((double)UInt16.MaxValue, ScalaLogBase) * Math.Log(f, ScalaLogBase);
hue = hue == Double.NegativeInfinity ? 0 : hue;
return Convert.ToByte(hue);
}
注意:变量grayShadeMatrix是只有一个颜色通道(灰度值)的灰度图像。
这会产生这样的图像(应用透明度,灰度图像的值为 0):
【讨论】: